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95 Commits

Author SHA1 Message Date
Jonas df41cd63c3 Score im EndScreen ist jetzt besser zentriert 2026-09-17 16:19:22 +02:00
Jonas 18f6594ec7 Jump Boost stärke etwas reduziert 2026-09-17 16:15:43 +02:00
Marlie c52ba44c44 Merge remote-tracking branch 'origin/main'
# Conflicts:
#	SMIMS-Game/MyWorld.class
#	SMIMS-Game/SpikedPlattform.class
#	SMIMS-Game/SpikedPlattform.java
#	SMIMS-Game/project.greenfoot
2026-09-17 16:08:24 +02:00
Marlie 8a15fa5a51 Bilder, Score Anzeige und Dauer der Plattform 2026-09-17 16:06:17 +02:00
Caspar c0b6517f14 spiked fix 2026-09-17 12:40:49 +02:00
Marlie 40d5295716 Fix: Ground 2026-09-17 12:34:32 +02:00
Caspar 153f710a44 Merge remote-tracking branch 'origin/main'
# Conflicts:
#	SMIMS-Game/MyWorld.class
#	SMIMS-Game/project.greenfoot
2026-09-17 12:23:08 +02:00
Caspar d84b853b65 +Ground Fix 2026-09-17 12:22:38 +02:00
Jonas bd0e81a2f7 Jump Boost stärke etwas reduziert 2026-09-17 12:21:48 +02:00
Jonas a36481e098 Fix: EnemyProjectile wird auch am rechten bildschirmrand gelöscht 2026-09-17 12:06:52 +02:00
Jonas c97dcde07a Merge remote-tracking branch 'origin/main' 2026-09-17 12:02:39 +02:00
Jonas 4d5e6ad567 Enemy dreht sich jetzt immer in die Richtung des Spielers 2026-09-17 12:02:30 +02:00
Marlie 69e753d5a8 Merge remote-tracking branch 'origin/main' 2026-09-17 11:55:57 +02:00
Marlie a7cfa6923a Enemy Right Bild 2026-09-17 11:55:46 +02:00
Jonas fe6d466cd6 Merge remote-tracking branch 'origin/main' 2026-09-17 11:49:22 +02:00
Jonas 047fe9597d Herzen werden jetzt immer über den Platformen angezeigt 2026-09-17 11:49:14 +02:00
Caspar af551a1a57 Merge remote-tracking branch 'origin/main'
# Conflicts:
#	SMIMS-Game/MyWorld.class
#	SMIMS-Game/project.greenfoot
2026-09-17 11:40:04 +02:00
Caspar dc85fd679b +Breaking Plattforms Spawn 2026-09-17 11:39:38 +02:00
Marlie 8ae09335c0 Player Drehung und Enemy Größe 2026-09-17 11:35:44 +02:00
Marlie c1de4dad10 Merge remote-tracking branch 'origin/main'
# Conflicts:
#	SMIMS-Game/project.greenfoot
2026-09-17 11:21:27 +02:00
Marlie fe9208291f Merge remote-tracking branch 'origin/main'
# Conflicts:
#	SMIMS-Game/project.greenfoot
2026-09-17 11:18:20 +02:00
Caspar 1fbc555d31 Merge remote-tracking branch 'origin/main'
# Conflicts:
#	SMIMS-Game/MyWorld.java
#	SMIMS-Game/project.greenfoot
2026-09-17 11:16:31 +02:00
Marlie 2e11569755 Merge remote-tracking branch 'origin/main'
# Conflicts:
#	SMIMS-Game/MyWorld.class
#	SMIMS-Game/MyWorld.java
#	SMIMS-Game/project.greenfoot
2026-09-17 11:15:39 +02:00
Caspar b5bbd00cc1 Merge remote-tracking branch 'origin/main'
# Conflicts:
#	SMIMS-Game/MyWorld.class
#	SMIMS-Game/Player.class
#	SMIMS-Game/Player.java
#	SMIMS-Game/project.greenfoot
2026-09-17 11:13:42 +02:00
Jonas 97c8d5641e Items werden automatisch erzeugt 2026-09-17 11:11:22 +02:00
Marlie 964725a81c Textures und BreakingPlatform Änderung 2026-09-17 11:11:14 +02:00
Caspar aa07effa13 +Flower Png 2026-09-17 11:10:46 +02:00
Jonas 6ab5576115 Lebensanzeige wird wieder aufgefüllt, wenn healthItems aufgesammelt werden 2026-09-17 10:35:22 +02:00
Jonas f70e394f01 Merge remote-tracking branch 'origin/main' 2026-09-17 10:06:06 +02:00
Jonas 9a0d7e7f7a Fix: Game crasht nicht mehr bei damage auf 0 Leben und PowerUps werden wieder gelöscht wenn sie den unteren Fensterrand 2026-09-17 10:05:50 +02:00
Marlie f1bb70a2a2 Merge remote-tracking branch 'origin/main' 2026-09-17 09:54:47 +02:00
Marlie 1796607c93 Lebensanzeige hinzugefügt 2026-09-17 09:54:27 +02:00
Jonas 5cf095c370 Fix: game crasht nicht mehr bei damage 2026-09-17 09:52:17 +02:00
Jonas ddba231979 Merge remote-tracking branch 'origin/main'
# Conflicts:
#	SMIMS-Game/Groundflower.class
#	SMIMS-Game/Groundflower.java
#	SMIMS-Game/MyWorld.class
#	SMIMS-Game/Player.class
#	SMIMS-Game/Player.java
#	SMIMS-Game/project.greenfoot
2026-09-17 09:44:40 +02:00
Jonas c0c5151c41 PowerUp Items bewegen sich jetzt nach unten und lösen auch nur noch das richtige PowerUp aus 2026-09-17 09:39:47 +02:00
Caspar 236a363572 +Flower Png 2026-09-17 09:29:14 +02:00
Caspar 6215bff73d Merge remote-tracking branch 'origin/main'
# Conflicts:
#	SMIMS-Game/MyWorld.class
#	SMIMS-Game/MyWorld.java
#	SMIMS-Game/Player.class
#	SMIMS-Game/project.greenfoot
2026-09-17 09:28:50 +02:00
Caspar c719e5b053 Fix Health 2026-09-17 09:24:04 +02:00
Marlie b3a951626c Lebensanzeige hinzugefügt 2026-09-17 09:13:50 +02:00
Jonas 3d047538f1 Merge remote-tracking branch 'origin/main'
# Conflicts:
#	SMIMS-Game/project.greenfoot
2026-09-16 17:50:06 +02:00
Jonas a39e816038 Gegner werden jetzt in MyWorld gespawned 2026-09-16 17:49:43 +02:00
Marlie 443b4e9247 Start und Game Over World leicht geändert 2026-09-16 17:48:35 +02:00
Marlie 1ed7e0ce1f neue Platforms 2026-09-16 17:45:04 +02:00
Jonas fe11e83e78 Merge remote-tracking branch 'origin/main'
# Conflicts:
#	SMIMS-Game/Player.class
#	SMIMS-Game/Player.java
#	SMIMS-Game/project.greenfoot
2026-09-16 17:34:20 +02:00
Jonas fc9f3a660e Spikes machen jetzt damage statt zu gameOverWorld zu wechseln 2026-09-16 17:31:47 +02:00
Caspar f7f611c2ae Fix Health 2026-09-16 17:26:16 +02:00
Caspar eba1e4567e Merge remote-tracking branch 'origin/main'
# Conflicts:
#	SMIMS-Game/MyWorld.class
#	SMIMS-Game/MyWorld.java
#	SMIMS-Game/Player.class
#	SMIMS-Game/Player.java
#	SMIMS-Game/project.greenfoot
2026-09-16 17:21:25 +02:00
Caspar a0de2fb58d Startplattform (nicht in MyWorld) 2026-09-16 17:16:52 +02:00
Jonas aa8fb9a067 Fix: playerProjectiles werden auch am rechten Rand vom Fenster entfernt 2026-09-16 17:11:28 +02:00
Jonas 66b7ced23a Fix: game crashed nicht mehr wenn PlayerProjectiles entfernt werden 2026-09-16 17:08:57 +02:00
Jonas 532e78de04 Fix: Score Objekte vom vorherigen frame löschen damit die spiel performance nicht beeinträchtigt wird 2026-09-16 17:04:41 +02:00
Jonas 1cd6356f4f Merge remote-tracking branch 'origin/main' 2026-09-16 16:22:08 +02:00
Marlie f8c53b518d Merge remote-tracking branch 'origin/main'
# Conflicts:
#	SMIMS-Game/MyWorld.class
2026-09-16 16:22:34 +02:00
Marlie b095aeb05f Score und neue Platforms sowie Player Figur 2026-09-16 16:22:07 +02:00
Jonas c605600c84 Gegner können sich jetzt bewegen 2026-09-16 16:21:57 +02:00
Jonas 8477d63e51 Fügt Leben zum Spieler, ein HealthItem und eine Healthbar hinzu. 2026-09-16 15:57:46 +02:00
Jonas da0a97adfe Fix: Game Crashed nicht mehr wenn das PlayerProjectile einen Gegner berührt 2026-09-16 12:23:03 +02:00
Caspar bfada2dbc2 Merge remote-tracking branch 'origin/main'
# Conflicts:
#	SMIMS-Game/project.greenfoot
2026-09-16 12:20:46 +02:00
Caspar 22d42273c1 MovingPlattformsUpdate 2026-09-16 12:20:29 +02:00
Jonas ce7d999b0f Fix: Game Crashed nicht mehr wenn das PlayerProjectile das Fenster verlässt 2026-09-16 12:06:59 +02:00
Caspar cdc2e107d5 Merge remote-tracking branch 'origin/main'
# Conflicts:
#	SMIMS-Game/project.greenfoot
2026-09-16 11:59:40 +02:00
Caspar 51725cd2b8 SpikedPlattforms3 2026-09-16 11:59:02 +02:00
Caspar cdcb5a5bac Merge remote-tracking branch 'origin/main'
# Conflicts:
#	SMIMS-Game/MyWorld.class
#	SMIMS-Game/MyWorld.java
#	SMIMS-Game/project.greenfoot
2026-09-16 11:54:37 +02:00
Jonas e58b55993d Es gibt jetzt einen Enemy, welcher in festen abständen auf den Player schießt. Der Enemy kann mit PlayerProjectiles abgeschossen werden 2026-09-16 11:50:58 +02:00
Caspar afdeede498 SpikedPlattforms2 2026-09-16 11:48:37 +02:00
Caspar 56b755b3d6 SpikedPlattforms2 2026-09-16 11:48:19 +02:00
Jonas eae3e92d60 Merge remote-tracking branch 'origin/main'
# Conflicts:
#	SMIMS-Game/Player.class
2026-09-16 10:43:36 +02:00
Jonas 963fa43986 Der Spieler kann nun Projectile schießen 2026-09-16 10:40:42 +02:00
Marlie 5d65c61f15 Verfolgungsprojektil 2026-09-16 09:36:32 +02:00
Jonas 8fad77b878 Der Spieler kann nun über die Bildschirmränder auf die andere Seite des Fensters 2026-09-16 09:27:50 +02:00
Marlie 6127510ec8 Verfolgungsprojektil 2026-09-15 20:55:28 +02:00
Marlie aae6ac5e41 Verfolgungsprojektil 2026-09-15 20:39:10 +02:00
Caspar 4013820d8d Merge remote-tracking branch 'origin/main'
# Conflicts:
#	SMIMS-Game/project.greenfoot
2026-09-15 20:25:45 +02:00
Caspar 8eeb32af40 SpikedPlattforms1 2026-09-15 20:24:24 +02:00
Jonas 6ee623cad4 Spieler fällt nicht mehr durch Platformen, wenn er mehrere gleichzeitig berührt 2026-09-15 20:19:35 +02:00
Jonas dfe93e4da5 Merge remote-tracking branch 'origin/main' 2026-09-15 20:06:32 +02:00
Marlie 4bc13d6d57 Merge remote-tracking branch 'origin/main'
# Conflicts:
#	SMIMS-Game/MyWorld.class
2026-09-15 20:06:40 +02:00
Jonas 282a2cade3 Spieler stirbt wenn er den unteren Bildschirmrand berührt 2026-09-15 20:06:20 +02:00
Marlie bbd34812cb Verfolgungsprojektil 2026-09-15 20:06:13 +02:00
Jonas d7645d43f0 Ich habe einen Score Actor hinzugefügt, welcher den Score oben im Bildschirm anzeigt und jede Sekunde um eins erhöht. 2026-09-15 19:57:22 +02:00
Jonas 024738ff62 Merge remote-tracking branch 'origin/main' 2026-09-15 19:24:14 +02:00
Jonas e345d13140 Player kann jetzt auf Platformen stehen (nicht mehr auf Ground) 2026-09-15 19:23:58 +02:00
Marlie 293c235352 Projectile fix 2026-09-15 19:17:14 +02:00
Marlie 95e96d7e44 Merge remote-tracking branch 'origin/main'
# Conflicts:
#	SMIMS-Game/MyWorld.class
#	SMIMS-Game/MyWorld.java
#	SMIMS-Game/Player.class
#	SMIMS-Game/Player.ctxt
#	SMIMS-Game/project.greenfoot
2026-09-15 12:22:37 +02:00
Marlie d35e3a62de Start und Game Over Bildschirm 2026-09-15 12:19:02 +02:00
Caspar 086274bc82 Fix:My World Plattformen 2026-09-15 12:07:13 +02:00
Caspar 927e19c146 Plattform Version 2 2026-09-15 12:00:38 +02:00
Caspar e63fc5cadc Merge remote-tracking branch 'origin/main'
# Conflicts:
#	SMIMS-Game/MyWorld.class
#	SMIMS-Game/MyWorld.java
#	SMIMS-Game/project.greenfoot
2026-09-15 11:55:52 +02:00
Caspar d9f0219cf1 Plattform Verssion 1 2026-09-15 11:53:27 +02:00
Jonas 9cef598196 PowerUps/JumpBoost
neue Klassen: PowerUps, JumpBoostItem

Die aktivieren und das deaktivieren der PowerUps wird im Player durchgeführt.
