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65 Commits

Author SHA1 Message Date
Jonas df41cd63c3 Score im EndScreen ist jetzt besser zentriert 2026-09-17 16:19:22 +02:00
Jonas 18f6594ec7 Jump Boost stärke etwas reduziert 2026-09-17 16:15:43 +02:00
Marlie c52ba44c44 Merge remote-tracking branch 'origin/main'
# Conflicts:
#	SMIMS-Game/MyWorld.class
#	SMIMS-Game/SpikedPlattform.class
#	SMIMS-Game/SpikedPlattform.java
#	SMIMS-Game/project.greenfoot
2026-09-17 16:08:24 +02:00
Marlie 8a15fa5a51 Bilder, Score Anzeige und Dauer der Plattform 2026-09-17 16:06:17 +02:00
Caspar c0b6517f14 spiked fix 2026-09-17 12:40:49 +02:00
Marlie 40d5295716 Fix: Ground 2026-09-17 12:34:32 +02:00
Caspar 153f710a44 Merge remote-tracking branch 'origin/main'
# Conflicts:
#	SMIMS-Game/MyWorld.class
#	SMIMS-Game/project.greenfoot
2026-09-17 12:23:08 +02:00
Caspar d84b853b65 +Ground Fix 2026-09-17 12:22:38 +02:00
Jonas bd0e81a2f7 Jump Boost stärke etwas reduziert 2026-09-17 12:21:48 +02:00
Jonas a36481e098 Fix: EnemyProjectile wird auch am rechten bildschirmrand gelöscht 2026-09-17 12:06:52 +02:00
Jonas c97dcde07a Merge remote-tracking branch 'origin/main' 2026-09-17 12:02:39 +02:00
Jonas 4d5e6ad567 Enemy dreht sich jetzt immer in die Richtung des Spielers 2026-09-17 12:02:30 +02:00
Marlie 69e753d5a8 Merge remote-tracking branch 'origin/main' 2026-09-17 11:55:57 +02:00
Marlie a7cfa6923a Enemy Right Bild 2026-09-17 11:55:46 +02:00
Jonas fe6d466cd6 Merge remote-tracking branch 'origin/main' 2026-09-17 11:49:22 +02:00
Jonas 047fe9597d Herzen werden jetzt immer über den Platformen angezeigt 2026-09-17 11:49:14 +02:00
Caspar af551a1a57 Merge remote-tracking branch 'origin/main'
# Conflicts:
#	SMIMS-Game/MyWorld.class
#	SMIMS-Game/project.greenfoot
2026-09-17 11:40:04 +02:00
Caspar dc85fd679b +Breaking Plattforms Spawn 2026-09-17 11:39:38 +02:00
Marlie 8ae09335c0 Player Drehung und Enemy Größe 2026-09-17 11:35:44 +02:00
Marlie c1de4dad10 Merge remote-tracking branch 'origin/main'
# Conflicts:
#	SMIMS-Game/project.greenfoot
2026-09-17 11:21:27 +02:00
Marlie fe9208291f Merge remote-tracking branch 'origin/main'
# Conflicts:
#	SMIMS-Game/project.greenfoot
2026-09-17 11:18:20 +02:00
Caspar 1fbc555d31 Merge remote-tracking branch 'origin/main'
# Conflicts:
#	SMIMS-Game/MyWorld.java
#	SMIMS-Game/project.greenfoot
2026-09-17 11:16:31 +02:00
Marlie 2e11569755 Merge remote-tracking branch 'origin/main'
# Conflicts:
#	SMIMS-Game/MyWorld.class
#	SMIMS-Game/MyWorld.java
#	SMIMS-Game/project.greenfoot
2026-09-17 11:15:39 +02:00
Caspar b5bbd00cc1 Merge remote-tracking branch 'origin/main'
# Conflicts:
#	SMIMS-Game/MyWorld.class
#	SMIMS-Game/Player.class
#	SMIMS-Game/Player.java
#	SMIMS-Game/project.greenfoot
2026-09-17 11:13:42 +02:00
Jonas 97c8d5641e Items werden automatisch erzeugt 2026-09-17 11:11:22 +02:00
Marlie 964725a81c Textures und BreakingPlatform Änderung 2026-09-17 11:11:14 +02:00
Caspar aa07effa13 +Flower Png 2026-09-17 11:10:46 +02:00
Jonas 6ab5576115 Lebensanzeige wird wieder aufgefüllt, wenn healthItems aufgesammelt werden 2026-09-17 10:35:22 +02:00
Jonas f70e394f01 Merge remote-tracking branch 'origin/main' 2026-09-17 10:06:06 +02:00
Jonas 9a0d7e7f7a Fix: Game crasht nicht mehr bei damage auf 0 Leben und PowerUps werden wieder gelöscht wenn sie den unteren Fensterrand 2026-09-17 10:05:50 +02:00
Marlie f1bb70a2a2 Merge remote-tracking branch 'origin/main' 2026-09-17 09:54:47 +02:00
Marlie 1796607c93 Lebensanzeige hinzugefügt 2026-09-17 09:54:27 +02:00
Jonas 5cf095c370 Fix: game crasht nicht mehr bei damage 2026-09-17 09:52:17 +02:00
Jonas ddba231979 Merge remote-tracking branch 'origin/main'
# Conflicts:
#	SMIMS-Game/Groundflower.class
#	SMIMS-Game/Groundflower.java
#	SMIMS-Game/MyWorld.class
#	SMIMS-Game/Player.class
#	SMIMS-Game/Player.java
#	SMIMS-Game/project.greenfoot
2026-09-17 09:44:40 +02:00
Jonas c0c5151c41 PowerUp Items bewegen sich jetzt nach unten und lösen auch nur noch das richtige PowerUp aus 2026-09-17 09:39:47 +02:00
Caspar 236a363572 +Flower Png 2026-09-17 09:29:14 +02:00
Caspar 6215bff73d Merge remote-tracking branch 'origin/main'
# Conflicts:
#	SMIMS-Game/MyWorld.class
#	SMIMS-Game/MyWorld.java
#	SMIMS-Game/Player.class
#	SMIMS-Game/project.greenfoot
2026-09-17 09:28:50 +02:00
Caspar c719e5b053 Fix Health 2026-09-17 09:24:04 +02:00
Marlie b3a951626c Lebensanzeige hinzugefügt 2026-09-17 09:13:50 +02:00
Jonas 3d047538f1 Merge remote-tracking branch 'origin/main'
# Conflicts:
#	SMIMS-Game/project.greenfoot
2026-09-16 17:50:06 +02:00
Jonas a39e816038 Gegner werden jetzt in MyWorld gespawned 2026-09-16 17:49:43 +02:00
Marlie 443b4e9247 Start und Game Over World leicht geändert 2026-09-16 17:48:35 +02:00
Marlie 1ed7e0ce1f neue Platforms 2026-09-16 17:45:04 +02:00
Jonas fe11e83e78 Merge remote-tracking branch 'origin/main'
# Conflicts:
#	SMIMS-Game/Player.class
#	SMIMS-Game/Player.java
#	SMIMS-Game/project.greenfoot
2026-09-16 17:34:20 +02:00
Jonas fc9f3a660e Spikes machen jetzt damage statt zu gameOverWorld zu wechseln 2026-09-16 17:31:47 +02:00
Caspar f7f611c2ae Fix Health 2026-09-16 17:26:16 +02:00
Caspar eba1e4567e Merge remote-tracking branch 'origin/main'
# Conflicts:
#	SMIMS-Game/MyWorld.class
#	SMIMS-Game/MyWorld.java
#	SMIMS-Game/Player.class
#	SMIMS-Game/Player.java
#	SMIMS-Game/project.greenfoot
2026-09-16 17:21:25 +02:00
Caspar a0de2fb58d Startplattform (nicht in MyWorld) 2026-09-16 17:16:52 +02:00
Jonas aa8fb9a067 Fix: playerProjectiles werden auch am rechten Rand vom Fenster entfernt 2026-09-16 17:11:28 +02:00
Jonas 66b7ced23a Fix: game crashed nicht mehr wenn PlayerProjectiles entfernt werden 2026-09-16 17:08:57 +02:00
Jonas 532e78de04 Fix: Score Objekte vom vorherigen frame löschen damit die spiel performance nicht beeinträchtigt wird 2026-09-16 17:04:41 +02:00
Jonas 1cd6356f4f Merge remote-tracking branch 'origin/main' 2026-09-16 16:22:08 +02:00
Marlie f8c53b518d Merge remote-tracking branch 'origin/main'
# Conflicts:
#	SMIMS-Game/MyWorld.class
2026-09-16 16:22:34 +02:00
Marlie b095aeb05f Score und neue Platforms sowie Player Figur 2026-09-16 16:22:07 +02:00
