Merge remote-tracking branch 'origin/main'
# Conflicts: # fighter/project.greenfoot
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#BlueJ class context
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comment0.target=Pfeil
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comment0.text=\r\n\ Write\ a\ description\ of\ class\ Pfeil\ here.\r\n\ \r\n\ @author\ (your\ name)\ \r\n\ @version\ (a\ version\ number\ or\ a\ date)\r\n
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comment1.params=
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comment1.target=void\ act()
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comment1.text=\r\n\ Act\ -\ do\ whatever\ the\ Pfeil\ wants\ to\ do.\ This\ method\ is\ called\ whenever\r\n\ the\ 'Act'\ or\ 'Run'\ button\ gets\ pressed\ in\ the\ environment.\r\n
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comment2.params=
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comment2.target=void\ Pfeil()
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numComments=3
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import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
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/**
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* Write a description of class Pfeil here.
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*
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* @author (your name)
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* @version (a version number or a date)
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*/
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public class Pfeil extends Actor
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{
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/**
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* Act - do whatever the Pfeil wants to do. This method is called whenever
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* the 'Act' or 'Run' button gets pressed in the environment.
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*/
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public void act()
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{
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// Add your action code here.
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}
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public void Pfeil(){
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}
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}
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#BlueJ class context
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comment0.target=StartWorld
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comment0.text=\r\n\ Write\ a\ description\ of\ class\ StartWorld\ here.\r\n\ \r\n\ @author\ (your\ name)\ \r\n\ @version\ (a\ version\ number\ or\ a\ date)\r\n
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comment1.params=
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comment1.target=StartWorld()
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comment10.params=
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comment10.target=void\ act()
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comment2.params=
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comment2.target=void\ pfeilA()
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comment3.params=
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comment3.target=void\ pfeilB()
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comment4.params=
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comment4.target=void\ pfeilC()
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comment5.params=
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comment5.target=void\ pfeil1()
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comment6.params=
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comment6.target=void\ pfeil2()
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comment7.params=
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comment7.target=void\ pfeil3()
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comment8.params=
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comment8.target=void\ SpielerWahl1()
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comment9.params=
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comment9.target=void\ SpielerWahl2()
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numComments=11
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import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
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/**
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* Write a description of class StartWorld here.
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*
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* @author (your name)
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* @version (a version number or a date)
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*/
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public class StartWorld extends World
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{
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/**
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* Constructor for objects of class StartWorld.
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*
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*/
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public int aktuellerSpieler1;
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public int aktuellerSpieler2;
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public Pfeil cursor1;
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public Pfeil cursor2;
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public StartWorld()
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{
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// Create a new world with 600x400 cells with a cell size of 1x1 pixels.
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super(600, 400, 1);
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showText("Spiel Name" , 300, 20);
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showText("select a character", 300, 70);
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showText("press enter to start", 300, 340);
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showText("player 1 :", 100,100);
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showText("player 2 :", 500,100);
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showText("1 character 1", 500,150);
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showText("2 character 2", 500,200);
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showText("3 character 3", 500,250);
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showText("a character 1", 100,150);
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showText("b character 2", 100,200);
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showText("c character 3", 100,250);
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cursor1 = new Pfeil();
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cursor1.setImage("cursor.png");
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addObject(cursor1, 50, 160);
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cursor2 = new Pfeil();
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cursor2.setImage("cursor.png");
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addObject(cursor2 , 450, 160);
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}
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public void pfeilA(){
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if(Greenfoot.isKeyDown("a")){
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aktuellerSpieler1 = 1;
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cursor1.setLocation(50,160);
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}
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}
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public void pfeilB(){
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if(Greenfoot.isKeyDown("b")){
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aktuellerSpieler1 = 2;
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cursor1.setLocation(50,210);
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}
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}
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public void pfeilC(){
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if(Greenfoot.isKeyDown("c")){
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aktuellerSpieler1 = 3;
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cursor1.setLocation(50,260);
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}
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}
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public void pfeil1(){
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if(Greenfoot.isKeyDown("1")){
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aktuellerSpieler2 = 1;
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cursor2.setLocation(450,160);
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}
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}
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public void pfeil2(){
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if(Greenfoot.isKeyDown("2")){
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aktuellerSpieler2 = 2;
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cursor2.setLocation(450,210);
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}
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}
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public void pfeil3(){
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if(Greenfoot.isKeyDown("3")){
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aktuellerSpieler2 = 3;
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cursor2.setLocation(450,260);
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}
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}
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public void SpielerWahl1(){
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pfeilA();
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pfeilB();
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pfeilC();
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}
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public void SpielerWahl2(){
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pfeil1();
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pfeil2();
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pfeil3();
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}
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public void act(){
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SpielerWahl1();
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SpielerWahl2();
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if (Greenfoot.isKeyDown("enter")){
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if(aktuellerSpieler1 > 0 && aktuellerSpieler2 > 0){
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Greenfoot.setWorld(new MyWorld());
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}
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}
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}
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}
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