2026-09-15 11:33:47 +02:00
Jonas 81fb707beb fehler in der Player Klasse behoben
(methode player_movement() entfernt)
2026-09-15 10:44:15 +02:00
Jonas bb987610a2 Merge remote-tracking branch 'origin/main'
# Conflicts:
#	SMIMS-Game/project.greenfoot
2026-09-15 10:31:22 +02:00
Jonas 44f7382b6f Der Spieler kann nun höher springen und wird nicht auf einen Boden gesetzt, wenn er diesen von der Seite berührt 2026-09-15 10:30:38 +02:00
Marlie c188985e02 Merge remote-tracking branch 'origin/main'
# Conflicts:
#	SMIMS-Game/Player.class
#	SMIMS-Game/Player.ctxt
#	SMIMS-Game/Player.java
#	SMIMS-Game/project.greenfoot
2026-09-15 10:29:31 +02:00
Marlie 07c5614d44 Projektil und Game Over Transition bei Kollision 2026-09-15 10:21:16 +02:00
141 changed files with 3517 additions and 76 deletions
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+7 -5
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@@ -1,9 +1,11 @@
#BlueJ class context #BlueJ class context
comment0.target=BreakingPlattform comment0.target=BreakingPlattform
comment0.text=\r\n\ Write\ a\ description\ of\ class\ BreakingPlattform\ here.\r\n\ \r\n\ @author\ (your\ name)\ \r\n\ @version\ (a\ version\ number\ or\ a\ date)\r\n comment0.text=\r\n\ Write\ a\ description\ of\ class\ BreakingPlattform\ here.\r\n\ \r\n\ @author\ (your\ name)\ \r\n\ @version\ (a\ version\ number\ or\ a\ date)\r\n
comment1.params= comment1.params=pBreakingCountdown
comment1.target=void\ act() comment1.target=BreakingPlattform(int)
comment1.text=\r\n\ Act\ -\ do\ whatever\ the\ BreakingPlattform\ wants\ to\ do.\ This\ method\ is\ called\ whenever\r\n\ the\ 'Act'\ or\ 'Run'\ button\ gets\ pressed\ in\ the\ environment.\r\n
comment2.params= comment2.params=
comment2.target=void\ breakPlattform() comment2.target=void\ act()
numComments=3 comment2.text=\r\n\ Act\ -\ do\ whatever\ the\ BreakingPlattform\ wants\ to\ do.\ This\ method\ is\ called\ whenever\r\n\ the\ 'Act'\ or\ 'Run'\ button\ gets\ pressed\ in\ the\ environment.\r\n
comment3.params=
comment3.target=void\ breakPlattform()
numComments=4
+22 -7
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@@ -8,25 +8,40 @@ import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
*/ */
public class BreakingPlattform extends Plattform public class BreakingPlattform extends Plattform
{ {
boolean IsBreaking= false; boolean IsBreaking= false;
int BreakingCountdown;
public BreakingPlattform(int pBreakingCountdown)
{
BreakingCountdown=pBreakingCountdown;
}
/** /**
* Act - do whatever the BreakingPlattform wants to do. This method is called whenever * Act - do whatever the BreakingPlattform wants to do. This method is called whenever
* the 'Act' or 'Run' button gets pressed in the environment. * the 'Act' or 'Run' button gets pressed in the environment.
*/ */
public void act() public void act()
{ {
super.act();
if(this.PlayerOnPlattform() && IsBreaking==false) if(this.PlayerOnPlattform() && IsBreaking==false)
{ {
IsBreaking= true; IsBreaking= true;
//Greenfoot.playSound("...")
this.setImage("Breaking2.png");
} }
if(IsBreaking)
{
BreakingCountdown--;
if(BreakingCountdown==0)
{
this.breakPlattform();
}
}
super.act();
} }
public void breakPlattform() public void breakPlattform()
{ {
if(this.PlayerOnPlattform()) //Animation
{ geloescht=true;
}
} }
} }
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#BlueJ class context
comment0.target=Button
comment0.text=\r\n\ Write\ a\ description\ of\ class\ Button\ here.\r\n\ \r\n\ @author\ (your\ name)\ \r\n\ @version\ (a\ version\ number\ or\ a\ date)\r\n
comment1.params=
comment1.target=void\ act()
comment1.text=\r\n\ Act\ -\ do\ whatever\ the\ Button\ wants\ to\ do.\ This\ method\ is\ called\ whenever\r\n\ the\ 'Act'\ or\ 'Run'\ button\ gets\ pressed\ in\ the\ environment.\r\n
numComments=2
+21
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@@ -0,0 +1,21 @@
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
* Write a description of class Button here.
*
* @author (your name)
* @version (a version number or a date)
*/
public class Button extends Actor
{
/**
* Act - do whatever the Button wants to do. This method is called whenever
* the 'Act' or 'Run' button gets pressed in the environment.
*/
public void act()
{
if (Greenfoot.mousePressed(this)){
Greenfoot.setWorld(new MyWorld());
}
}
}
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@@ -0,0 +1,11 @@
#BlueJ class context
comment0.target=Enemy
comment1.params=targetX\ targetY
comment1.target=Enemy(int,\ int)
comment2.params=
comment2.target=void\ act()
comment3.params=targetX\ targetY
comment3.target=void\ moveToTargetLocation(int,\ int)
comment4.params=
comment4.target=void\ shootAtPlayer()
numComments=5
+51
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@@ -0,0 +1,51 @@
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
public class Enemy extends Actor
{
int targetX;
int targetY;
boolean targetReached = false;
int speed = 3;
public Enemy (int targetX, int targetY) {
this.targetX = targetX;
this.targetY = targetY;
}
int shootTimer;
public void act()
{
shootAtPlayer();
if (!targetReached){
moveToTargetLocation(targetX, targetY);
}
}
public void moveToTargetLocation(int targetX, int targetY){
double dx = targetX - getX();
double dy = targetY - getY();
double distance = Math.sqrt(Math.pow(dx, 2) + Math.pow(dy, 2));
if (distance < 2){
targetReached = true;
}
setLocation(getX() + (int)(dx/distance*speed), getY() + (int)(dy/distance*speed));
}
public void shootAtPlayer(){
Player player = getWorld().getObjects(Player.class).get(0);
shootTimer++;
if (player.getX() - getX() < 0){
setImage("Enemy.png");
} else if (player.getX() - getX() > 0){
setImage("EnemyRight.png");
}
if (shootTimer >= 100){
EnemyProjectile enemyProjectile = new EnemyProjectile();
getWorld().addObject(enemyProjectile, getX(), getY());
enemyProjectile.turnTowards(player.getX(), player.getY());
shootTimer = 0;
}
}
}
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@@ -0,0 +1,9 @@
#BlueJ class context
comment0.target=EnemyProjectile
comment0.text=\r\n\ Write\ a\ description\ of\ class\ EnemyProjectile\ here.\r\n\ \r\n\ @author\ (your\ name)\ \r\n\ @version\ (a\ version\ number\ or\ a\ date)\r\n
comment1.params=
comment1.target=void\ act()
comment1.text=\r\n\ Act\ -\ do\ whatever\ the\ EnemyProjectile\ wants\ to\ do.\ This\ method\ is\ called\ whenever\r\n\ the\ 'Act'\ or\ 'Run'\ button\ gets\ pressed\ in\ the\ environment.\r\n
comment2.params=
comment2.target=boolean\ isProjectileOnScreen()
numComments=3
+34
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@@ -0,0 +1,34 @@
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
* Write a description of class EnemyProjectile here.
*
* @author (your name)
* @version (a version number or a date)
*/
public class EnemyProjectile extends Projectile
{
/**
* Act - do whatever the EnemyProjectile wants to do. This method is called whenever
* the 'Act' or 'Run' button gets pressed in the environment.
*/
public void act()
{
move(10);
if (!isProjectileOnScreen()){
getWorld().removeObject(this);
}
}
public boolean isProjectileOnScreen(){
//Check Y-Value
if (getY() <= 0 || getY() >= getWorld().getHeight()-1){
return false;
}
//Check X-Value
if (getX() <= 0 || getX() >= getWorld().getWidth()-1){
return false;
}
return true;
}
}
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#BlueJ class context
comment0.target=GameOverWorld
comment0.text=\r\n\ Write\ a\ description\ of\ class\ GameOverWorld\ here.\r\n\ \r\n\ @author\ (your\ name)\ \r\n\ @version\ (a\ version\ number\ or\ a\ date)\r\n
comment1.params=score
comment1.target=GameOverWorld(int)
comment2.params=
comment2.target=void\ prepare()
comment2.text=\r\n\ Prepare\ the\ world\ for\ the\ start\ of\ the\ program.\r\n\ That\ is\:\ create\ the\ initial\ objects\ and\ add\ them\ to\ the\ world.\r\n
comment3.params=
comment3.target=void\ showScore()
numComments=4
+44
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@@ -0,0 +1,44 @@
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
* Write a description of class GameOverWorld here.
*
* @author (your name)
* @version (a version number or a date)
*/
public class GameOverWorld extends World
{
/**
* Constructor for objects of class GameOverWorld.
*
*/
int score;
public GameOverWorld(int score)
{
// Create a new world with 600x400 cells with a cell size of 1x1 pixels.
super(400, 600, 1);
this.score = score;
prepare();
}
/**
* Prepare the world for the start of the program.
* That is: create the initial objects and add them to the world.
*/
private void prepare()
{
Button button = new Button();
addObject(button,200,520);
button.setImage("Neustart.png");
showScore();
}
public void showScore(){
Color hintergrundFarbe = new Color(0,0,0,0);
GreenfootImage scoreBild = new GreenfootImage("" + score, 75, Color.WHITE, hintergrundFarbe);
Score score3 = new Score();
addObject(score3,200,72);
score3.setImage(scoreBild);
}
}
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@@ -0,0 +1,9 @@
#BlueJ class context
comment0.target=Groundflower
comment0.text=\r\n\ Write\ a\ description\ of\ class\ StarPowerUp\ here.\r\n\ \r\n\ @author\ (your\ name)\ \r\n\ @version\ (a\ version\ number\ or\ a\ date)\r\n
comment1.params=
comment1.target=void\ act()
comment1.text=\r\n\ Act\ -\ do\ whatever\ the\ StarPowerUp\ wants\ to\ do.\ This\ method\ is\ called\ whenever\r\n\ the\ 'Act'\ or\ 'Run'\ button\ gets\ pressed\ in\ the\ environment.\r\n
comment2.params=
comment2.target=void\ collect()
numComments=3
+30
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@@ -0,0 +1,30 @@
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
* Write a description of class StarPowerUp here.
