Verfolgungsprojektil
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@@ -11,7 +11,7 @@ public class MyWorld extends World
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int PlattformCountdown;
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int timer = 200; //Zeit, bevor das erste Projektil auftaucht
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//kann später noch beliebig angepasst werden
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int targetTimer = 900;
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int targetTimer = 100;
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/**
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* Constructor for objects of class MyWorld.
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*
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@@ -96,7 +96,7 @@ public class MyWorld extends World
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if(targetTimer == 0){
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TargetingProjectile targetingProjectile = new TargetingProjectile();
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addObject(targetingProjectile, Greenfoot.getRandomNumber(300)+50,0);
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targetTimer = 900;
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targetTimer = 100;
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}
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else{
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targetTimer = targetTimer - 1;
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@@ -23,7 +23,10 @@ public class TargetingProjectile extends Projectile
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int playerX = player.getX();
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int playerY = player.getY();
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turnTowards(playerX, playerY);
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move(3);
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move(1);
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if(getY() > playerY){
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setLocation(getX(),getY()+5);
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}
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}
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}
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