067d36033d
- walk Animation fertig
80 lines
2.4 KiB
Java
80 lines
2.4 KiB
Java
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
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/**
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* Write a description of class MyWorld here.
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*
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* @author (your name)
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* @version (a version number or a date)
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*/
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public class MyWorld extends World
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{
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Player1 player1;
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Player2 player2;
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int charakterP1;
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int charakterP2;
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Lebensanzeige l1;
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Lebensanzeige l2;
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/**
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* Constructor for objects of class MyWorld.
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*
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*/
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public MyWorld(int pCharakterP1, int pCharakterP2)
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{
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// Create a new world with 600x400 cells with a cell size of 1x1 pixels.
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super(600, 400, 1);
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charakterP1 = pCharakterP1;
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charakterP2 = pCharakterP2;
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prepare();
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}
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/**
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* Prepare the world for the start of the program.
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* That is: create the initial objects and add them to the world.
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*/
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private void prepare()
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{
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player1 = new Player1(charakterP1);
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addObject(player1,125,153);
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player2 = new Player2(charakterP2);
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addObject(player2,429,152);
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l1 = new Lebensanzeige();
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addObject(l1,150,50);
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l2 = new Lebensanzeige();
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addObject(l2,450,50);
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}
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public void act(){
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if(player1.attacke()){
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if(player1.getX() - player2.getX() < 50 && player1.getX() - player2.getX() > -50 && player1.getY() - player2.getY() < 30 && player1.getY() - player2.getY() > -30){
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player2.leben = player2.leben -10;
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}
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}
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if(player2.attacke()){
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if(player1.getX() - player2.getX() < 50 && player1.getX() - player2.getX() > -50 && player1.getY() - player2.getY() < 30 && player1.getY() - player2.getY() > -30){
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player1.leben = player1.leben -10;
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}
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}
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showText(String.valueOf(player2.leben),450,50);
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showText(String.valueOf(player1.leben),150,50);
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l1.leben(player1.leben);
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l2.leben(player2.leben);
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l1.setLocation(150 - (100 - player1.leben), 50);
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l2.setLocation(450 - (100 - player2.leben), 50);
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gameEnd();
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}
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public void gameEnd(){
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if(player1.leben == 0){
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Greenfoot.setWorld(new EndWorld("Player Two"));
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}
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if(player2.leben == 0){
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Greenfoot.setWorld(new EndWorld("Player One"));
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}
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}
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public void lebensAnzeige(){
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}
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}
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