*
* @author (your name)
* @version (a version number or a date)
*/
public class Groundflower extends PowerUps
{
int duration= 60*4; //15 Sekunden
/**
* Act - do whatever the StarPowerUp wants to do. This method is called whenever
* the 'Act' or 'Run' button gets pressed in the environment.
*/
public void act()
{
moveDown();
touchedByPlayer();
if (deleteAfterActCycle){
getWorld().removeObject(this);
}
}
@ Override void collect()
{
Player player = getIntersectingObjects(Player.class).get(0);
player.receivePowerUp(duration, "GroundPower");
}
}
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#BlueJ class context
comment0.target=HealthItem
comment0.text=\r\n\ Write\ a\ description\ of\ class\ HealthItem\ here.\r\n\ \r\n\ @author\ (your\ name)\ \r\n\ @version\ (a\ version\ number\ or\ a\ date)\r\n
comment1.params=
comment1.target=void\ act()
comment2.params=
comment2.target=void\ collect()
numComments=3
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@@ -0,0 +1,24 @@
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
* Write a description of class HealthItem here.
*
* @author (your name)
* @version (a version number or a date)
*/
public class HealthItem extends PowerUps
{
public void act()
{
moveDown();
touchedByPlayer();
if (deleteAfterActCycle){
getWorld().removeObject(this);
}
}
@Override void collect(){
Player player = getIntersectingObjects(Player.class).get(0);
player.receivePowerUp(duration, "Heal");
}
}
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@@ -0,0 +1,7 @@
#BlueJ class context
comment0.target=Heart
comment0.text=\r\n\ Write\ a\ description\ of\ class\ Heart\ here.\r\n\ \r\n\ @author\ (your\ name)\ \r\n\ @version\ (a\ version\ number\ or\ a\ date)\r\n
comment1.params=
comment1.target=void\ act()
comment1.text=\r\n\ Act\ -\ do\ whatever\ the\ Heart\ wants\ to\ do.\ This\ method\ is\ called\ whenever\r\n\ the\ 'Act'\ or\ 'Run'\ button\ gets\ pressed\ in\ the\ environment.\r\n
numComments=2
+19
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@@ -0,0 +1,19 @@
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
* Write a description of class Heart here.
*
* @author (your name)
* @version (a version number or a date)
*/
public class Heart extends Actor
{
/**
* Act - do whatever the Heart wants to do. This method is called whenever
* the 'Act' or 'Run' button gets pressed in the environment.
*/
public void act()
{
// Add your action code here.
}
}
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@@ -0,0 +1,8 @@
#BlueJ class context
comment0.target=JumpBoostItem
comment0.text=\r\n\ Write\ a\ description\ of\ class\ JumpBoostItem\ here.\r\n\ \r\n\ @author\ (your\ name)\ \r\n\ @version\ (a\ version\ number\ or\ a\ date)\r\n
comment1.params=
comment1.target=void\ act()
comment2.params=
comment2.target=void\ collect()
numComments=3
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@@ -0,0 +1,25 @@
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
* Write a description of class JumpBoostItem here.
*
* @author (your name)
* @version (a version number or a date)
*/
public class JumpBoostItem extends PowerUps
{
int duration = 60*5;
public void act()
{
moveDown();
touchedByPlayer();
if (deleteAfterActCycle){
getWorld().removeObject(this);
}
}
@Override void collect(){
Player player = getIntersectingObjects(Player.class).get(0);
player.receivePowerUp(duration, "JumpBoost");
}
}
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@@ -8,4 +8,6 @@ comment2.target=void\ act()
comment2.text=\r\n\ Act\ -\ do\ whatever\ the\ MovingPlattform\ wants\ to\ do.\ This\ method\ is\ called\ whenever\r\n\ the\ 'Act'\ or\ 'Run'\ button\ gets\ pressed\ in\ the\ environment.\r\n comment2.text=\r\n\ Act\ -\ do\ whatever\ the\ MovingPlattform\ wants\ to\ do.\ This\ method\ is\ called\ whenever\r\n\ the\ 'Act'\ or\ 'Run'\ button\ gets\ pressed\ in\ the\ environment.\r\n
comment3.params= comment3.params=
comment3.target=void\ bewege() comment3.target=void\ bewege()
numComments=4 comment4.params=
comment4.target=void\ bewegeSpielerMit()
numComments=5
+20 -5
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@@ -9,7 +9,7 @@ import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
public class MovingPlattform extends Plattform public class MovingPlattform extends Plattform
{ {
int speed; int speed;
int temp=0;
public MovingPlattform(int pSpeed) public MovingPlattform(int pSpeed)
{ {
speed= pSpeed; speed= pSpeed;
@@ -22,17 +22,32 @@ public class MovingPlattform extends Plattform
public void act() public void act()
{ {
// Add your action code here. // Add your action code here.
super.act();
this.bewege(); this.bewege();
this.bewegeSpielerMit();
super.act();
} }
public void bewege() public void bewege()
{ {
MyWorld theWorld= (MyWorld) this.getWorld(); MyWorld theWorld= (MyWorld) this.getWorld();
move(speed); this.setLocation(this.getX()+speed, this.getY());
if(this.getX()<5 || this.getX()<=theWorld.getWidth()) if(this.getX()<5 || this.getX()>=theWorld.getWidth()-5)
{ {
this.loescheMich(); speed=speed*(-1);
}
}
public void bewegeSpielerMit()
{
if(this.PlayerOnPlattform())
{
World theWorld= this.getWorld();
Player DerSpieler = theWorld.getObjects(Player.class).get(0);
if(DerSpieler!=null)
{
DerSpieler.setLocation(DerSpieler.getX()+speed*2, DerSpieler.getY());
}
} }
} }
} }
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@@ -7,4 +7,18 @@ comment1.text=\r\n\ Constructor\ for\ objects\ of\ class\ MyWorld.\r\n\ \r\n
comment2.params= comment2.params=
comment2.target=void\ prepare() comment2.target=void\ prepare()
comment2.text=\r\n\ Prepare\ the\ world\ for\ the\ start\ of\ the\ program.\r\n\ That\ is\:\ create\ the\ initial\ objects\ and\ add\ them\ to\ the\ world.\r\n comment2.text=\r\n\ Prepare\ the\ world\ for\ the\ start\ of\ the\ program.\r\n\ That\ is\:\ create\ the\ initial\ objects\ and\ add\ them\ to\ the\ world.\r\n
numComments=3 comment3.params=
comment3.target=void\ act()
comment4.params=
comment4.target=void\ drawNewHearts()
comment5.params=
comment5.target=void\ spawnItems()
comment6.params=
comment6.target=void\ spawnEnemies()
comment7.params=
comment7.target=void\ projectile()
comment8.params=
comment8.target=void\ targetingProjectile()
comment9.params=
comment9.target=void\ showScore()
numComments=10
+159 -1
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@@ -8,7 +8,14 @@ import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
*/ */
public class MyWorld extends World public class MyWorld extends World
{ {
int PlattformCountdown;
int timer = 600; //Zeit, bevor das erste Projektil auftaucht
//kann später noch beliebig angepasst werden
int targetTimer = 1000;
int time = 0;
int enemyTimer;
int itemTimer;
int score = 0;
/** /**
* Constructor for objects of class MyWorld. * Constructor for objects of class MyWorld.
* *
@@ -19,6 +26,7 @@ public class MyWorld extends World
super(400, 600, 1); super(400, 600, 1);
prepare(); prepare();
} }
/** /**
* Prepare the world for the start of the program. * Prepare the world for the start of the program.
* That is: create the initial objects and add them to the world. * That is: create the initial objects and add them to the world.
@@ -27,5 +35,155 @@ public class MyWorld extends World
{ {
Player player = new Player(); Player player = new Player();
addObject(player,302,320); addObject(player,302,320);
Score score1 = new Score();
addObject(score1, 200, 30);
score1.setImage("Score1.png");
Score score2 = new Score();
addObject(score2, 200, 60);
score2.setImage("Score2.png");
Plattform plattform = new Plattform();
addObject(plattform,285,577);
plattform.setLocation(286,492);
plattform.setLocation(293,379);
removeObject(plattform);
Plattform plattform2 = new Plattform();
addObject(plattform2,291,373);
Plattform plattform3 = new Plattform();
addObject(plattform3,123,268);
plattform3.setLocation(136,306);
Plattform plattform4 = new Plattform();
addObject(plattform4,294,204);
Plattform plattform5 = new Plattform();
addObject(plattform5,105,112);
plattform2.setLocation(320,367);
plattform2.setLocation(312,371);
plattform2.setLocation(308,382);
Heart heart = new Heart();
addObject(heart,371,27);
Heart heart2 = new Heart();
addObject(heart2,343,27);
Heart heart3 = new Heart();
addObject(heart3,314,27);
addObject(new TemporaryGround(60*8), 200, 575);
} }
public void act()
{
if (getObjects(Score.class).size() > 0){
removeObjects(getObjects(Score.class));
}
Score score1 = new Score();
addObject(score1, 200, 30);
score1.setImage("Score1.png");
Score score2 = new Score();
addObject(score2, 200, 60);
score2.setImage("Score2.png");
showScore();
projectile();
spawnEnemies();
targetingProjectile();
spawnItems();
drawNewHearts();
if(PlattformCountdown==0) //Damit in regelmäßigen Abständen auf jeden Fall eine Plattform auftaucht
{
addObject(new Plattform(), 1+Greenfoot.getRandomNumber(398), 5);
PlattformCountdown=50;
}
PlattformCountdown--;
if(Greenfoot.getRandomNumber(100000)>=99800)
{
addObject(new Plattform(), 1+Greenfoot.getRandomNumber(398), 5);
}
if(Greenfoot.getRandomNumber(100000)>=99900)
{
addObject(new MovingPlattform(1), 1+Greenfoot.getRandomNumber(398), 6); //Nach Rechts bewegende Plattform
}
if(Greenfoot.getRandomNumber(100000)>=99900)
{
addObject(new MovingPlattform(-1), 1+Greenfoot.getRandomNumber(398), 6); //Nach Links bewegende Plattform
}
if(Greenfoot.getRandomNumber(100000)>=99750)
{
addObject(new BreakingPlattform(50), 1+Greenfoot.getRandomNumber(398), 6); //Nach Links bewegende Plattform
}
if(Greenfoot.getRandomNumber(100000)>=99750)
{
addObject(new SpikedPlattform(40), 1+Greenfoot.getRandomNumber(398), 6); //Nach Links bewegende Plattform
}
}
public void drawNewHearts(){
Player player = getObjects(Player.class).get(0);
removeObjects(getObjects(Heart.class));
Heart heart = new Heart();
addObject(heart,371,27);
if (player.health >= 2){
Heart heart2 = new Heart();
addObject(heart2,343,27);
}
if (player.health == 3){
Heart heart3 = new Heart();
addObject(heart3,314,27);
}
}
public void spawnItems(){
itemTimer++;
if (itemTimer >= 575){
itemTimer = 0;
switch (Greenfoot.getRandomNumber(3)){
case 0:
Groundflower groundF = new Groundflower();
addObject(groundF, Greenfoot.getRandomNumber(getWidth()-100)+50,0);
break;
case 1:
HealthItem healthItem = new HealthItem();
addObject(healthItem, Greenfoot.getRandomNumber(getWidth()-100)+50,0);
break;
case 2:
JumpBoostItem jumpBoostItem = new JumpBoostItem();
addObject(jumpBoostItem, Greenfoot.getRandomNumber(getWidth()-100)+50,0);
break;
}
}
}
public void spawnEnemies(){
enemyTimer++;
if (enemyTimer >= 420){
Enemy enemy = new Enemy(Greenfoot.getRandomNumber(getWidth() - 50) + 25, Greenfoot.getRandomNumber(getHeight()/2) + 15);
addObject(enemy, Greenfoot.getRandomNumber(getWidth()-100)+50,0);
enemyTimer = 0;
}
}
public void projectile(){
if(timer == 0){
Projectile projectile = new Projectile();
addObject(projectile,Greenfoot.getRandomNumber(300)+50,0);
timer = 600; //zeitlicher Abstand
}
else{
timer = timer - 1;
}
}
public void targetingProjectile(){
if(targetTimer == 0){
TargetingProjectile targetingProjectile = new TargetingProjectile();
addObject(targetingProjectile, Greenfoot.getRandomNumber(300)+50,0);
targetTimer = 1000;
}
else{
targetTimer = targetTimer - 1;
}
}
public void showScore(){
time++;
score = time/60;
showText("" + score, 200, 60);
}
} }
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+11 -5
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@@ -8,6 +8,7 @@ import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
*/ */
public class Plattform extends Actor public class Plattform extends Actor
{ {
boolean geloescht= false;
/** /**
* Act - do whatever the Plattform wants to do. This method is called whenever * Act - do whatever the Plattform wants to do. This method is called whenever
* the 'Act' or 'Run' button gets pressed in the environment. * the 'Act' or 'Run' button gets pressed in the environment.
