import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * Write a description of class Plattform here. * * @author (your name) * @version (a version number or a date) */ public class Plattform extends Actor { boolean geloescht= false; /** * Act - do whatever the Plattform wants to do. This method is called whenever * the 'Act' or 'Run' button gets pressed in the environment. */ public void act() { this.scrollNachUnten(); if(geloescht) { this.loescheMich(); } // Add your action code here. } public void scrollNachUnten() { MyWorld welt= (MyWorld) getWorld(); setLocation(this.getX(),this.getY()+2); // Nach unten turnen if(this.getY()>= welt.getHeight()-5 ||this.getY()<=0) { geloescht= true; } } public void loescheMich() { getWorld().removeObject(this); } public boolean PlayerOnPlattform() { Player Spieler= (Player) getOneIntersectingObject(Player.class); if(this.isTouching(Player.class)) { if(Spieler.getY()