Files
SMIMS_2026_2/SMIMS-Game/Player.java
T

86 lines
1.9 KiB
Java

import greenfoot.*;
public class Player extends Actor
{
private int speed = 6;
private int jumpStrength = 20;
private int gravity = 1;
private int verticalSpeed = 0;
private boolean onGround = false;
public void act()
{
moveLeftAndRight();
jump();
fall();
}
// Bewegung nach links und rechts
private void moveLeftAndRight()
{
if (Greenfoot.isKeyDown("a"))
{
setLocation(getX() - speed, getY());
}
if (Greenfoot.isKeyDown("d"))
{
setLocation(getX() + speed, getY());
}
}
// Springen
private void jump()
{
if (Greenfoot.isKeyDown("space") && onGround)
{
verticalSpeed = -jumpStrength;
onGround = false;
}
}
// Schwerkraft
private void fall()
{
int oldY = getY();
verticalSpeed += gravity;
int newY = getY() + verticalSpeed;
setLocation(getX(), newY);
Actor ground = getOneIntersectingObject(Ground.class);
if (ground != null && verticalSpeed >= 0)
{
int groundTop = ground.getY()
- ground.getImage().getHeight() / 2;
int characterBottom = getY()
+ getImage().getHeight() / 2;
// Nur landen, wenn der Spieler vorher über dem Boden war
int oldCharacterBottom = oldY
+ getImage().getHeight() / 2;
if (oldCharacterBottom <= groundTop &&
characterBottom >= groundTop)
{
setLocation(
getX(),
groundTop - getImage().getHeight() / 2
);
verticalSpeed = 0;
onGround = true;
}
}
else
{
onGround = false;
}
}
}