import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * Write a description of class Projectile here. * * @author (your name) * @version (a version number or a date) */ public class Projectile extends Actor { /** * Act - do whatever the Projectile wants to do. This method is called whenever * the 'Act' or 'Run' button gets pressed in the environment. */ public void act() { falling(); } public void falling(){ setLocation(getX(), getY() + 5); if(getY() > getWorld().getHeight() -5){ getWorld().removeObject(this); } } }