@@ -15,6 +16,10 @@ public class Plattform extends Actor
public void act() public void act()
{ {
this.scrollNachUnten(); this.scrollNachUnten();
if(geloescht)
{
this.loescheMich();
}
// Add your action code here. // Add your action code here.
} }
@@ -24,7 +29,7 @@ public class Plattform extends Actor
setLocation(this.getX(),this.getY()+2); // Nach unten turnen setLocation(this.getX(),this.getY()+2); // Nach unten turnen
if(this.getY()>= welt.getHeight()-5 ||this.getY()<=0) if(this.getY()>= welt.getHeight()-5 ||this.getY()<=0)
{ {
this.loescheMich(); geloescht= true;
} }
} }
@@ -35,12 +40,12 @@ public class Plattform extends Actor
public boolean PlayerOnPlattform() public boolean PlayerOnPlattform()
{ {
Actor Spieler= getOneObjectAtOffset(0, 5, Player.class); Player Spieler= (Player) this.getWorld().getObjects(Player.class).get(0);
if(Spieler!= null) if(Spieler.getX()+(Spieler.getImage().getWidth()/2)>=this.getX()-(this.getImage().getWidth()/2) && Spieler.getX()-(Spieler.getImage().getWidth()/2)<=this.getX()+(this.getImage().getWidth()/2))
{ {
if(Spieler.equals(Player.class)) if(Spieler.getY()+(Spieler.getImage().getHeight()/2)<=this.getY()-(this.getImage().getHeight()/2) && Spieler.getY()+(Spieler.getImage().getHeight()/2)>=this.getY()-(this.getImage().getHeight()/2))
{ {
return true; return true;
} }
else else
{ {
@@ -51,5 +56,6 @@ public class Plattform extends Actor
{ {
return false; return false;
} }
} }
} }
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@@ -1,11 +1,24 @@
#BlueJ class context #BlueJ class context
comment0.target=Player comment0.target=Player
comment0.text=\r\n\ Write\ a\ description\ of\ class\ Player\ here.\r\n\ \r\n\ @author\ (your\ name)\ \r\n\ @version\ (a\ version\ number\ or\ a\ date)\r\n
comment1.params= comment1.params=
comment1.target=void\ act() comment1.target=void\ act()
comment10.params=
comment10.target=void\ playerRotation()
comment2.params= comment2.params=
comment2.target=void\ moveLeftAndRight() comment2.target=void\ moveLeftAndRight()
comment3.params= comment3.params=
comment3.target=void\ jump() comment3.target=void\ jump()
comment4.params= comment4.params=
comment4.target=void\ fall() comment4.target=void\ fall()
numComments=5 comment5.params=
comment5.target=void\ shootProjectile()
comment6.params=
comment6.target=void\ collision()
comment7.params=
comment7.target=void\ checkHealth()
comment8.params=
comment8.target=void\ handlePowerUps()
comment9.params=duration\ type
comment9.target=void\ receivePowerUp(int,\ java.lang.String)
numComments=11
+137 -31
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@@ -1,19 +1,52 @@
import greenfoot.*; import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
* Write a description of class Player here.
*
* @author (your name)
* @version (a version number or a date)
*/
public class Player extends Actor public class Player extends Actor
{ {
private int speed = 4; int MAX_HEALTH = 3;
private int jumpStrength = 12; int health = MAX_HEALTH;
int jumpBoostDuration = -1;
int jumpBoostStrength = 3;
boolean projectileReady = false;
int projectileTimer;
private int speed = 6;
private int currentJumpStrength;
private int defaultJumpStrength = 15;
private int gravity = 1; private int gravity = 1;
private int verticalSpeed = 0; private int verticalSpeed = 0;
private boolean onGround = false; private boolean onGround = false;
public void act() public void act()
{ {
collision();
moveLeftAndRight(); moveLeftAndRight();
jump(); jump();
fall(); fall();
handlePowerUps();
shootProjectile();
checkHealth();
playerRotation();
//Check ob der Spieler am unteren Fensterrand ist
if (getY()+1 >= getWorld().getHeight()){
MyWorld world = (MyWorld) getWorld();
Greenfoot.setWorld(new GameOverWorld(world.score));
}
//Check ob der Spieler an der Seite vom Fenster ist
if (getX() <= 0){
setLocation(getWorld().getWidth(), getY());
} else if (getX() >= getWorld().getWidth()-1){
setLocation(1, getY());
}
} }
// Bewegung nach links und rechts // Bewegung nach links und rechts
@@ -22,11 +55,13 @@ public class Player extends Actor
if (Greenfoot.isKeyDown("a")) if (Greenfoot.isKeyDown("a"))
{ {
setLocation(getX() - speed, getY()); setLocation(getX() - speed, getY());
setImage("Player.png");
} }
if (Greenfoot.isKeyDown("d")) if (Greenfoot.isKeyDown("d"))
{ {
setLocation(getX() + speed, getY()); setLocation(getX() + speed, getY());
setImage("Player.png");
} }
} }
@@ -35,40 +70,111 @@ public class Player extends Actor
{ {
if (Greenfoot.isKeyDown("space") && onGround) if (Greenfoot.isKeyDown("space") && onGround)
{ {
verticalSpeed = -jumpStrength; verticalSpeed = -currentJumpStrength;
onGround = false; onGround = false;
} }
} }
// Schwerkraft und Boden-Kollision // Schwerkraft
private void fall() private void fall() {
{ int oldY = getY();
verticalSpeed += gravity; verticalSpeed += gravity;
int newY = getY() + verticalSpeed;
int newY = getY() + verticalSpeed; setLocation(getX(), newY);
// Alle Plattformen überprüfen, die der Spieler berührt
// Prüfen, ob wir auf Ground landen java.util.List<Plattform> platforms = getIntersectingObjects(Plattform.class);
setLocation(getX(), newY); boolean landed = false;
for (Plattform platform : platforms) {
Actor ground = getOneIntersectingObject(Ground.class); int groundTop = platform.getY() - platform.getImage().getHeight() / 2;
int characterBottom = getY() + getImage().getHeight() / 2;
if (ground != null) int oldCharacterBottom = oldY + getImage().getHeight() / 2;
{ // Prüfen, ob der Spieler von oben auf diese Plattform fällt
// Wenn wir fallen, stehen wir auf dem Ground if (verticalSpeed >= 0 && oldCharacterBottom <= groundTop && characterBottom >= groundTop) {
if (verticalSpeed >= 0) setLocation( getX(), groundTop - getImage().getHeight() / 2 );
{
int groundTop = ground.getY() - ground.getImage().getHeight() / 2;
int characterHalfHeight = getImage().getHeight() / 2;
setLocation(getX(), groundTop - characterHalfHeight);
verticalSpeed = 0; verticalSpeed = 0;
onGround = true; landed = true;
} break;
}
}
onGround = landed;
}
public void shootProjectile(){
projectileTimer++;
MouseInfo mouse = Greenfoot.getMouseInfo();
if (Greenfoot.mousePressed(null)){
PlayerProjectile playerProjectile = new PlayerProjectile();
getWorld().addObject(playerProjectile, getX(), getY());
playerProjectile.turnTowards(Greenfoot.getMouseInfo().getX(), Greenfoot.getMouseInfo().getY());
projectileReady = false;
} }
else if (projectileTimer >= 10){
projectileReady = true;
projectileTimer = 0;
}
}
public void collision(){
if (getIntersectingObjects(Projectile.class).size()>0
|| getIntersectingObjects(Enemy.class).size()>0
|| getIntersectingObjects(Spike.class).size()>0)
{ {
onGround = false; health--;
getWorld().removeObjects(getIntersectingObjects(Projectile.class));
getWorld().removeObjects(getIntersectingObjects(Enemy.class));
getWorld().removeObjects(getWorld().getObjects(Spike.class));
}
}
public void checkHealth(){
if (health <= 0){
MyWorld world = (MyWorld) getWorld();
Greenfoot.setWorld(new GameOverWorld(world.score));
}
}
public void handlePowerUps(){
if (jumpBoostDuration >= 0){
jumpBoostDuration -= 1;
} else if (jumpBoostDuration <= -1){
currentJumpStrength = defaultJumpStrength;
}
}
public void receivePowerUp(int duration, String type){
switch(type){
case "dummy":
break;
case "JumpBoost":
currentJumpStrength = defaultJumpStrength;
currentJumpStrength += jumpBoostStrength;
jumpBoostDuration = duration;
break;
case "Heal":
if (health < MAX_HEALTH){
health++;
}
break;
case "GroundPower":
World theWorld= this.getWorld();
if(!theWorld.getObjects(TemporaryGround.class).isEmpty())
{
theWorld.getObjects(TemporaryGround.class).get(0).RefreshLifeToDuration(duration);
}
else
{
theWorld.addObject((new TemporaryGround(duration)), 200, 575);
}
break;
}
}
public void playerRotation(){
if(Greenfoot.isKeyDown("a")){
setImage("PlayerLeft.png");
}
if(Greenfoot.isKeyDown("d")){
setImage("Player.png");
} }
} }
} }
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@@ -0,0 +1,11 @@
#BlueJ class context
comment0.target=PlayerProjectile
comment0.text=\r\n\ Write\ a\ description\ of\ class\ PlayerProjectile\ here.\r\n\ \r\n\ @author\ (your\ name)\ \r\n\ @version\ (a\ version\ number\ or\ a\ date)\r\n
comment1.params=
comment1.target=void\ act()
comment1.text=\r\n\ Act\ -\ do\ whatever\ the\ PlayerProjectile\ wants\ to\ do.\ This\ method\ is\ called\ whenever\r\n\ the\ 'Act'\ or\ 'Run'\ button\ gets\ pressed\ in\ the\ environment.\r\n
comment2.params=
comment2.target=void\ checkForEnemyCollision()
comment3.params=
comment3.target=boolean\ isProjectileOnScreen()
numComments=4
+43
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@@ -0,0 +1,43 @@
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
* Write a description of class PlayerProjectile here.
*
* @author (your name)
* @version (a version number or a date)
*/
public class PlayerProjectile extends Actor
{
boolean deleteAfterActCycle = false;
/**
* Act - do whatever the PlayerProjectile wants to do. This method is called whenever
* the 'Act' or 'Run' button gets pressed in the environment.
*/
public void act()
{
move(7);
checkForEnemyCollision();
if (deleteAfterActCycle || !isProjectileOnScreen()){
getWorld().removeObject(this);
}
}
public void checkForEnemyCollision(){
if (getOneIntersectingObject(Enemy.class) != null){
getWorld().removeObject(getOneIntersectingObject(Enemy.class));
deleteAfterActCycle = true;
}
}
public boolean isProjectileOnScreen(){
//Check Y-Value
if (getY() <= 0 || getY() >= getWorld().getHeight()-1){
return false;
}
//Check X-Value
if (getX() <= 0 || getX() >= getWorld().getWidth()-1){
return false;
}
return true;
}
}
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@@ -19,6 +19,7 @@ public class PlayerTestWorld extends World
super(600, 400, 1); super(600, 400, 1);
prepare(); prepare();
} }
/** /**
* Prepare the world for the start of the program. * Prepare the world for the start of the program.
* That is: create the initial objects and add them to the world. * That is: create the initial objects and add them to the world.
@@ -29,5 +30,7 @@ public class PlayerTestWorld extends World
addObject(ground,260,375); addObject(ground,260,375);
Player player = new Player(); Player player = new Player();
addObject(player,264,237); addObject(player,264,237);
JumpBoostItem jumpBoostItem = new JumpBoostItem();
addObject(jumpBoostItem,206,200);
} }
} }
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@@ -0,0 +1,12 @@
#BlueJ class context
comment0.target=PowerUps
comment0.text=\r\n\ Write\ a\ description\ of\ class\ PowerUps\ here.\r\n\ \r\n\ @author\ (your\ name)\ \r\n\ @version\ (a\ version\ number\ or\ a\ date)\r\n
comment1.params=
comment1.target=void\ act()
comment2.params=
comment2.target=void\ touchedByPlayer()
comment3.params=
comment3.target=void\ collect()
comment4.params=
comment4.target=void\ moveDown()
numComments=5
+43
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@@ -0,0 +1,43 @@
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
* Write a description of class PowerUps here.
