import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) public class Enemy extends Actor { int shootTimer; public void act() { shootAtPlayer(); } public void shootAtPlayer(){ shootTimer++; if (shootTimer >= 100){ Player player = getWorld().getObjects(Player.class).get(0); EnemyProjectile enemyProjectile = new EnemyProjectile(); getWorld().addObject(enemyProjectile, getX(), getY()); enemyProjectile.turnTowards(player.getX(), player.getY()); shootTimer = 0; } } }