Jonas c605600c84 Gegner können sich jetzt bewegen 2026-09-16 16:21:57 +02:00
Jonas 8477d63e51 Fügt Leben zum Spieler, ein HealthItem und eine Healthbar hinzu. 2026-09-16 15:57:46 +02:00
Jonas da0a97adfe Fix: Game Crashed nicht mehr wenn das PlayerProjectile einen Gegner berührt 2026-09-16 12:23:03 +02:00
Caspar bfada2dbc2 Merge remote-tracking branch 'origin/main'
# Conflicts:
#	SMIMS-Game/project.greenfoot
2026-09-16 12:20:46 +02:00
Caspar 22d42273c1 MovingPlattformsUpdate 2026-09-16 12:20:29 +02:00
Jonas ce7d999b0f Fix: Game Crashed nicht mehr wenn das PlayerProjectile das Fenster verlässt 2026-09-16 12:06:59 +02:00
Caspar cdc2e107d5 Merge remote-tracking branch 'origin/main'
# Conflicts:
#	SMIMS-Game/project.greenfoot
2026-09-16 11:59:40 +02:00
Caspar 51725cd2b8 SpikedPlattforms3 2026-09-16 11:59:02 +02:00
Caspar cdcb5a5bac Merge remote-tracking branch 'origin/main'
# Conflicts:
#	SMIMS-Game/MyWorld.class
#	SMIMS-Game/MyWorld.java
#	SMIMS-Game/project.greenfoot
2026-09-16 11:54:37 +02:00
Caspar afdeede498 SpikedPlattforms2 2026-09-16 11:48:37 +02:00
Caspar 56b755b3d6 SpikedPlattforms2 2026-09-16 11:48:19 +02:00
95 changed files with 891 additions and 212 deletions
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+1 -1
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@@ -25,7 +25,7 @@ public class BreakingPlattform extends Plattform
{
IsBreaking= true;
//Greenfoot.playSound("...")
this.setImage("BreakingPlattform2.png"); //untested
this.setImage("Breaking2.png");
}
if(IsBreaking)
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+8 -4
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@@ -1,7 +1,11 @@
#BlueJ class context
comment0.target=Enemy
comment1.params=
comment1.target=void\ act()
comment1.params=targetX\ targetY
comment1.target=Enemy(int,\ int)
comment2.params=
comment2.target=void\ shootAtPlayer()
numComments=3
comment2.target=void\ act()
comment3.params=targetX\ targetY
comment3.target=void\ moveToTargetLocation(int,\ int)
comment4.params=
comment4.target=void\ shootAtPlayer()
numComments=5
+30 -1
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@@ -2,17 +2,46 @@ import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
public class Enemy extends Actor
{
int targetX;
int targetY;
boolean targetReached = false;
int speed = 3;
public Enemy (int targetX, int targetY) {
this.targetX = targetX;
this.targetY = targetY;
}
int shootTimer;
public void act()
{
shootAtPlayer();
if (!targetReached){
moveToTargetLocation(targetX, targetY);
}
}
public void moveToTargetLocation(int targetX, int targetY){
double dx = targetX - getX();
double dy = targetY - getY();
double distance = Math.sqrt(Math.pow(dx, 2) + Math.pow(dy, 2));
if (distance < 2){
targetReached = true;
}
setLocation(getX() + (int)(dx/distance*speed), getY() + (int)(dy/distance*speed));
}
public void shootAtPlayer(){
Player player = getWorld().getObjects(Player.class).get(0);
shootTimer++;
if (player.getX() - getX() < 0){
setImage("Enemy.png");
} else if (player.getX() - getX() > 0){
setImage("EnemyRight.png");
}
if (shootTimer >= 100){
Player player = getWorld().getObjects(Player.class).get(0);
EnemyProjectile enemyProjectile = new EnemyProjectile();
getWorld().addObject(enemyProjectile, getX(), getY());
enemyProjectile.turnTowards(player.getX(), player.getY());
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+1 -1
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@@ -26,7 +26,7 @@ public class EnemyProjectile extends Projectile
return false;
}
//Check X-Value
if (getX() <= 0 || getX() >= getWorld().getHeight()-1){
if (getX() <= 0 || getX() >= getWorld().getWidth()-1){
return false;
}
return true;
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+5 -4
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@@ -1,10 +1,11 @@
#BlueJ class context
comment0.target=GameOverWorld
comment0.text=\r\n\ Write\ a\ description\ of\ class\ GameOverWorld\ here.\r\n\ \r\n\ @author\ (your\ name)\ \r\n\ @version\ (a\ version\ number\ or\ a\ date)\r\n
comment1.params=
comment1.target=GameOverWorld()
comment1.text=\r\n\ Constructor\ for\ objects\ of\ class\ GameOverWorld.\r\n\ \r\n
comment1.params=score
comment1.target=GameOverWorld(int)
comment2.params=
comment2.target=void\ prepare()
comment2.text=\r\n\ Prepare\ the\ world\ for\ the\ start\ of\ the\ program.\r\n\ That\ is\:\ create\ the\ initial\ objects\ and\ add\ them\ to\ the\ world.\r\n
numComments=3
comment3.params=
comment3.target=void\ showScore()
numComments=4
+13 -2
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@@ -13,10 +13,12 @@ public class GameOverWorld extends World
* Constructor for objects of class GameOverWorld.
*
*/
public GameOverWorld()
int score;
public GameOverWorld(int score)
{
// Create a new world with 600x400 cells with a cell size of 1x1 pixels.
super(400, 600, 1);
this.score = score;
prepare();
}
@@ -27,7 +29,16 @@ public class GameOverWorld extends World
private void prepare()
{
Button button = new Button();
addObject(button,200,350);
addObject(button,200,520);
button.setImage("Neustart.png");
showScore();
}
public void showScore(){
Color hintergrundFarbe = new Color(0,0,0,0);
GreenfootImage scoreBild = new GreenfootImage("" + score, 75, Color.WHITE, hintergrundFarbe);
Score score3 = new Score();
addObject(score3,200,72);
score3.setImage(scoreBild);
}
}
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+9
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@@ -0,0 +1,9 @@
#BlueJ class context
comment0.target=Groundflower
comment0.text=\r\n\ Write\ a\ description\ of\ class\ StarPowerUp\ here.\r\n\ \r\n\ @author\ (your\ name)\ \r\n\ @version\ (a\ version\ number\ or\ a\ date)\r\n
comment1.params=
comment1.target=void\ act()
comment1.text=\r\n\ Act\ -\ do\ whatever\ the\ StarPowerUp\ wants\ to\ do.\ This\ method\ is\ called\ whenever\r\n\ the\ 'Act'\ or\ 'Run'\ button\ gets\ pressed\ in\ the\ environment.\r\n
comment2.params=
comment2.target=void\ collect()
numComments=3
+30
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@@ -0,0 +1,30 @@
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
* Write a description of class StarPowerUp here.
