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SMIMS_2026_2/SMIMS-Game/Player.ctxt
T
Jonas 9cef598196 PowerUps/JumpBoost
neue Klassen: PowerUps, JumpBoostItem

Die aktivieren und das deaktivieren der PowerUps wird im Player durchgeführt.
2026-09-15 11:33:47 +02:00

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#BlueJ class context
comment0.target=Player
comment0.text=\r\n\ Write\ a\ description\ of\ class\ Player\ here.\r\n\ \r\n\ @author\ (your\ name)\ \r\n\ @version\ (a\ version\ number\ or\ a\ date)\r\n
comment1.params=
comment1.target=void\ act()
comment2.params=
comment2.target=void\ moveLeftAndRight()
comment3.params=
comment3.target=void\ jump()
comment4.params=
comment4.target=void\ fall()
comment5.params=
comment5.target=boolean\ collision()
comment6.params=
comment6.target=void\ handlePowerUps()
comment7.params=duration\ type
comment7.target=void\ reveivePowerUp(int,\ java.lang.String)
numComments=8