import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * Write a description of class StarPowerUp here. * * @author (your name) * @version (a version number or a date) */ public class Groundflower extends PowerUps { int duration= 60*8; //15 Sekunden /** * Act - do whatever the StarPowerUp wants to do. This method is called whenever * the 'Act' or 'Run' button gets pressed in the environment. */ public void act() { bewegeNachUnten(); this.touchedByPlayer(); // Add your action code here. } @ Override void collect() { Player player = getIntersectingObjects(Player.class).get(0); player.reveivePowerUp(duration, "GroundPower"); } public void bewegeNachUnten() { this.setLocation(this.getX(), this.getY()+2); if(this.getY()>=this.getWorld().getHeight()) { this.getWorld().removeObject(this); } } }