*
* @author (your name)
* @version (a version number or a date)
*/
public class Groundflower extends PowerUps
{
int duration= 60*4; //15 Sekunden
/**
* Act - do whatever the StarPowerUp wants to do. This method is called whenever
* the 'Act' or 'Run' button gets pressed in the environment.
*/
public void act()
{
moveDown();
touchedByPlayer();
if (deleteAfterActCycle){
getWorld().removeObject(this);
}
}
@ Override void collect()
{
Player player = getIntersectingObjects(Player.class).get(0);
player.receivePowerUp(duration, "GroundPower");
}
}
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+8
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@@ -0,0 +1,8 @@
#BlueJ class context
comment0.target=HealthItem
comment0.text=\r\n\ Write\ a\ description\ of\ class\ HealthItem\ here.\r\n\ \r\n\ @author\ (your\ name)\ \r\n\ @version\ (a\ version\ number\ or\ a\ date)\r\n
comment1.params=
comment1.target=void\ act()
comment2.params=
comment2.target=void\ collect()
numComments=3
+24
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@@ -0,0 +1,24 @@
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
* Write a description of class HealthItem here.
*
* @author (your name)
* @version (a version number or a date)
*/
public class HealthItem extends PowerUps
{
public void act()
{
moveDown();
touchedByPlayer();
if (deleteAfterActCycle){
getWorld().removeObject(this);
}
}
@Override void collect(){
Player player = getIntersectingObjects(Player.class).get(0);
player.receivePowerUp(duration, "Heal");
}
}
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+7
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@@ -0,0 +1,7 @@
#BlueJ class context
comment0.target=Heart
comment0.text=\r\n\ Write\ a\ description\ of\ class\ Heart\ here.\r\n\ \r\n\ @author\ (your\ name)\ \r\n\ @version\ (a\ version\ number\ or\ a\ date)\r\n
comment1.params=
comment1.target=void\ act()
comment1.text=\r\n\ Act\ -\ do\ whatever\ the\ Heart\ wants\ to\ do.\ This\ method\ is\ called\ whenever\r\n\ the\ 'Act'\ or\ 'Run'\ button\ gets\ pressed\ in\ the\ environment.\r\n
numComments=2
+19
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@@ -0,0 +1,19 @@
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
* Write a description of class Heart here.
*
* @author (your name)
* @version (a version number or a date)
*/
public class Heart extends Actor
{
/**
* Act - do whatever the Heart wants to do. This method is called whenever
* the 'Act' or 'Run' button gets pressed in the environment.
*/
public void act()
{
// Add your action code here.
}
}
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+6 -2
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@@ -8,14 +8,18 @@ import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
*/
public class JumpBoostItem extends PowerUps
{
int duration = 60*60;
int duration = 60*5;
public void act()
{
moveDown();
touchedByPlayer();
if (deleteAfterActCycle){
getWorld().removeObject(this);
}
}
@Override void collect(){
Player player = getIntersectingObjects(Player.class).get(0);
player.reveivePowerUp(duration, "JumpBoost");
player.receivePowerUp(duration, "JumpBoost");
}
}
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+3 -1
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@@ -8,4 +8,6 @@ comment2.target=void\ act()
comment2.text=\r\n\ Act\ -\ do\ whatever\ the\ MovingPlattform\ wants\ to\ do.\ This\ method\ is\ called\ whenever\r\n\ the\ 'Act'\ or\ 'Run'\ button\ gets\ pressed\ in\ the\ environment.\r\n
comment3.params=
comment3.target=void\ bewege()
numComments=4
comment4.params=
comment4.target=void\ bewegeSpielerMit()
numComments=5
+16 -1
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@@ -9,7 +9,7 @@ import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
public class MovingPlattform extends Plattform
{
int speed;
int temp=0;
public MovingPlattform(int pSpeed)
{
speed= pSpeed;
@@ -23,6 +23,7 @@ public class MovingPlattform extends Plattform
{
// Add your action code here.
this.bewege();
this.bewegeSpielerMit();
super.act();
}
@@ -34,5 +35,19 @@ public class MovingPlattform extends Plattform
{
speed=speed*(-1);
}
}
public void bewegeSpielerMit()
{
if(this.PlayerOnPlattform())
{
World theWorld= this.getWorld();
Player DerSpieler = theWorld.getObjects(Player.class).get(0);
if(DerSpieler!=null)
{
DerSpieler.setLocation(DerSpieler.getX()+speed*2, DerSpieler.getY());
}
}
}
}
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+11 -3
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@@ -10,7 +10,15 @@ comment2.text=\r\n\ Prepare\ the\ world\ for\ the\ start\ of\ the\ program.\r\n\
comment3.params=
comment3.target=void\ act()
comment4.params=
comment4.target=void\ projectile()
comment4.target=void\ drawNewHearts()
comment5.params=
comment5.target=void\ targetingProjectile()
numComments=6
comment5.target=void\ spawnItems()
comment6.params=
comment6.target=void\ spawnEnemies()
comment7.params=
comment7.target=void\ projectile()
comment8.params=
comment8.target=void\ targetingProjectile()
comment9.params=
comment9.target=void\ showScore()
numComments=10
+95 -19
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@@ -9,9 +9,13 @@ import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
public class MyWorld extends World
{
int PlattformCountdown;
int timer = 300; //Zeit, bevor das erste Projektil auftaucht
int timer = 600; //Zeit, bevor das erste Projektil auftaucht
//kann später noch beliebig angepasst werden
int targetTimer = 1000;
int time = 0;
int enemyTimer;
int itemTimer;
int score = 0;
/**
* Constructor for objects of class MyWorld.