*
* @author (your name)
* @version (a version number or a date)
*/
public class PowerUps extends Actor
{
int duration;
boolean deleteAfterActCycle = false;
public void act()
{
moveDown();
touchedByPlayer();
if (deleteAfterActCycle){
getWorld().removeObject(this);
}
}
public void touchedByPlayer(){
if (getIntersectingObjects(Player.class).size() > 0){
collect();
deleteAfterActCycle = true;
}
}
void collect(){
Player player = getIntersectingObjects(Player.class).get(0);
player.receivePowerUp(duration, "dummy");
}
public void moveDown()
{
setLocation(this.getX(), this.getY()+2);
if(this.getY() >= getWorld().getHeight()-1)
{
deleteAfterActCycle = true;
}
}
}
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#BlueJ class context
comment0.target=Projectile
comment0.text=\r\n\ Write\ a\ description\ of\ class\ Projectile\ here.\r\n\ \r\n\ @author\ (your\ name)\ \r\n\ @version\ (a\ version\ number\ or\ a\ date)\r\n
comment1.params=
comment1.target=void\ act()
comment1.text=\r\n\ Act\ -\ do\ whatever\ the\ Projectile\ wants\ to\ do.\ This\ method\ is\ called\ whenever\r\n\ the\ 'Act'\ or\ 'Run'\ button\ gets\ pressed\ in\ the\ environment.\r\n
comment2.params=
comment2.target=void\ falling()
numComments=3
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import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
* Write a description of class Projectile here.
*
* @author (your name)
* @version (a version number or a date)
*/
public class Projectile extends Actor
{
/**
* Act - do whatever the Projectile wants to do. This method is called whenever
* the 'Act' or 'Run' button gets pressed in the environment.
*/
public void act()
{
falling();
}
public void falling(){
setLocation(getX(), getY() + 5);
if(getY() > getWorld().getHeight() -5){
getWorld().removeObject(this);
}
}
}
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#BlueJ class context
comment0.target=Score
comment0.text=\r\n\ Write\ a\ description\ of\ class\ UI\ here.\r\n\ \r\n\ @author\ (your\ name)\ \r\n\ @version\ (a\ version\ number\ or\ a\ date)\r\n
comment1.params=
comment1.target=void\ act()
comment1.text=\r\n\ Act\ -\ do\ whatever\ the\ UI\ wants\ to\ do.\ This\ method\ is\ called\ whenever\r\n\ the\ 'Act'\ or\ 'Run'\ button\ gets\ pressed\ in\ the\ environment.\r\n
numComments=2
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import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
* Write a description of class UI here.
*
* @author (your name)
* @version (a version number or a date)
*/
public class Score extends Actor
{
/**
* Act - do whatever the UI wants to do. This method is called whenever
* the 'Act' or 'Run' button gets pressed in the environment.
*/
public void act()
{
}
}
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#BlueJ class context
comment0.target=Spike
comment0.text=\r\n\ Write\ a\ description\ of\ class\ Spike\ here.\r\n\ \r\n\ @author\ (your\ name)\ \r\n\ @version\ (a\ version\ number\ or\ a\ date)\r\n
comment1.params=pSpeed
comment1.target=Spike(int)
comment2.params=
comment2.target=void\ act()
comment2.text=\r\n\ Act\ -\ do\ whatever\ the\ Spike\ wants\ to\ do.\ This\ method\ is\ called\ whenever\r\n\ the\ 'Act'\ or\ 'Run'\ button\ gets\ pressed\ in\ the\ environment.\r\n
comment3.params=
comment3.target=void\ loescheMich()
comment4.params=
comment4.target=void\ bewege()
numComments=5
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import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
* Write a description of class Spike here.
*
* @author (your name)
* @version (a version number or a date)
*/
public class Spike extends Actor
{
int speed;
public Spike(int pSpeed)
{
speed=pSpeed;
}
/**
* Act - do whatever the Spike wants to do. This method is called whenever
* the 'Act' or 'Run' button gets pressed in the environment.
*/
public void act()
{
this.bewege();
}
public void loescheMich()
{
MyWorld theWorld= (MyWorld) this.getWorld();
theWorld.removeObject(this);
}
public void bewege()
{
this.setLocation(this.getX(), this.getY()+speed);
MyWorld theWorld= (MyWorld) this.getWorld();
if(this.getY()>=theWorld.getHeight()-5)
{
this.loescheMich();
}
}
}
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#BlueJ class context
comment0.target=SpikedPlattform
comment0.text=\r\n\ Write\ a\ description\ of\ class\ SpikedPlattform\ here.\r\n\ \r\n\ @author\ (your\ name)\ \r\n\ @version\ (a\ version\ number\ or\ a\ date)\r\n
comment1.params=pSpikeCountdown
comment1.target=SpikedPlattform(int)
comment2.params=
comment2.target=void\ act()
comment2.text=\r\n\ Act\ -\ do\ whatever\ the\ SpikedPlattform\ wants\ to\ do.\ This\ method\ is\ called\ whenever\r\n\ the\ 'Act'\ or\ 'Run'\ button\ gets\ pressed\ in\ the\ environment.\r\n
comment3.params=
comment3.target=void\ activateSpikes()
comment4.params=
comment4.target=void\ spikeTheSurface()
numComments=5
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import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
* Write a description of class SpikedPlattform here.
*
* @author (your name)
* @version (a version number or a date)
*/
public class SpikedPlattform extends Plattform
{
int SpikeCountdown;
boolean spikesActivated=false;
boolean isSpiked=false;
Spike[] hasSpikes= new Spike[5];
public SpikedPlattform(int pSpikeCountdown)
{
SpikeCountdown=pSpikeCountdown;
}
/**
* Act - do whatever the SpikedPlattform wants to do. This method is called whenever
* the 'Act' or 'Run' button gets pressed in the environment.
*/
public void act()
{
// Add your action code here.
if(this.PlayerOnPlattform() && spikesActivated== false)
{
this.activateSpikes();
}
if(spikesActivated)
{
SpikeCountdown--;
}
if(SpikeCountdown==0)
{
this.spikeTheSurface();
}
super.act();
}
public void activateSpikes()
{
spikesActivated=true;
MyWorld theWorld= (MyWorld) this.getWorld();
for(int i=-6; i<7; i++)
{
theWorld.addObject(new UnactiveSpike(2,SpikeCountdown, this ), this.getX()+i* (this.getImage().getWidth()/13), this.getY()-(this.getImage().getHeight()/2));
}
//Sound
//setImage
}
public void spikeTheSurface()
{
isSpiked=true;
//Soun)
//setImage
}
}
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#BlueJ class context
comment0.target=StartWorld
comment0.text=\r\n\ Write\ a\ description\ of\ class\ StartWorld\ here.\r\n\ \r\n\ @author\ (your\ name)\ \r\n\ @version\ (a\ version\ number\ or\ a\ date)\r\n
comment1.params=
comment1.target=StartWorld()
comment1.text=\r\n\ Constructor\ for\ objects\ of\ class\ StartWorld.\r\n\ \r\n
comment2.params=
comment2.target=void\ prepare()
comment2.text=\r\n\ Prepare\ the\ world\ for\ the\ start\ of\ the\ program.\r\n\ That\ is\:\ create\ the\ initial\ objects\ and\ add\ them\ to\ the\ world.\r\n
numComments=3
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import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
* Write a description of class StartWorld here.
*
* @author (your name)
* @version (a version number or a date)
*/
public class StartWorld extends World
{
/**
* Constructor for objects of class StartWorld.
*
*/
public StartWorld()
{
// Create a new world with 600x400 cells with a cell size of 1x1 pixels.
super(400, 600, 1);
prepare();
}
/**
* Prepare the world for the start of the program.
* That is: create the initial objects and add them to the world.
*/
private void prepare()
{
Button button = new Button();
addObject(button,200,310);
button.setImage("Start.png");
}
}
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#BlueJ class context
comment0.target=TargetingProjectile
comment0.text=\r\n\ Write\ a\ description\ of\ class\ TargetingProjectile\ here.\r\n\ \r\n\ @author\ (your\ name)\ \r\n\ @version\ (a\ version\ number\ or\ a\ date)\r\n
comment1.params=
comment1.target=void\ act()
comment1.text=\r\n\ Act\ -\ do\ whatever\ the\ TargetingProjectile\ wants\ to\ do.\ This\ method\ is\ called\ whenever\r\n\ the\ 'Act'\ or\ 'Run'\ button\ gets\ pressed\ in\ the\ environment.\r\n
comment2.params=
comment2.target=void\ targetPlayer()
numComments=3
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import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
* Write a description of class TargetingProjectile here.
*
* @author (your name)
* @version (a version number or a date)
*/
public class TargetingProjectile extends Projectile
{
/**
* Act - do whatever the TargetingProjectile wants to do. This method is called whenever
* the 'Act' or 'Run' button gets pressed in the environment.
*/
public void act()
{
targetPlayer();
falling();
}
public void targetPlayer(){
Player player = (Player) getWorld().getObjects(Player.class).get(0);
int playerX = player.getX();
int playerY = player.getY();
turnTowards(playerX, playerY);
move(1);
if(getY() > playerY){
setLocation(getX(),getY()+5);
}
}
}
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#BlueJ class context
comment0.target=TemporaryGround
comment0.text=\r\n\ Write\ a\ description\ of\ class\ TemporaryGround\ here.\r\n\ \r\n\ @author\ (your\ name)\ \r\n\ @version\ (a\ version\ number\ or\ a\ date)\r\n
comment1.params=pLebensdauer
comment1.target=TemporaryGround(int)
comment2.params=
comment2.target=void\ act()
comment2.text=\r\n\ Act\ -\ do\ whatever\ the\ TemporaryGround\ wants\ to\ do.\ This\ method\ is\ called\ whenever\r\n\ the\ 'Act'\ or\ 'Run'\ button\ gets\ pressed\ in\ the\ environment.\r\n
comment3.params=
comment3.target=void\ warning()
comment4.params=
comment4.target=void\ noMoreWarning()
comment5.params=pDuration
comment5.target=void\ RefreshLifeToDuration(int)
comment6.params=
comment6.target=void\ Buffer()
numComments=7
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import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
* Write a description of class TemporaryGround here.
*
* @author (your name)
* @version (a version number or a date)
*/
public class TemporaryGround extends Plattform
{
private int Lebensdauer;
boolean warningHasHappend=false;
boolean deWarningHasHappend=true;
public TemporaryGround(int pLebensdauer)
{
Lebensdauer=pLebensdauer;
}
/**
* Act - do whatever the TemporaryGround wants to do. This method is called whenever
* the 'Act' or 'Run' button gets pressed in the environment.
*/
public void act()
{
// Add your action code here.
this.Buffer();
Lebensdauer--;
if(Lebensdauer==0)
{
this.loescheMich();
}
if(Lebensdauer<60*3 && warningHasHappend==false) //3 Sekunden
{
this.warning();
}
if(Lebensdauer>=60*3 && deWarningHasHappend==false)
{
this.noMoreWarning();
}
}
public void warning()
{
this.setImage("BreakingGround.png");
warningHasHappend=true;
deWarningHasHappend=false;
}
public void noMoreWarning()
{
this.setImage("Ground.png");
warningHasHappend=false;
deWarningHasHappend=true;
}
public void RefreshLifeToDuration(int pDuration)
{
Lebensdauer=pDuration;
}
public void Buffer()
{
{
Player player= this.getWorld().getObjects(Player.class).get(0);
if(this.intersects(player))
{
player.setLocation(player.getX(), this.getY()-this.getImage().getHeight()-5);
}
}
}
}
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#BlueJ class context
comment0.target=UnactiveSpike
comment0.text=\r\n\ Write\ a\ description\ of\ class\ UnactiveSpike\ here.\r\n\ \r\n\ @author\ (your\ name)\ \r\n\ @version\ (a\ version\ number\ or\ a\ date)\r\n
comment1.params=pSpeed\ pCoundown\ pPlattform
comment1.target=UnactiveSpike(int,\ int,\ SpikedPlattform)
comment2.params=
comment2.target=void\ act()
comment2.text=\r\n\ Act\ -\ do\ whatever\ the\ UnactiveSpike\ wants\ to\ do.\ This\ method\ is\ called\ whenever\r\n\ the\ 'Act'\ or\ 'Run'\ button\ gets\ pressed\ in\ the\ environment.\r\n
comment3.params=
comment3.target=void\ loescheMich()
comment4.params=
comment4.target=void\ bewege()
numComments=5
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import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
* Write a description of class UnactiveSpike here.
