Files
SMIMS_2026_2/SMIMS-Game/Enemy.java
T

52 lines
1.5 KiB
Java

import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
public class Enemy extends Actor
{
int targetX;
int targetY;
boolean targetReached = false;
int speed = 3;
public Enemy (int targetX, int targetY) {
this.targetX = targetX;
this.targetY = targetY;
}
int shootTimer;
public void act()
{
shootAtPlayer();
if (!targetReached){
moveToTargetLocation(targetX, targetY);
}
}
public void moveToTargetLocation(int targetX, int targetY){
double dx = targetX - getX();
double dy = targetY - getY();
double distance = Math.sqrt(Math.pow(dx, 2) + Math.pow(dy, 2));
if (distance < 2){
targetReached = true;
}
setLocation(getX() + (int)(dx/distance*speed), getY() + (int)(dy/distance*speed));
}
public void shootAtPlayer(){
Player player = getWorld().getObjects(Player.class).get(0);
shootTimer++;
if (player.getX() - getX() < 0){
setImage("Enemy.png");
} else if (player.getX() - getX() > 0){
setImage("EnemyRight.png");
}
if (shootTimer >= 100){
EnemyProjectile enemyProjectile = new EnemyProjectile();
getWorld().addObject(enemyProjectile, getX(), getY());
enemyProjectile.turnTowards(player.getX(), player.getY());
shootTimer = 0;
}
}
}