*
@@ -31,8 +35,12 @@ public class MyWorld extends World
{
Player player = new Player();
addObject(player,302,320);
Score score = new Score();
addObject(score, 200, 50);
Score score1 = new Score();
addObject(score1, 200, 30);
score1.setImage("Score1.png");
Score score2 = new Score();
addObject(score2, 200, 60);
score2.setImage("Score2.png");
Plattform plattform = new Plattform();
addObject(plattform,285,577);
plattform.setLocation(286,492);
@@ -50,50 +58,111 @@ public class MyWorld extends World
plattform2.setLocation(320,367);
plattform2.setLocation(312,371);
plattform2.setLocation(308,382);
JumpBoostItem jumpBoostItem = new JumpBoostItem();
addObject(jumpBoostItem,312,427);
jumpBoostItem.setLocation(308,304);
player.setLocation(308,354);
player.setLocation(308,320);
player.setLocation(248,337);
player.setLocation(288,346);
player.setLocation(292,337);
Heart heart = new Heart();
addObject(heart,371,27);
Heart heart2 = new Heart();
addObject(heart2,343,27);
Heart heart3 = new Heart();
addObject(heart3,314,27);
addObject(new TemporaryGround(60*8), 200, 575);
}
public void act()
{
if (getObjects(Score.class).size() > 0){
removeObjects(getObjects(Score.class));
}
Score score1 = new Score();
addObject(score1, 200, 30);
score1.setImage("Score1.png");
Score score2 = new Score();
addObject(score2, 200, 60);
score2.setImage("Score2.png");
showScore();
projectile();
spawnEnemies();
targetingProjectile();
spawnItems();
drawNewHearts();
if(PlattformCountdown==0) //Damit in regelmäßigen Abständen auf jeden Fall eine Plattform auftaucht
{
addObject(new Plattform(), Greenfoot.getRandomNumber(400), 5);
PlattformCountdown=100;
addObject(new Plattform(), 1+Greenfoot.getRandomNumber(398), 5);
PlattformCountdown=50;
}
PlattformCountdown--;
if(Greenfoot.getRandomNumber(100000)>=99800)
{
addObject(new Plattform(), Greenfoot.getRandomNumber(400), 5);
addObject(new Plattform(), 1+Greenfoot.getRandomNumber(398), 5);
}
if(Greenfoot.getRandomNumber(100000)>=99900)
{
addObject(new MovingPlattform(2), Greenfoot.getRandomNumber(400), 6); //Nach Rechts bewegende Plattform
addObject(new MovingPlattform(1), 1+Greenfoot.getRandomNumber(398), 6); //Nach Rechts bewegende Plattform
}
if(Greenfoot.getRandomNumber(100000)>=99900)
{
addObject(new MovingPlattform(-2), Greenfoot.getRandomNumber(400), 6); //Nach Links bewegende Plattform
addObject(new MovingPlattform(-1), 1+Greenfoot.getRandomNumber(398), 6); //Nach Links bewegende Plattform
}
if(Greenfoot.getRandomNumber(100000)>=99750)
{
addObject(new BreakingPlattform(50), Greenfoot.getRandomNumber(400), 6); //Nach Links bewegende Plattform
addObject(new BreakingPlattform(50), 1+Greenfoot.getRandomNumber(398), 6); //Nach Links bewegende Plattform
}
if(Greenfoot.getRandomNumber(100000)>=99750)
{
addObject(new SpikedPlattform(40), 1+Greenfoot.getRandomNumber(398), 6); //Nach Links bewegende Plattform
}
}
public void drawNewHearts(){
Player player = getObjects(Player.class).get(0);
removeObjects(getObjects(Heart.class));
Heart heart = new Heart();
addObject(heart,371,27);
if (player.health >= 2){
Heart heart2 = new Heart();
addObject(heart2,343,27);
}
if (player.health == 3){
Heart heart3 = new Heart();
addObject(heart3,314,27);
}
}
public void spawnItems(){
itemTimer++;
if (itemTimer >= 575){
itemTimer = 0;
switch (Greenfoot.getRandomNumber(3)){
case 0:
Groundflower groundF = new Groundflower();
addObject(groundF, Greenfoot.getRandomNumber(getWidth()-100)+50,0);
break;
case 1:
HealthItem healthItem = new HealthItem();
addObject(healthItem, Greenfoot.getRandomNumber(getWidth()-100)+50,0);
break;
case 2:
JumpBoostItem jumpBoostItem = new JumpBoostItem();
addObject(jumpBoostItem, Greenfoot.getRandomNumber(getWidth()-100)+50,0);
break;
}
}
}
public void spawnEnemies(){
enemyTimer++;
if (enemyTimer >= 420){
Enemy enemy = new Enemy(Greenfoot.getRandomNumber(getWidth() - 50) + 25, Greenfoot.getRandomNumber(getHeight()/2) + 15);
addObject(enemy, Greenfoot.getRandomNumber(getWidth()-100)+50,0);
enemyTimer = 0;
}
}
public void projectile(){
if(timer == 0){
Projectile projectile = new Projectile();
addObject(projectile,Greenfoot.getRandomNumber(300)+50,0);
timer = 300; //zeitlicher Abstand
timer = 600; //zeitlicher Abstand
}
else{
timer = timer - 1;
@@ -110,4 +179,11 @@ public class MyWorld extends World
targetTimer = targetTimer - 1;
}
}
public void showScore(){
time++;
score = time/60;
showText("" + score, 200, 60);
}
}
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+3 -3
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@@ -40,10 +40,10 @@ public class Plattform extends Actor
public boolean PlayerOnPlattform()
{
Player Spieler= (Player) getOneIntersectingObject(Player.class);
if(this.isTouching(Player.class))
Player Spieler= (Player) this.getWorld().getObjects(Player.class).get(0);
if(Spieler.getX()+(Spieler.getImage().getWidth()/2)>=this.getX()-(this.getImage().getWidth()/2) && Spieler.getX()-(Spieler.getImage().getWidth()/2)<=this.getX()+(this.getImage().getWidth()/2))
{
if(Spieler.getY()<this.getY()-20)
if(Spieler.getY()+(Spieler.getImage().getHeight()/2)<=this.getY()-(this.getImage().getHeight()/2) && Spieler.getY()+(Spieler.getImage().getHeight()/2)>=this.getY()-(this.getImage().getHeight()/2))
{
return true;
}
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+9 -5
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@@ -3,6 +3,8 @@ comment0.target=Player
comment0.text=\r\n\ Write\ a\ description\ of\ class\ Player\ here.\r\n\ \r\n\ @author\ (your\ name)\ \r\n\ @version\ (a\ version\ number\ or\ a\ date)\r\n
comment1.params=
comment1.target=void\ act()
comment10.params=
comment10.target=void\ playerRotation()
comment2.params=
comment2.target=void\ moveLeftAndRight()
comment3.params=
@@ -12,9 +14,11 @@ comment4.target=void\ fall()
comment5.params=
comment5.target=void\ shootProjectile()
comment6.params=
comment6.target=boolean\ collision()
comment6.target=void\ collision()
comment7.params=
comment7.target=void\ handlePowerUps()
comment8.params=duration\ type
comment8.target=void\ reveivePowerUp(int,\ java.lang.String)
numComments=9
comment7.target=void\ checkHealth()
comment8.params=
comment8.target=void\ handlePowerUps()
comment9.params=duration\ type
comment9.target=void\ receivePowerUp(int,\ java.lang.String)
numComments=11
+58 -18
View File
@@ -8,12 +8,15 @@ import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
*/
public class Player extends Actor
{
int MAX_HEALTH = 3;
int health = MAX_HEALTH;
int jumpBoostDuration = -1;
int jumpBoostStrength = 5;
int jumpBoostStrength = 3;
boolean projectileReady = false;
int projectileTimer;
private int speed = 6;
private int currentJumpStrength;
private int defaultJumpStrength = 15;
@@ -30,10 +33,13 @@ public class Player extends Actor
fall();
handlePowerUps();
shootProjectile();
checkHealth();
playerRotation();
//Check ob der Spieler am unteren Fensterrand ist
if (getY()+1 >= getWorld().getHeight()){
Greenfoot.setWorld(new GameOverWorld());
MyWorld world = (MyWorld) getWorld();
Greenfoot.setWorld(new GameOverWorld(world.score));
}
//Check ob der Spieler an der Seite vom Fenster ist
if (getX() <= 0){
@@ -49,11 +55,13 @@ public class Player extends Actor
if (Greenfoot.isKeyDown("a"))
{
setLocation(getX() - speed, getY());
setImage("Player.png");
}
if (Greenfoot.isKeyDown("d"))
{
setLocation(getX() + speed, getY());
setImage("Player.png");
}
}
@@ -89,8 +97,8 @@ public class Player extends Actor
}
}
onGround = landed;
}
}
public void shootProjectile(){
projectileTimer++;
MouseInfo mouse = Greenfoot.getMouseInfo();
@@ -106,19 +114,25 @@ public class Player extends Actor
}
}
public boolean collision(){
public void collision(){
if (getIntersectingObjects(Projectile.class).size()>0
|| getIntersectingObjects(Enemy.class).size()>0)
|| getIntersectingObjects(Enemy.class).size()>0
|| getIntersectingObjects(Spike.class).size()>0)
{
Greenfoot.setWorld(new GameOverWorld());
return true;
}
else
{
return false;
health--;
getWorld().removeObjects(getIntersectingObjects(Projectile.class));
getWorld().removeObjects(getIntersectingObjects(Enemy.class));
getWorld().removeObjects(getWorld().getObjects(Spike.class));
}
}
public void checkHealth(){
if (health <= 0){
MyWorld world = (MyWorld) getWorld();
Greenfoot.setWorld(new GameOverWorld(world.score));
}
}
public void handlePowerUps(){
if (jumpBoostDuration >= 0){
jumpBoostDuration -= 1;
@@ -126,8 +140,8 @@ public class Player extends Actor
currentJumpStrength = defaultJumpStrength;
}
}
public void reveivePowerUp(int duration, String type){
public void receivePowerUp(int duration, String type){
switch(type){
case "dummy":
break;
@@ -135,6 +149,32 @@ public class Player extends Actor
currentJumpStrength = defaultJumpStrength;
currentJumpStrength += jumpBoostStrength;
jumpBoostDuration = duration;
break;
case "Heal":
if (health < MAX_HEALTH){
health++;
}
break;
case "GroundPower":
World theWorld= this.getWorld();
if(!theWorld.getObjects(TemporaryGround.class).isEmpty())
{
theWorld.getObjects(TemporaryGround.class).get(0).RefreshLifeToDuration(duration);
}
else
{
theWorld.addObject((new TemporaryGround(duration)), 200, 575);
}
break;
}
}
public void playerRotation(){
if(Greenfoot.isKeyDown("a")){
setImage("PlayerLeft.png");
}
if(Greenfoot.isKeyDown("d")){
setImage("Player.png");
}
}
}
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+6 -5
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@@ -8,6 +8,7 @@ import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
*/
public class PlayerProjectile extends Actor
{
boolean deleteAfterActCycle = false;
/**
* Act - do whatever the PlayerProjectile wants to do. This method is called whenever
* the 'Act' or 'Run' button gets pressed in the environment.