*
* @author (your name)
* @version (a version number or a date)
*/
public class UnactiveSpike extends Actor
{
int countdown;
int speed;
boolean geloescht=false;
public UnactiveSpike(int pSpeed, int pCoundown, SpikedPlattform pPlattform)
{
speed=pSpeed;
countdown=pCoundown;
}
/**
* Act - do whatever the UnactiveSpike wants to do. This method is called whenever
* the 'Act' or 'Run' button gets pressed in the environment.
*/
public void act()
{
this.bewege();
countdown--;
if(countdown==0)
{
MyWorld theWorld= (MyWorld) this.getWorld();
Spike BeispielSpike=new Spike(1);
GreenfootImage SpikeImage= BeispielSpike.getImage();
theWorld.addObject(new Spike(speed), this.getX(), (this.getY()- this.getImage().getHeight()/2)-2); //die Zahl Minus damit ist endlich passt
geloescht=true;
}
if(geloescht)
{
this.loescheMich();
}
}
public void loescheMich()
{
MyWorld theWorld= (MyWorld) this.getWorld();
theWorld.removeObject(this);
}
public void bewege()
{
this.setLocation(this.getX(), this.getY()+speed);
MyWorld theWorld= (MyWorld) this.getWorld();
if(this.getY()>=theWorld.getHeight()-5)
{
geloescht=true;
}
}
}
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<!DOCTYPE HTML>
<html lang="de">
<head>
<!-- Generated by javadoc (21) on Wed Sep 16 11:08:05 CEST 2026 -->
<title>Score</title>
<meta name="viewport" content="width=device-width, initial-scale=1">
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
<meta name="dc.created" content="2026-09-16">
<meta name="description" content="declaration: class: Score">
<meta name="generator" content="javadoc/ClassWriterImpl">
<link rel="stylesheet" type="text/css" href="stylesheet.css" title="Style">
<script type="text/javascript" src="script.js"></script>
</head>
<body class="class-declaration-page">
<script type="text/javascript"></script>
<noscript>
<div>JavaScript ist im Browser deaktiviert.</div>
</noscript>
<div class="flex-box">
<div class="flex-content">
<main role="main">
<!-- ======== START OF CLASS DATA ======== -->
<div class="header">
<h1 title="Klasse Score" class="title">Klasse Score</h1>
</div>
<div class="inheritance" title="Vererbungsbaum"><a href="https://docs.oracle.com/en/java/javase/21/docs/api/java.base/java/lang/Object.html" title="Klasse oder Schnittstelle in java.lang" class="external-link">java.lang.Object</a>
<div class="inheritance">greenfoot.Actor
<div class="inheritance">Score</div>
</div>
</div>
<section class="class-description" id="class-description">
<hr>
<div class="type-signature"><span class="modifiers">public class </span><span class="element-name type-name-label">Score</span>
<span class="extends-implements">extends greenfoot.Actor</span></div>
<div class="block">Write a description of class UI here.</div>
<dl class="notes">
<dt>Version:</dt>
<dd>(a version number or a date)</dd>
<dt>Autor:</dt>
<dd>(your name)</dd>
</dl>
</section>
<section class="summary">
<ul class="summary-list">
<!-- ======== CONSTRUCTOR SUMMARY ======== -->
<li>
<section class="constructor-summary" id="constructor-summary">
<h2>Konstruktorübersicht</h2>
<div class="caption"><span>Konstruktoren</span></div>
<div class="summary-table two-column-summary">
<div class="table-header col-first">Konstruktor</div>
<div class="table-header col-last">Beschreibung</div>
<div class="col-constructor-name even-row-color"><code><a href="#%3Cinit%3E()" class="member-name-link">Score</a>()</code></div>
<div class="col-last even-row-color">&nbsp;</div>
</div>
</section>
</li>
<!-- ========== METHOD SUMMARY =========== -->
<li>
<section class="method-summary" id="method-summary">
<h2>Methodenübersicht</h2>
<div id="method-summary-table">
<div class="table-tabs" role="tablist" aria-orientation="horizontal"><button id="method-summary-table-tab0" role="tab" aria-selected="true" aria-controls="method-summary-table.tabpanel" tabindex="0" onkeydown="switchTab(event)" onclick="show('method-summary-table', 'method-summary-table', 3)" class="active-table-tab">Alle Methoden</button><button id="method-summary-table-tab2" role="tab" aria-selected="false" aria-controls="method-summary-table.tabpanel" tabindex="-1" onkeydown="switchTab(event)" onclick="show('method-summary-table', 'method-summary-table-tab2', 3)" class="table-tab">Instanzmethoden</button><button id="method-summary-table-tab4" role="tab" aria-selected="false" aria-controls="method-summary-table.tabpanel" tabindex="-1" onkeydown="switchTab(event)" onclick="show('method-summary-table', 'method-summary-table-tab4', 3)" class="table-tab">Konkrete Methoden</button></div>
<div id="method-summary-table.tabpanel" role="tabpanel" aria-labelledby="method-summary-table-tab0">
<div class="summary-table three-column-summary">
<div class="table-header col-first">Modifizierer und Typ</div>
<div class="table-header col-second">Methode</div>
<div class="table-header col-last">Beschreibung</div>
<div class="col-first even-row-color method-summary-table method-summary-table-tab2 method-summary-table-tab4"><code>void</code></div>
<div class="col-second even-row-color method-summary-table method-summary-table-tab2 method-summary-table-tab4"><code><a href="#act()" class="member-name-link">act</a>()</code></div>
<div class="col-last even-row-color method-summary-table method-summary-table-tab2 method-summary-table-tab4">
<div class="block">Act - do whatever the UI wants to do.</div>
</div>
<div class="col-first odd-row-color method-summary-table method-summary-table-tab2 method-summary-table-tab4"><code>int</code></div>
<div class="col-second odd-row-color method-summary-table method-summary-table-tab2 method-summary-table-tab4"><code><a href="#calculate_score()" class="member-name-link">calculate_score</a>()</code></div>
<div class="col-last odd-row-color method-summary-table method-summary-table-tab2 method-summary-table-tab4">&nbsp;</div>
<div class="col-first even-row-color method-summary-table method-summary-table-tab2 method-summary-table-tab4"><code>void</code></div>
<div class="col-second even-row-color method-summary-table method-summary-table-tab2 method-summary-table-tab4"><code><a href="#draw_score()" class="member-name-link">draw_score</a>()</code></div>
<div class="col-last even-row-color method-summary-table method-summary-table-tab2 method-summary-table-tab4">&nbsp;</div>
</div>
</div>
</div>
<div class="inherited-list">
<h3 id="methods-inherited-from-class-greenfoot.Actor">Von Klasse geerbte Methoden&nbsp;greenfoot.Actor</h3>
<code>addedToWorld, getImage, getIntersectingObjects, getNeighbours, getObjectsAtOffset, getObjectsInRange, getOneIntersectingObject, getOneObjectAtOffset, getRotation, getWorld, getWorldOfType, getX, getY, intersects, isAtEdge, isTouching, move, removeTouching, setImage, setImage, setLocation, setRotation, sleepFor, turn, turnTowards</code></div>
<div class="inherited-list">
<h3 id="methods-inherited-from-class-java.lang.Object">Von Klasse geerbte Methoden&nbsp;java.lang.<a href="https://docs.oracle.com/en/java/javase/21/docs/api/java.base/java/lang/Object.html" title="Klasse oder Schnittstelle in java.lang" class="external-link">Object</a></h3>
<code><a href="https://docs.oracle.com/en/java/javase/21/docs/api/java.base/java/lang/Object.html#clone()" title="Klasse oder Schnittstelle in java.lang" class="external-link">clone</a>, <a href="https://docs.oracle.com/en/java/javase/21/docs/api/java.base/java/lang/Object.html#equals(java.lang.Object)" title="Klasse oder Schnittstelle in java.lang" class="external-link">equals</a>, <a href="https://docs.oracle.com/en/java/javase/21/docs/api/java.base/java/lang/Object.html#getClass()" title="Klasse oder Schnittstelle in java.lang" class="external-link">getClass</a>, <a href="https://docs.oracle.com/en/java/javase/21/docs/api/java.base/java/lang/Object.html#hashCode()" title="Klasse oder Schnittstelle in java.lang" class="external-link">hashCode</a>, <a href="https://docs.oracle.com/en/java/javase/21/docs/api/java.base/java/lang/Object.html#notify()" title="Klasse oder Schnittstelle in java.lang" class="external-link">notify</a>, <a href="https://docs.oracle.com/en/java/javase/21/docs/api/java.base/java/lang/Object.html#notifyAll()" title="Klasse oder Schnittstelle in java.lang" class="external-link">notifyAll</a>, <a href="https://docs.oracle.com/en/java/javase/21/docs/api/java.base/java/lang/Object.html#toString()" title="Klasse oder Schnittstelle in java.lang" class="external-link">toString</a>, <a href="https://docs.oracle.com/en/java/javase/21/docs/api/java.base/java/lang/Object.html#wait()" title="Klasse oder Schnittstelle in java.lang" class="external-link">wait</a>, <a href="https://docs.oracle.com/en/java/javase/21/docs/api/java.base/java/lang/Object.html#wait(long)" title="Klasse oder Schnittstelle in java.lang" class="external-link">wait</a>, <a href="https://docs.oracle.com/en/java/javase/21/docs/api/java.base/java/lang/Object.html#wait(long,int)" title="Klasse oder Schnittstelle in java.lang" class="external-link">wait</a></code></div>
</section>
</li>
</ul>
</section>
<section class="details">
<ul class="details-list">
<!-- ========= CONSTRUCTOR DETAIL ======== -->
<li>
<section class="constructor-details" id="constructor-detail">
<h2>Konstruktordetails</h2>
<ul class="member-list">
<li>
<section class="detail" id="&lt;init&gt;()">
<h3>Score</h3>
<div class="member-signature"><span class="modifiers">public</span>&nbsp;<span class="element-name">Score</span>()</div>
</section>
</li>
</ul>
</section>
</li>
<!-- ============ METHOD DETAIL ========== -->
<li>
<section class="method-details" id="method-detail">
<h2>Methodendetails</h2>
<ul class="member-list">
<li>
<section class="detail" id="act()">
<h3>act</h3>
<div class="member-signature"><span class="modifiers">public</span>&nbsp;<span class="return-type">void</span>&nbsp;<span class="element-name">act</span>()</div>
<div class="block">Act - do whatever the UI wants to do. This method is called whenever
the 'Act' or 'Run' button gets pressed in the environment.</div>
<dl class="notes">
<dt>Setzt außer Kraft:</dt>
<dd><code>act</code>&nbsp;in Klasse&nbsp;<code>greenfoot.Actor</code></dd>
</dl>
</section>
</li>
<li>
<section class="detail" id="draw_score()">
<h3>draw_score</h3>
<div class="member-signature"><span class="modifiers">public</span>&nbsp;<span class="return-type">void</span>&nbsp;<span class="element-name">draw_score</span>()</div>
</section>
</li>
<li>
<section class="detail" id="calculate_score()">
<h3>calculate_score</h3>
<div class="member-signature"><span class="modifiers">public</span>&nbsp;<span class="return-type">int</span>&nbsp;<span class="element-name">calculate_score</span>()</div>
</section>
</li>
</ul>
</section>
</li>
</ul>
</section>
<!-- ========= END OF CLASS DATA ========= -->
</main>
</div>
</div>
</body>
</html>
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<!DOCTYPE HTML>
<html lang="de">
<head>
<!-- Generated by javadoc (21) on Tue Sep 15 12:14:29 CEST 2026 -->
<title>StartWorld</title>
<meta name="viewport" content="width=device-width, initial-scale=1">
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
<meta name="dc.created" content="2026-09-15">
<meta name="description" content="declaration: class: StartWorld">
<meta name="generator" content="javadoc/ClassWriterImpl">
<link rel="stylesheet" type="text/css" href="stylesheet.css" title="Style">
<script type="text/javascript" src="script.js"></script>
</head>
<body class="class-declaration-page">
<script type="text/javascript"></script>
<noscript>
<div>JavaScript ist im Browser deaktiviert.</div>
</noscript>
<div class="flex-box">
<div class="flex-content">
<main role="main">
<!-- ======== START OF CLASS DATA ======== -->
<div class="header">
<h1 title="Klasse StartWorld" class="title">Klasse StartWorld</h1>
</div>
<div class="inheritance" title="Vererbungsbaum"><a href="https://docs.oracle.com/en/java/javase/21/docs/api/java.base/java/lang/Object.html" title="Klasse oder Schnittstelle in java.lang" class="external-link">java.lang.Object</a>
<div class="inheritance">greenfoot.World
<div class="inheritance">StartWorld</div>
</div>
</div>
<section class="class-description" id="class-description">
<hr>
