import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * Write a description of class MyWorld here. * * @author (your name) * @version (a version number or a date) */ public class MyWorld extends World { int PlattformCountdown; int timer = 200; //Zeit, bevor das erste Projektil auftaucht //kann später noch beliebig angepasst werden int targetTimer = 900; /** * Constructor for objects of class MyWorld. * */ public MyWorld() { // Create a new world with 600x400 cells with a cell size of 1x1 pixels. super(400, 600, 1); prepare(); } /** * Prepare the world for the start of the program. * That is: create the initial objects and add them to the world. */ private void prepare() { Player player = new Player(); addObject(player,302,320); } public void act() { if(PlattformCountdown==0) //Damit in regelmäßigen Abständen auf jeden Fall eine Plattform auftaucht { addObject(new Plattform(), Greenfoot.getRandomNumber(400), 5); PlattformCountdown=100; } PlattformCountdown--; if(Greenfoot.getRandomNumber(100000)>=99800) { addObject(new Plattform(), Greenfoot.getRandomNumber(400), 5); } if(Greenfoot.getRandomNumber(100000)>=99900) { addObject(new MovingPlattform(2), Greenfoot.getRandomNumber(400), 6); //Nach Rechts bewegende Plattform } if(Greenfoot.getRandomNumber(100000)>=99900) { addObject(new MovingPlattform(-2), Greenfoot.getRandomNumber(400), 6); //Nach Links bewegende Plattform } if(Greenfoot.getRandomNumber(100000)>=99750) { addObject(new BreakingPlattform(50), Greenfoot.getRandomNumber(400), 6); //Nach Links bewegende Plattform } if(timer == 0){ Projectile projectile = new Projectile(); addObject(projectile,Greenfoot.getRandomNumber(300)+50,0); timer = 200; //zeitlicher Abstand } else{ timer = timer - 1; } if(targetTimer == 0){ TargetingProjectile targetingProjectile = new TargetingProjectile(); addObject(targetingProjectile, Greenfoot.getRandomNumber(300)+50,0); targetTimer = 900; } else{ targetTimer = targetTimer - 1; } } }