@@ -15,16 +16,16 @@ public class PlayerProjectile extends Actor
public void act()
{
move(7);
if (!isProjectileOnScreen()){
checkForEnemyCollision();
if (deleteAfterActCycle || !isProjectileOnScreen()){
getWorld().removeObject(this);
}
checkForEnemyCollision();
}
public void checkForEnemyCollision(){
if (getOneIntersectingObject(Enemy.class) != null){
if (getOneIntersectingObject(Enemy.class) != null){
getWorld().removeObject(getOneIntersectingObject(Enemy.class));
getWorld().removeObject(this);
deleteAfterActCycle = true;
}
}
@@ -34,7 +35,7 @@ public class PlayerProjectile extends Actor
return false;
}
//Check X-Value
if (getX() <= 0 || getX() >= getWorld().getHeight()-1){
if (getX() <= 0 || getX() >= getWorld().getWidth()-1){
return false;
}
return true;
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+3 -1
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@@ -7,4 +7,6 @@ comment2.params=
comment2.target=void\ touchedByPlayer()
comment3.params=
comment3.target=void\ collect()
numComments=4
comment4.params=
comment4.target=void\ moveDown()
numComments=5
+17 -2
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@@ -9,20 +9,35 @@ import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
public class PowerUps extends Actor
{
int duration;
boolean deleteAfterActCycle = false;
public void act()
{
moveDown();
touchedByPlayer();
if (deleteAfterActCycle){
getWorld().removeObject(this);
}
}
public void touchedByPlayer(){
if (getIntersectingObjects(Player.class).size() > 0){
collect();
getWorld().removeObject(this);
deleteAfterActCycle = true;
}
}
void collect(){
Player player = getIntersectingObjects(Player.class).get(0);
player.reveivePowerUp(duration, "dummy");
player.receivePowerUp(duration, "dummy");
}
public void moveDown()
{
setLocation(this.getX(), this.getY()+2);
if(this.getY() >= getWorld().getHeight()-1)
{
deleteAfterActCycle = true;
}
}
}
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+1 -5
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@@ -4,8 +4,4 @@ comment0.text=\r\n\ Write\ a\ description\ of\ class\ UI\ here.\r\n\ \r\n\ @auth
comment1.params=
comment1.target=void\ act()
comment1.text=\r\n\ Act\ -\ do\ whatever\ the\ UI\ wants\ to\ do.\ This\ method\ is\ called\ whenever\r\n\ the\ 'Act'\ or\ 'Run'\ button\ gets\ pressed\ in\ the\ environment.\r\n
comment2.params=
comment2.target=void\ draw_score()
comment3.params=
comment3.target=int\ calculate_score()
numComments=4
numComments=2
+1 -10
View File
@@ -8,22 +8,13 @@ import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
*/
public class Score extends Actor
{
int timer;
/**
* Act - do whatever the UI wants to do. This method is called whenever
* the 'Act' or 'Run' button gets pressed in the environment.
*/
public void act()
{
timer++;
draw_score();
}
public void draw_score(){
setImage(new GreenfootImage("Score:" + calculate_score(), 24, Color.WHITE, Color.BLACK));
}
public int calculate_score(){
return timer/60;
}
}
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+5 -1
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@@ -6,4 +6,8 @@ comment1.target=Spike(int)
comment2.params=
comment2.target=void\ act()
comment2.text=\r\n\ Act\ -\ do\ whatever\ the\ Spike\ wants\ to\ do.\ This\ method\ is\ called\ whenever\r\n\ the\ 'Act'\ or\ 'Run'\ button\ gets\ pressed\ in\ the\ environment.\r\n
numComments=3
comment3.params=
comment3.target=void\ loescheMich()
comment4.params=
comment4.target=void\ bewege()
numComments=5
+14 -3
View File
@@ -20,11 +20,22 @@ public class Spike extends Actor
*/
public void act()
{
// Add your action code here.
this.bewege();
}
public void loescheMich()
{
MyWorld theWorld= (MyWorld) this.getWorld();
theWorld.removeObject(this);
}
public void bewege()
{
this.setLocation(this.getX(), this.getY()+speed);
if(this.isTouching(Player.class))
MyWorld theWorld= (MyWorld) this.getWorld();
if(this.getY()>=theWorld.getHeight()-5)
{
Greenfoot.setWorld(new GameOverWorld());
this.loescheMich();
}
}
}
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+7 -5
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@@ -2,10 +2,12 @@
comment0.target=SpikedPlattform
comment0.text=\r\n\ Write\ a\ description\ of\ class\ SpikedPlattform\ here.\r\n\ \r\n\ @author\ (your\ name)\ \r\n\ @version\ (a\ version\ number\ or\ a\ date)\r\n
comment1.params=pSpikeCountdown
comment1.target=void\ act(int)
comment1.text=\r\n\ Act\ -\ do\ whatever\ the\ SpikedPlattform\ wants\ to\ do.\ This\ method\ is\ called\ whenever\r\n\ the\ 'Act'\ or\ 'Run'\ button\ gets\ pressed\ in\ the\ environment.\r\n
comment1.target=SpikedPlattform(int)
comment2.params=
comment2.target=void\ activateSpikes()
comment2.target=void\ act()
comment2.text=\r\n\ Act\ -\ do\ whatever\ the\ SpikedPlattform\ wants\ to\ do.\ This\ method\ is\ called\ whenever\r\n\ the\ 'Act'\ or\ 'Run'\ button\ gets\ pressed\ in\ the\ environment.\r\n
comment3.params=
comment3.target=void\ spikeTheSurface()
numComments=4
comment3.target=void\ activateSpikes()
comment4.params=
comment4.target=void\ spikeTheSurface()
numComments=5
+13 -11
View File
@@ -12,11 +12,16 @@ public class SpikedPlattform extends Plattform
boolean spikesActivated=false;
boolean isSpiked=false;
Spike[] hasSpikes= new Spike[5];
public SpikedPlattform(int pSpikeCountdown)
{
SpikeCountdown=pSpikeCountdown;
}
/**
* Act - do whatever the SpikedPlattform wants to do. This method is called whenever
* the 'Act' or 'Run' button gets pressed in the environment.