<div class="type-signature"><span class="modifiers">public class </span><span class="element-name type-name-label">StartWorld</span>
<span class="extends-implements">extends greenfoot.World</span></div>
<div class="block">Write a description of class StartWorld here.</div>
<dl class="notes">
<dt>Version:</dt>
<dd>(a version number or a date)</dd>
<dt>Autor:</dt>
<dd>(your name)</dd>
</dl>
</section>
<section class="summary">
<ul class="summary-list">
<!-- ======== CONSTRUCTOR SUMMARY ======== -->
<li>
<section class="constructor-summary" id="constructor-summary">
<h2>Konstruktorübersicht</h2>
<div class="caption"><span>Konstruktoren</span></div>
<div class="summary-table two-column-summary">
<div class="table-header col-first">Konstruktor</div>
<div class="table-header col-last">Beschreibung</div>
<div class="col-constructor-name even-row-color"><code><a href="#%3Cinit%3E()" class="member-name-link">StartWorld</a>()</code></div>
<div class="col-last even-row-color">
<div class="block">Constructor for objects of class StartWorld.</div>
</div>
</div>
</section>
</li>
<!-- ========== METHOD SUMMARY =========== -->
<li>
<section class="method-summary" id="method-summary">
<h2>Methodenübersicht</h2>
<div class="inherited-list">
<h3 id="methods-inherited-from-class-greenfoot.World">Von Klasse geerbte Methoden&nbsp;greenfoot.World</h3>
<code>act, addObject, getBackground, getCellSize, getColorAt, getHeight, getObjects, getObjectsAt, getWidth, numberOfObjects, removeObject, removeObjects, repaint, setActOrder, setBackground, setBackground, setPaintOrder, showText, started, stopped</code></div>
<div class="inherited-list">
<h3 id="methods-inherited-from-class-java.lang.Object">Von Klasse geerbte Methoden&nbsp;java.lang.<a href="https://docs.oracle.com/en/java/javase/21/docs/api/java.base/java/lang/Object.html" title="Klasse oder Schnittstelle in java.lang" class="external-link">Object</a></h3>
<code><a href="https://docs.oracle.com/en/java/javase/21/docs/api/java.base/java/lang/Object.html#clone()" title="Klasse oder Schnittstelle in java.lang" class="external-link">clone</a>, <a href="https://docs.oracle.com/en/java/javase/21/docs/api/java.base/java/lang/Object.html#equals(java.lang.Object)" title="Klasse oder Schnittstelle in java.lang" class="external-link">equals</a>, <a href="https://docs.oracle.com/en/java/javase/21/docs/api/java.base/java/lang/Object.html#getClass()" title="Klasse oder Schnittstelle in java.lang" class="external-link">getClass</a>, <a href="https://docs.oracle.com/en/java/javase/21/docs/api/java.base/java/lang/Object.html#hashCode()" title="Klasse oder Schnittstelle in java.lang" class="external-link">hashCode</a>, <a href="https://docs.oracle.com/en/java/javase/21/docs/api/java.base/java/lang/Object.html#notify()" title="Klasse oder Schnittstelle in java.lang" class="external-link">notify</a>, <a href="https://docs.oracle.com/en/java/javase/21/docs/api/java.base/java/lang/Object.html#notifyAll()" title="Klasse oder Schnittstelle in java.lang" class="external-link">notifyAll</a>, <a href="https://docs.oracle.com/en/java/javase/21/docs/api/java.base/java/lang/Object.html#toString()" title="Klasse oder Schnittstelle in java.lang" class="external-link">toString</a>, <a href="https://docs.oracle.com/en/java/javase/21/docs/api/java.base/java/lang/Object.html#wait()" title="Klasse oder Schnittstelle in java.lang" class="external-link">wait</a>, <a href="https://docs.oracle.com/en/java/javase/21/docs/api/java.base/java/lang/Object.html#wait(long)" title="Klasse oder Schnittstelle in java.lang" class="external-link">wait</a>, <a href="https://docs.oracle.com/en/java/javase/21/docs/api/java.base/java/lang/Object.html#wait(long,int)" title="Klasse oder Schnittstelle in java.lang" class="external-link">wait</a></code></div>
</section>
</li>
</ul>
</section>
<section class="details">
<ul class="details-list">
<!-- ========= CONSTRUCTOR DETAIL ======== -->
<li>
<section class="constructor-details" id="constructor-detail">
<h2>Konstruktordetails</h2>
<ul class="member-list">
<li>
<section class="detail" id="&lt;init&gt;()">
<h3>StartWorld</h3>
<div class="member-signature"><span class="modifiers">public</span>&nbsp;<span class="element-name">StartWorld</span>()</div>
<div class="block">Constructor for objects of class StartWorld.</div>
</section>
</li>
</ul>
</section>
</li>
</ul>
</section>
<!-- ========= END OF CLASS DATA ========= -->
</main>
</div>
</div>
</body>
</html>
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<?xml version="1.0" encoding="UTF-8"?>
<!--
Copyright (c) 2021, Oracle and/or its affiliates. All rights reserved.
DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
This code is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License version 2 only, as
published by the Free Software Foundation. Oracle designates this
particular file as subject to the "Classpath" exception as provided
by Oracle in the LICENSE file that accompanied this code.
This code is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
version 2 for more details (a copy is included in the LICENSE file that
accompanied this code).
You should have received a copy of the GNU General Public License version
2 along with this work; if not, write to the Free Software Foundation,
Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
or visit www.oracle.com if you need additional information or have any
questions.
-->
<svg version="1.1" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 380 460" fill="#505050">
<path
d="M 346,8 H 108 C 90,8 75,23 75,41 v 316 c 0,18 15,33 33,33 h 238 c 18,0 33,-15 33,-33 V 41 C 379,23 364,8 346,8 Z m -8,344 H 116 c -2,0 -3,-1 -3,-3 V 49 c 0,-2 1,-3 3,-3 h 222 c 2,0 3,1 3,3 v 300 h 10e-4 c 0,2 -1,3 -3,3 z"/>
<path
d="m 290,389 v 26 h 10e-4 c 0,2 -1,3 -3,3 H 49 c -2,0 -3,-1 -3,-3 V 99 c 0,-2 1,-3 3,-3 h 27 v 0 l -5e-4,-38 H 41 C 23,58 8,73 8,91 v 332 c 10e-4,18 15,33 33,33 h 254 c 18,0 33,-15 33,-33 v -34"/>
</svg>
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Unbenanntes Package
+26
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<!DOCTYPE HTML>
<html lang="de">
<head>
<!-- Generated by javadoc (21) on Wed Sep 16 11:08:05 CEST 2026 -->
<title>Generierte Dokumentation (unbenannt)</title>
<meta name="viewport" content="width=device-width, initial-scale=1">
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
<meta name="dc.created" content="2026-09-16">
<meta name="description" content="index redirect">
<meta name="generator" content="javadoc/IndexRedirectWriter">
<link rel="canonical" href="package-summary.html">
<link rel="stylesheet" type="text/css" href="stylesheet.css" title="Style">
<script type="text/javascript">window.location.replace('package-summary.html')</script>
<noscript>
<meta http-equiv="Refresh" content="0;package-summary.html">
</noscript>
</head>
<body class="index-redirect-page">
<main role="main">
<noscript>
<p>JavaScript ist im Browser deaktiviert.</p>
</noscript>
<p><a href="package-summary.html">package-summary.html</a></p>
</main>
</body>
</html>
@@ -0,0 +1 @@
Please see ..\java.base\ADDITIONAL_LICENSE_INFO
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Please see ..\java.base\ASSEMBLY_EXCEPTION
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Please see ..\java.base\LICENSE
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<?xml version="1.0" encoding="UTF-8"?>
<!--
Copyright (c) 2023, Oracle and/or its affiliates. All rights reserved.
DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
This code is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License version 2 only, as
published by the Free Software Foundation. Oracle designates this
particular file as subject to the "Classpath" exception as provided
by Oracle in the LICENSE file that accompanied this code.
This code is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
version 2 for more details (a copy is included in the LICENSE file that
accompanied this code).
You should have received a copy of the GNU General Public License version
2 along with this work; if not, write to the Free Software Foundation,
Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
or visit www.oracle.com if you need additional information or have any
questions.
-->
<svg version="1.1" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 256 256" fill="#505050">
<path d="M32 239.3c18.2 16.7 57.1 15.4 74.5-1.7l30.9-32c8.3-8.8 4.8-15.1.7-19.9-4.7-3-12-8.1-20.4.5l-29.4 29.6a29.4 29.4 0 0 1-39.4.9l-8-7c-8.8-9.4-11-28.3-.8-38.8l49.8-51.3c7.2-6.6 21.3-10 36.1-2.4 6.9 5.4 15.6 15.7 26 6.2 9.9-11.2 2.9-20.4-10-29.3-18.7-12.6-52-14.8-70.4 3.8L17 154.2c-20 20.2-11.3 58 1.7 71.5a69 69 0 0 0 13.2 13.6z"/>
<path d="M223.2 17.5c-18.4-16.6-57.3-15.3-74.6 2l-30.8 31.9c-8.3 9-4.8 15.2-.7 20 4.8 3 12.1 8 20.5-.6 4.8-5 29.3-29.6 29.3-29.6a29.4 29.4 0 0 1 39.4-1l8 6.8c8.8 9.5 11 28.3.9 38.9l-49.6 51.4c-7.2 6.7-21.3 10.1-36.1 2.6-7-5.4-15.7-15.7-26.1-6.2-9.8 11.2-2.8 20.4 10.2 29.3 18.7 12.5 52 14.7 70.3-4l54.4-56.5c20-20.3 11.2-58-1.9-71.5a69 69 0 0 0-13.2-13.5Z"/>
</svg>
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Class documentation
<---- javadoc command: ---->
C:\Program Files\Greenfoot\jdk\bin\javadoc.exe
-author
-version
-nodeprecated
-protected
-Xdoclint:none
-noindex
-notree
-nohelp
-nonavbar
-source
21
-classpath
C:\Program Files\Greenfoot\lib\greenfoot.jar;C:\Program Files\Greenfoot\lib\javafx-base-21.0.3-win.jar;C:\Program Files\Greenfoot\lib\javafx-controls-21.0.3-win.jar;C:\Program Files\Greenfoot\lib\javafx-fxml-21.0.3-win.jar;C:\Program Files\Greenfoot\lib\javafx-graphics-21.0.3-win.jar;C:\Program Files\Greenfoot\lib\javafx-media-21.0.3-win.jar;C:\Program Files\Greenfoot\lib\javafx-swing-21.0.3-win.jar;C:\Program Files\Greenfoot\lib\javafx-web-21.0.3-win.jar;C:\Program Files\Greenfoot\lib\junit-4.12.jar;C:\Program Files\Greenfoot\lib\junit-jupiter-5.5.2.jar;C:\Program Files\Greenfoot\lib\junit-jupiter-api-5.5.2.jar;C:\Program Files\Greenfoot\lib\junit-jupiter-engine-5.5.2.jar;C:\Program Files\Greenfoot\lib\junit-jupiter-params-5.5.2.jar;C:\Program Files\Greenfoot\lib\junit-platform-commons-1.5.2.jar;C:\Program Files\Greenfoot\lib\junit-platform-engine-1.5.2.jar;C:\Program Files\Greenfoot\lib\junit-platform-launcher-1.5.2.jar;C:\Program Files\Greenfoot\lib\junit-platform-suite-api-1.5.2.jar;C:\Program Files\Greenfoot\lib\junit-vintage-engine-5.5.2.jar;C:\Program Files\Greenfoot\lib\hamcrest-core-1.3.jar;C:\Program Files\Greenfoot\lib\opentest4j-1.2.0.jar;C:\Program Files\Greenfoot\lib\bluej.jar;C:\Program Files\Greenfoot\lib\classgraph-4.8.90.jar;C:\Program Files\Greenfoot\lib\diffutils-1.2.1.jar;C:\Program Files\Greenfoot\lib\commons-logging-1.2.jar;C:\Program Files\Greenfoot\lib\jl1.0.1.jar;C:\Program Files\Greenfoot\lib\opencsv-2.3.jar;C:\Program Files\Greenfoot\lib\opencsv-2.4.jar;C:\Program Files\Greenfoot\lib\xom-1.3.9.jar;C:\Program Files\Greenfoot\lib\lang-stride.jar;C:\Program Files\Greenfoot\lib\nsmenufx-3.1.0.jar;C:\Program Files\Greenfoot\lib\wellbehavedfx-0.3.3.jar;C:\Program Files\Greenfoot\lib\guava-33.3.1-jre.jar;C:\Program Files\Greenfoot\lib\failureaccess-1.0.2.jar;C:\Program Files\Greenfoot\lib\simple-png-0.2.0.jar;C:\Program Files\Greenfoot\lib\simple-png-javafx-0.2.0.jar;C:\Program Files\Greenfoot\lib\httpclient-4.5.13.jar;C:\Program Files\Greenfoot\lib\httpcore-4.4.13.jar;C:\Program Files\Greenfoot\lib\httpmime-4.1.1.jar;C:\Program Files\Greenfoot\lib\javafx\javafx.base.jar;C:\Program Files\Greenfoot\lib\javafx\javafx.controls.jar;C:\Program Files\Greenfoot\lib\javafx\javafx.fxml.jar;C:\Program Files\Greenfoot\lib\javafx\javafx.graphics.jar;C:\Program Files\Greenfoot\lib\javafx\javafx.media.jar;C:\Program Files\Greenfoot\lib\javafx\javafx.properties.jar;C:\Program Files\Greenfoot\lib\javafx\javafx.swing.jar;C:\Program Files\Greenfoot\lib\javafx\javafx.web.jar;C:\Users\Marlie\Documents\Workspace\SMIMS_2026_2\SMIMS-Game
-d
C:\Users\Marlie\Documents\Workspace\SMIMS_2026_2\SMIMS-Game\doc
-encoding
UTF-8
-charset
UTF-8
C:\Users\Marlie\Documents\Workspace\SMIMS_2026_2\SMIMS-Game\Score.java
<---- end of javadoc command ---->
Quelldatei C:\Users\Marlie\Documents\Workspace\SMIMS_2026_2\SMIMS-Game\Score.java wird geladen...