*/
public void act(int pSpikeCountdown)
public void act()
{
// Add your action code here.
if(this.PlayerOnPlattform() && spikesActivated== false)
@@ -31,16 +36,17 @@ public class SpikedPlattform extends Plattform
{
this.spikeTheSurface();
}
if(isSpiked && this.PlayerOnPlattform())
{
Greenfoot.setWorld(new GameOverWorld());
}
super.act();
}
public void activateSpikes()
{
spikesActivated=true;
MyWorld theWorld= (MyWorld) this.getWorld();
for(int i=-6; i<7; i++)
{
theWorld.addObject(new UnactiveSpike(2,SpikeCountdown, this ), this.getX()+i* (this.getImage().getWidth()/13), this.getY()-(this.getImage().getHeight()/2));
}
//Sound
//setImage
@@ -49,12 +55,8 @@ public class SpikedPlattform extends Plattform
public void spikeTheSurface()
{
isSpiked=true;
MyWorld theWorld= (MyWorld) this.getWorld();
for(int i=0; i<3; i++)
{
theWorld.addObject(new Spike(2), this.getX()-this.getImage().getWidth()+ i*this.getImage().getWidth()/3, this.getX()-this.getImage().getHeight()/2);
}
//Sound
//Soun)
//setImage
}
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+1 -1
View File
@@ -26,7 +26,7 @@ public class StartWorld extends World
private void prepare()
{
Button button = new Button();
addObject(button,200,350);
addObject(button,200,310);
button.setImage("Start.png");
}
}
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+17
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@@ -0,0 +1,17 @@
#BlueJ class context
comment0.target=TemporaryGround
comment0.text=\r\n\ Write\ a\ description\ of\ class\ TemporaryGround\ here.\r\n\ \r\n\ @author\ (your\ name)\ \r\n\ @version\ (a\ version\ number\ or\ a\ date)\r\n
comment1.params=pLebensdauer
comment1.target=TemporaryGround(int)
comment2.params=
comment2.target=void\ act()
comment2.text=\r\n\ Act\ -\ do\ whatever\ the\ TemporaryGround\ wants\ to\ do.\ This\ method\ is\ called\ whenever\r\n\ the\ 'Act'\ or\ 'Run'\ button\ gets\ pressed\ in\ the\ environment.\r\n
comment3.params=
comment3.target=void\ warning()
comment4.params=
comment4.target=void\ noMoreWarning()
comment5.params=pDuration
comment5.target=void\ RefreshLifeToDuration(int)
comment6.params=
comment6.target=void\ Buffer()
numComments=7
+71
View File
@@ -0,0 +1,71 @@
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
* Write a description of class TemporaryGround here.
*
* @author (your name)
* @version (a version number or a date)
*/
public class TemporaryGround extends Plattform
{
private int Lebensdauer;
boolean warningHasHappend=false;
boolean deWarningHasHappend=true;
public TemporaryGround(int pLebensdauer)
{
Lebensdauer=pLebensdauer;
}
/**
* Act - do whatever the TemporaryGround wants to do. This method is called whenever
* the 'Act' or 'Run' button gets pressed in the environment.
*/
public void act()
{
// Add your action code here.
this.Buffer();
Lebensdauer--;
if(Lebensdauer==0)
{
this.loescheMich();
}
if(Lebensdauer<60*3 && warningHasHappend==false) //3 Sekunden
{
this.warning();
}
if(Lebensdauer>=60*3 && deWarningHasHappend==false)
{
this.noMoreWarning();
}
}
public void warning()
{
this.setImage("BreakingGround.png");
warningHasHappend=true;
deWarningHasHappend=false;
}
public void noMoreWarning()
{
this.setImage("Ground.png");
warningHasHappend=false;
deWarningHasHappend=true;
}
public void RefreshLifeToDuration(int pDuration)
{
Lebensdauer=pDuration;
}
public void Buffer()
{
{
Player player= this.getWorld().getObjects(Player.class).get(0);
if(this.intersects(player))
{
player.setLocation(player.getX(), this.getY()-this.getImage().getHeight()-5);
}
}
}
}
Binary file not shown.
+10 -4
View File
@@ -1,7 +1,13 @@
#BlueJ class context
comment0.target=UnactiveSpike
comment0.text=\r\n\ Write\ a\ description\ of\ class\ UnactiveSpike\ here.\r\n\ \r\n\ @author\ (your\ name)\ \r\n\ @version\ (a\ version\ number\ or\ a\ date)\r\n
comment1.params=
comment1.target=void\ act()
comment1.text=\r\n\ Act\ -\ do\ whatever\ the\ UnactiveSpike\ wants\ to\ do.\ This\ method\ is\ called\ whenever\r\n\ the\ 'Act'\ or\ 'Run'\ button\ gets\ pressed\ in\ the\ environment.\r\n
numComments=2
comment1.params=pSpeed\ pCoundown\ pPlattform
comment1.target=UnactiveSpike(int,\ int,\ SpikedPlattform)
comment2.params=
comment2.target=void\ act()
comment2.text=\r\n\ Act\ -\ do\ whatever\ the\ UnactiveSpike\ wants\ to\ do.\ This\ method\ is\ called\ whenever\r\n\ the\ 'Act'\ or\ 'Run'\ button\ gets\ pressed\ in\ the\ environment.\r\n
comment3.params=
comment3.target=void\ loescheMich()
comment4.params=
comment4.target=void\ bewege()
numComments=5
+40 -1
View File
@@ -8,12 +8,51 @@ import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
*/
public class UnactiveSpike extends Actor
{
int countdown;
int speed;
boolean geloescht=false;
public UnactiveSpike(int pSpeed, int pCoundown, SpikedPlattform pPlattform)
{
speed=pSpeed;
countdown=pCoundown;
}
/**
* Act - do whatever the UnactiveSpike wants to do. This method is called whenever
* the 'Act' or 'Run' button gets pressed in the environment.
*/
public void act()
{
// Add your action code here.
this.bewege();
countdown--;
if(countdown==0)
{
MyWorld theWorld= (MyWorld) this.getWorld();
Spike BeispielSpike=new Spike(1);
GreenfootImage SpikeImage= BeispielSpike.getImage();
theWorld.addObject(new Spike(speed), this.getX(), (this.getY()- this.getImage().getHeight()/2)-2); //die Zahl Minus damit ist endlich passt
geloescht=true;
}
if(geloescht)
{
this.loescheMich();
}
}
public void loescheMich()
{
MyWorld theWorld= (MyWorld) this.getWorld();
theWorld.removeObject(this);
}
public void bewege()
{
this.setLocation(this.getX(), this.getY()+speed);
MyWorld theWorld= (MyWorld) this.getWorld();
if(this.getY()>=theWorld.getHeight()-5)
{
geloescht=true;
}
}
}
+148
View File
@@ -0,0 +1,148 @@
<!DOCTYPE HTML>
<html lang="de">
<head>
<!-- Generated by javadoc (21) on Wed Sep 16 11:08:05 CEST 2026 -->
<title>Score</title>
<meta name="viewport" content="width=device-width, initial-scale=1">
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
<meta name="dc.created" content="2026-09-16">
<meta name="description" content="declaration: class: Score">
<meta name="generator" content="javadoc/ClassWriterImpl">
<link rel="stylesheet" type="text/css" href="stylesheet.css" title="Style">
<script type="text/javascript" src="script.js"></script>
</head>
<body class="class-declaration-page">
<script type="text/javascript"></script>
<noscript>
<div>JavaScript ist im Browser deaktiviert.</div>
</noscript>
<div class="flex-box">
<div class="flex-content">
<main role="main">
<!-- ======== START OF CLASS DATA ======== -->
<div class="header">
<h1 title="Klasse Score" class="title">Klasse Score</h1>
</div>
<div class="inheritance" title="Vererbungsbaum"><a href="https://docs.oracle.com/en/java/javase/21/docs/api/java.base/java/lang/Object.html" title="Klasse oder Schnittstelle in java.lang" class="external-link">java.lang.Object</a>
<div class="inheritance">greenfoot.Actor
<div class="inheritance">Score</div>
</div>
</div>
<section class="class-description" id="class-description">
<hr>
<div class="type-signature"><span class="modifiers">public class </span><span class="element-name type-name-label">Score</span>
<span class="extends-implements">extends greenfoot.Actor</span></div>
<div class="block">Write a description of class UI here.</div>
<dl class="notes">
<dt>Version:</dt>
<dd>(a version number or a date)</dd>
<dt>Autor:</dt>
<dd>(your name)</dd>
</dl>
</section>
<section class="summary">
<ul class="summary-list">
<!-- ======== CONSTRUCTOR SUMMARY ======== -->
<li>
<section class="constructor-summary" id="constructor-summary">
<h2>Konstruktorübersicht</h2>
<div class="caption"><span>Konstruktoren</span></div>
<div class="summary-table two-column-summary">
<div class="table-header col-first">Konstruktor</div>
<div class="table-header col-last">Beschreibung</div>
<div class="col-constructor-name even-row-color"><code><a href="#%3Cinit%3E()" class="member-name-link">Score</a>()</code></div>
<div class="col-last even-row-color">&nbsp;</div>
</div>
</section>
</li>
<!-- ========== METHOD SUMMARY =========== -->
<li>
<section class="method-summary" id="method-summary">
<h2>Methodenübersicht</h2>
<div id="method-summary-table">
<div class="table-tabs" role="tablist" aria-orientation="horizontal"><button id="method-summary-table-tab0" role="tab" aria-selected="true" aria-controls="method-summary-table.tabpanel" tabindex="0" onkeydown="switchTab(event)" onclick="show('method-summary-table', 'method-summary-table', 3)" class="active-table-tab">Alle Methoden</button><button id="method-summary-table-tab2" role="tab" aria-selected="false" aria-controls="method-summary-table.tabpanel" tabindex="-1" onkeydown="switchTab(event)" onclick="show('method-summary-table', 'method-summary-table-tab2', 3)" class="table-tab">Instanzmethoden</button><button id="method-summary-table-tab4" role="tab" aria-selected="false" aria-controls="method-summary-table.tabpanel" tabindex="-1" onkeydown="switchTab(event)" onclick="show('method-summary-table', 'method-summary-table-tab4', 3)" class="table-tab">Konkrete Methoden</button></div>
<div id="method-summary-table.tabpanel" role="tabpanel" aria-labelledby="method-summary-table-tab0">
<div class="summary-table three-column-summary">
<div class="table-header col-first">Modifizierer und Typ</div>
<div class="table-header col-second">Methode</div>
<div class="table-header col-last">Beschreibung</div>
<div class="col-first even-row-color method-summary-table method-summary-table-tab2 method-summary-table-tab4"><code>void</code></div>
<div class="col-second even-row-color method-summary-table method-summary-table-tab2 method-summary-table-tab4"><code><a href="#act()" class="member-name-link">act</a>()</code></div>
<div class="col-last even-row-color method-summary-table method-summary-table-tab2 method-summary-table-tab4">
<div class="block">Act - do whatever the UI wants to do.</div>
</div>
<div class="col-first odd-row-color method-summary-table method-summary-table-tab2 method-summary-table-tab4"><code>int</code></div>
<div class="col-second odd-row-color method-summary-table method-summary-table-tab2 method-summary-table-tab4"><code><a href="#calculate_score()" class="member-name-link">calculate_score</a>()</code></div>
<div class="col-last odd-row-color method-summary-table method-summary-table-tab2 method-summary-table-tab4">&nbsp;</div>
<div class="col-first even-row-color method-summary-table method-summary-table-tab2 method-summary-table-tab4"><code>void</code></div>
<div class="col-second even-row-color method-summary-table method-summary-table-tab2 method-summary-table-tab4"><code><a href="#draw_score()" class="member-name-link">draw_score</a>()</code></div>
<div class="col-last even-row-color method-summary-table method-summary-table-tab2 method-summary-table-tab4">&nbsp;</div>
</div>
</div>
</div>
<div class="inherited-list">
<h3 id="methods-inherited-from-class-greenfoot.Actor">Von Klasse geerbte Methoden&nbsp;greenfoot.Actor</h3>
<code>addedToWorld, getImage, getIntersectingObjects, getNeighbours, getObjectsAtOffset, getObjectsInRange, getOneIntersectingObject, getOneObjectAtOffset, getRotation, getWorld, getWorldOfType, getX, getY, intersects, isAtEdge, isTouching, move, removeTouching, setImage, setImage, setLocation, setRotation, sleepFor, turn, turnTowards</code></div>
<div class="inherited-list">
<h3 id="methods-inherited-from-class-java.lang.Object">Von Klasse geerbte Methoden&nbsp;java.lang.<a href="https://docs.oracle.com/en/java/javase/21/docs/api/java.base/java/lang/Object.html" title="Klasse oder Schnittstelle in java.lang" class="external-link">Object</a></h3>
<code><a href="https://docs.oracle.com/en/java/javase/21/docs/api/java.base/java/lang/Object.html#clone()" title="Klasse oder Schnittstelle in java.lang" class="external-link">clone</a>, <a href="https://docs.oracle.com/en/java/javase/21/docs/api/java.base/java/lang/Object.html#equals(java.lang.Object)" title="Klasse oder Schnittstelle in java.lang" class="external-link">equals</a>, <a href="https://docs.oracle.com/en/java/javase/21/docs/api/java.base/java/lang/Object.html#getClass()" title="Klasse oder Schnittstelle in java.lang" class="external-link">getClass</a>, <a href="https://docs.oracle.com/en/java/javase/21/docs/api/java.base/java/lang/Object.html#hashCode()" title="Klasse oder Schnittstelle in java.lang" class="external-link">hashCode</a>, <a href="https://docs.oracle.com/en/java/javase/21/docs/api/java.base/java/lang/Object.html#notify()" title="Klasse oder Schnittstelle in java.lang" class="external-link">notify</a>, <a href="https://docs.oracle.com/en/java/javase/21/docs/api/java.base/java/lang/Object.html#notifyAll()" title="Klasse oder Schnittstelle in java.lang" class="external-link">notifyAll</a>, <a href="https://docs.oracle.com/en/java/javase/21/docs/api/java.base/java/lang/Object.html#toString()" title="Klasse oder Schnittstelle in java.lang" class="external-link">toString</a>, <a href="https://docs.oracle.com/en/java/javase/21/docs/api/java.base/java/lang/Object.html#wait()" title="Klasse oder Schnittstelle in java.lang" class="external-link">wait</a>, <a href="https://docs.oracle.com/en/java/javase/21/docs/api/java.base/java/lang/Object.html#wait(long)" title="Klasse oder Schnittstelle in java.lang" class="external-link">wait</a>, <a href="https://docs.oracle.com/en/java/javase/21/docs/api/java.base/java/lang/Object.html#wait(long,int)" title="Klasse oder Schnittstelle in java.lang" class="external-link">wait</a></code></div>