Javadoc-Informationen werden erstellt...
Warnung: Unbekannte Enum-Konstante Tag.Any
Grund: Klassendatei für threadchecker.Tag nicht gefunden
Warnung: Unbekannte Enum-Konstante Tag.Any
Standard-Doclet-Version 21.0.4+7-LTS
Baum für alle Packages und Klassen wird erstellt...
C:\Users\Marlie\Documents\Workspace\SMIMS_2026_2\SMIMS-Game\doc\Score.html wird generiert...
C:\Users\Marlie\Documents\Workspace\SMIMS_2026_2\SMIMS-Game\doc\package-summary.html wird generiert...
C:\Users\Marlie\Documents\Workspace\SMIMS_2026_2\SMIMS-Game\doc\index.html wird generiert...
2 Warnungen
+47
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<!DOCTYPE HTML>
<html lang="de">
<head>
<!-- Generated by javadoc (21) on Wed Sep 16 11:08:05 CEST 2026 -->
<title>Unbenanntes Package</title>
<meta name="viewport" content="width=device-width, initial-scale=1">
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
<meta name="dc.created" content="2026-09-16">
<meta name="description" content="declaration: package: &lt;unnamed&gt;">
<meta name="generator" content="javadoc/PackageWriterImpl">
<link rel="stylesheet" type="text/css" href="stylesheet.css" title="Style">
<script type="text/javascript" src="script.js"></script>
</head>
<body class="package-declaration-page">
<script type="text/javascript"></script>
<noscript>
<div>JavaScript ist im Browser deaktiviert.</div>
</noscript>
<div class="flex-box">
<div class="flex-content">
<main role="main">
<div class="header">
<h1 title="Unbenanntes Package" class="title">Unbenanntes Package</h1>
</div>
<hr>
<section class="summary">
<ul class="summary-list">
<li>
<div id="class-summary">
<div class="caption"><span>Klassen</span></div>
<div class="summary-table two-column-summary">
<div class="table-header col-first">Klasse</div>
<div class="table-header col-last">Beschreibung</div>
<div class="col-first even-row-color class-summary class-summary-tab2"><a href="Score.html" title="Klasse in Unbenanntes Package">Score</a></div>
<div class="col-last even-row-color class-summary class-summary-tab2">
<div class="block">Write a description of class UI here.</div>
</div>
</div>
</div>
</li>
</ul>
</section>
</main>
</div>
</div>
</body>
</html>
+253
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/*
* Copyright (c) 2013, 2023, Oracle and/or its affiliates. All rights reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Oracle designates this
* particular file as subject to the "Classpath" exception as provided
* by Oracle in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
* or visit www.oracle.com if you need additional information or have any
* questions.
*/
var moduleSearchIndex;
var packageSearchIndex;
var typeSearchIndex;
var memberSearchIndex;
var tagSearchIndex;
var oddRowColor = "odd-row-color";
var evenRowColor = "even-row-color";
var sortAsc = "sort-asc";
var sortDesc = "sort-desc";
var tableTab = "table-tab";
var activeTableTab = "active-table-tab";
function loadScripts(doc, tag) {
createElem(doc, tag, 'search.js');
createElem(doc, tag, 'module-search-index.js');
createElem(doc, tag, 'package-search-index.js');
createElem(doc, tag, 'type-search-index.js');
createElem(doc, tag, 'member-search-index.js');
createElem(doc, tag, 'tag-search-index.js');
}
function createElem(doc, tag, path) {
var script = doc.createElement(tag);
var scriptElement = doc.getElementsByTagName(tag)[0];
script.src = pathtoroot + path;
scriptElement.parentNode.insertBefore(script, scriptElement);
}
// Helper for making content containing release names comparable lexicographically
function makeComparable(s) {
return s.toLowerCase().replace(/(\d+)/g,
function(n, m) {
return ("000" + m).slice(-4);
});
}
// Switches between two styles depending on a condition
function toggleStyle(classList, condition, trueStyle, falseStyle) {
if (condition) {
classList.remove(falseStyle);
classList.add(trueStyle);
} else {
classList.remove(trueStyle);
classList.add(falseStyle);
}
}
// Sorts the rows in a table lexicographically by the content of a specific column
function sortTable(header, columnIndex, columns) {
var container = header.parentElement;
var descending = header.classList.contains(sortAsc);
container.querySelectorAll("div.table-header").forEach(
function(header) {
header.classList.remove(sortAsc);
header.classList.remove(sortDesc);
}
)
var cells = container.children;
var rows = [];
for (var i = columns; i < cells.length; i += columns) {
rows.push(Array.prototype.slice.call(cells, i, i + columns));
}
var comparator = function(a, b) {
var ka = makeComparable(a[columnIndex].textContent);
var kb = makeComparable(b[columnIndex].textContent);
if (ka < kb)
return descending ? 1 : -1;
if (ka > kb)
return descending ? -1 : 1;
return 0;
};
var sorted = rows.sort(comparator);
var visible = 0;
sorted.forEach(function(row) {
if (row[0].style.display !== 'none') {
var isEvenRow = visible++ % 2 === 0;
}
row.forEach(function(cell) {
toggleStyle(cell.classList, isEvenRow, evenRowColor, oddRowColor);
container.appendChild(cell);
})
});
toggleStyle(header.classList, descending, sortDesc, sortAsc);
}
// Toggles the visibility of a table category in all tables in a page
function toggleGlobal(checkbox, selected, columns) {
var display = checkbox.checked ? '' : 'none';
document.querySelectorAll("div.table-tabs").forEach(function(t) {
var id = t.parentElement.getAttribute("id");
var selectedClass = id + "-tab" + selected;
// if selected is empty string it selects all uncategorized entries
var selectUncategorized = !Boolean(selected);
var visible = 0;
document.querySelectorAll('div.' + id)
.forEach(function(elem) {
if (selectUncategorized) {
if (elem.className.indexOf(selectedClass) === -1) {
elem.style.display = display;
}
} else if (elem.classList.contains(selectedClass)) {
elem.style.display = display;
}
if (elem.style.display === '') {
var isEvenRow = visible++ % (columns * 2) < columns;
toggleStyle(elem.classList, isEvenRow, evenRowColor, oddRowColor);
}
});
var displaySection = visible === 0 ? 'none' : '';
t.parentElement.style.display = displaySection;
document.querySelector("li#contents-" + id).style.display = displaySection;
})
}
// Shows the elements of a table belonging to a specific category
function show(tableId, selected, columns) {
if (tableId !== selected) {
document.querySelectorAll('div.' + tableId + ':not(.' + selected + ')')
.forEach(function(elem) {
elem.style.display = 'none';
});
}
document.querySelectorAll('div.' + selected)
.forEach(function(elem, index) {
elem.style.display = '';
var isEvenRow = index % (columns * 2) < columns;
toggleStyle(elem.classList, isEvenRow, evenRowColor, oddRowColor);
});
updateTabs(tableId, selected);
}
function updateTabs(tableId, selected) {
document.getElementById(tableId + '.tabpanel')
.setAttribute('aria-labelledby', selected);
document.querySelectorAll('button[id^="' + tableId + '"]')
.forEach(function(tab, index) {
if (selected === tab.id || (tableId === selected && index === 0)) {
tab.className = activeTableTab;
tab.setAttribute('aria-selected', true);
tab.setAttribute('tabindex',0);
} else {
tab.className = tableTab;
tab.setAttribute('aria-selected', false);
tab.setAttribute('tabindex',-1);
}
});
}
function switchTab(e) {
var selected = document.querySelector('[aria-selected=true]');
if (selected) {
if ((e.keyCode === 37 || e.keyCode === 38) && selected.previousSibling) {
// left or up arrow key pressed: move focus to previous tab
selected.previousSibling.click();
selected.previousSibling.focus();
e.preventDefault();
} else if ((e.keyCode === 39 || e.keyCode === 40) && selected.nextSibling) {
// right or down arrow key pressed: move focus to next tab
selected.nextSibling.click();
selected.nextSibling.focus();
e.preventDefault();
}
}
}
var updateSearchResults = function() {};
function indexFilesLoaded() {
return moduleSearchIndex
&& packageSearchIndex
&& typeSearchIndex
&& memberSearchIndex
&& tagSearchIndex;
}
// Copy the contents of the local snippet to the clipboard
function copySnippet(button) {
copyToClipboard(button.nextElementSibling.innerText);
switchCopyLabel(button, button.firstElementChild);
}
function copyToClipboard(content) {
var textarea = document.createElement("textarea");
textarea.style.height = 0;
document.body.appendChild(textarea);
textarea.value = content;
textarea.select();
document.execCommand("copy");
document.body.removeChild(textarea);
}
function switchCopyLabel(button, span) {
var copied = span.getAttribute("data-copied");
button.classList.add("visible");
var initialLabel = span.innerHTML;
span.innerHTML = copied;
setTimeout(function() {
button.classList.remove("visible");
setTimeout(function() {
if (initialLabel !== copied) {
span.innerHTML = initialLabel;
}
}, 100);
}, 1900);
}
// Workaround for scroll position not being included in browser history (8249133)
document.addEventListener("DOMContentLoaded", function(e) {
var contentDiv = document.querySelector("div.flex-content");
window.addEventListener("popstate", function(e) {
if (e.state !== null) {
contentDiv.scrollTop = e.state;
}
});
window.addEventListener("hashchange", function(e) {
history.replaceState(contentDiv.scrollTop, document.title);
});
var timeoutId;
contentDiv.addEventListener("scroll", function(e) {
if (timeoutId) {
clearTimeout(timeoutId);
}
timeoutId = setTimeout(function() {
history.replaceState(contentDiv.scrollTop, document.title);
}, 100);
});
if (!location.hash) {
history.replaceState(contentDiv.scrollTop, document.title);
}
});
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