</section>
</li>
</ul>
</section>
<section class="details">
<ul class="details-list">
<!-- ========= CONSTRUCTOR DETAIL ======== -->
<li>
<section class="constructor-details" id="constructor-detail">
<h2>Konstruktordetails</h2>
<ul class="member-list">
<li>
<section class="detail" id="&lt;init&gt;()">
<h3>Score</h3>
<div class="member-signature"><span class="modifiers">public</span>&nbsp;<span class="element-name">Score</span>()</div>
</section>
</li>
</ul>
</section>
</li>
<!-- ============ METHOD DETAIL ========== -->
<li>
<section class="method-details" id="method-detail">
<h2>Methodendetails</h2>
<ul class="member-list">
<li>
<section class="detail" id="act()">
<h3>act</h3>
<div class="member-signature"><span class="modifiers">public</span>&nbsp;<span class="return-type">void</span>&nbsp;<span class="element-name">act</span>()</div>
<div class="block">Act - do whatever the UI wants to do. This method is called whenever
the 'Act' or 'Run' button gets pressed in the environment.</div>
<dl class="notes">
<dt>Setzt außer Kraft:</dt>
<dd><code>act</code>&nbsp;in Klasse&nbsp;<code>greenfoot.Actor</code></dd>
</dl>
</section>
</li>
<li>
<section class="detail" id="draw_score()">
<h3>draw_score</h3>
<div class="member-signature"><span class="modifiers">public</span>&nbsp;<span class="return-type">void</span>&nbsp;<span class="element-name">draw_score</span>()</div>
</section>
</li>
<li>
<section class="detail" id="calculate_score()">
<h3>calculate_score</h3>
<div class="member-signature"><span class="modifiers">public</span>&nbsp;<span class="return-type">int</span>&nbsp;<span class="element-name">calculate_score</span>()</div>
</section>
</li>
</ul>
</section>
</li>
</ul>
</section>
<!-- ========= END OF CLASS DATA ========= -->
</main>
</div>
</div>
</body>
</html>
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@@ -1,11 +1,11 @@
<!DOCTYPE HTML>
<html lang="de">
<head>
<!-- Generated by javadoc (21) on Tue Sep 15 12:14:29 CEST 2026 -->
<!-- Generated by javadoc (21) on Wed Sep 16 11:08:05 CEST 2026 -->
<title>Generierte Dokumentation (unbenannt)</title>
<meta name="viewport" content="width=device-width, initial-scale=1">
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
<meta name="dc.created" content="2026-09-15">
<meta name="dc.created" content="2026-09-16">
<meta name="description" content="index redirect">
<meta name="generator" content="javadoc/IndexRedirectWriter">
<link rel="canonical" href="package-summary.html">
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UTF-8
-charset
UTF-8
C:\Users\Marlie\Documents\Workspace\SMIMS_2026_2\SMIMS-Game\StartWorld.java
C:\Users\Marlie\Documents\Workspace\SMIMS_2026_2\SMIMS-Game\Score.java
<---- end of javadoc command ---->
Quelldatei C:\Users\Marlie\Documents\Workspace\SMIMS_2026_2\SMIMS-Game\StartWorld.java wird geladen...
Quelldatei C:\Users\Marlie\Documents\Workspace\SMIMS_2026_2\SMIMS-Game\Score.java wird geladen...
Javadoc-Informationen werden erstellt...
Warnung: Unbekannte Enum-Konstante Tag.Any
Grund: Klassendatei für threadchecker.Tag nicht gefunden
Warnung: Unbekannte Enum-Konstante Tag.Any
Standard-Doclet-Version 21.0.4+7-LTS
Baum für alle Packages und Klassen wird erstellt...
C:\Users\Marlie\Documents\Workspace\SMIMS_2026_2\SMIMS-Game\doc\StartWorld.html wird generiert...
C:\Users\Marlie\Documents\Workspace\SMIMS_2026_2\SMIMS-Game\doc\Score.html wird generiert...
C:\Users\Marlie\Documents\Workspace\SMIMS_2026_2\SMIMS-Game\doc\package-summary.html wird generiert...
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2 Warnungen
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@@ -1,11 +1,11 @@
<!DOCTYPE HTML>
<html lang="de">
<head>
<!-- Generated by javadoc (21) on Tue Sep 15 12:14:29 CEST 2026 -->
<!-- Generated by javadoc (21) on Wed Sep 16 11:08:05 CEST 2026 -->
<title>Unbenanntes Package</title>
<meta name="viewport" content="width=device-width, initial-scale=1">
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
<meta name="dc.created" content="2026-09-15">
<meta name="dc.created" content="2026-09-16">
<meta name="description" content="declaration: package: &lt;unnamed&gt;">
<meta name="generator" content="javadoc/PackageWriterImpl">
<link rel="stylesheet" type="text/css" href="stylesheet.css" title="Style">
@@ -31,9 +31,9 @@
<div class="summary-table two-column-summary">
<div class="table-header col-first">Klasse</div>
<div class="table-header col-last">Beschreibung</div>
<div class="col-first even-row-color class-summary class-summary-tab2"><a href="StartWorld.html" title="Klasse in Unbenanntes Package">StartWorld</a></div>
<div class="col-first even-row-color class-summary class-summary-tab2"><a href="Score.html" title="Klasse in Unbenanntes Package">Score</a></div>
<div class="col-last even-row-color class-summary class-summary-tab2">
<div class="block">Write a description of class StartWorld here.</div>
<div class="block">Write a description of class UI here.</div>
</div>
</div>
</div>
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@@ -1,122 +1,177 @@
#Greenfoot project file
class.BreakingPlattform.image=Unbenannt2.png
class.BreakingPlattform.image=Breaking1.png
class.Button.image=button-red.png
class.Enemy.image=bee.png
class.EnemyProjectile.image=yellow-draught.png
class.GameOverWorld.image=GameOverBackground.png
class.Enemy.image=Enemy.png
class.EnemyProjectile.image=EnemyProjectile.png
class.GameOverWorld.image=JUMP\ \u2018N\u2019\ RUNj.png
class.Ground.image=weave.jpg
class.Groundflower.image=flower2.png
class.HealthItem.image=Health.png
class.Heart.image=Health.png
class.JumpBoostItem.image=mushroom.png
class.MovingPlattform.image=Unbenannt.png
class.MovingPlattform.image=Platform1.png
class.MyWorld.image=GameBackground.png
class.Plattform.image=Plattform.png
class.Player.image=ppl2.png
class.PlayerProjectile.image=beeper.png
class.Plattform.image=Platform1.png
class.Player.image=Player.png
class.PlayerProjectile.image=PlayerProjectile.png
class.Projectile.image=Projectile1.png
class.Spike.image=Spike.png
class.SpikedPlattform.image=SpikedPlattform.png
class.Spike.image=singleSpike.png
class.SpikedPlattform.image=Spikes2.png
class.StartWorld.image=StartBackground.png
class.TargetingProjectile.image=blue-draught.png
class.UnactiveSpike.image=SpikeUnactive.png
dependency1.from=GameOverWorld
dependency1.to=Button
class.TargetingProjectile.image=TargetProjectile.png
class.TemporaryGround.image=Ground.png
class.UnactiveSpike.image=Spike_Copy.png
dependency1.from=PlayerTestWorld
dependency1.to=Ground
dependency1.type=UsesDependency
dependency10.from=MyWorld
dependency10.to=Enemy
dependency10.to=BreakingPlattform
dependency10.type=UsesDependency
dependency11.from=MyWorld
dependency11.to=MovingPlattform
dependency11.to=SpikedPlattform
dependency11.type=UsesDependency
dependency12.from=MyWorld
dependency12.to=BreakingPlattform
dependency12.to=Groundflower
dependency12.type=UsesDependency
dependency13.from=MyWorld
dependency13.to=Projectile
dependency13.to=HealthItem
dependency13.type=UsesDependency
dependency14.from=MyWorld
dependency14.to=TargetingProjectile
dependency14.to=JumpBoostItem
dependency14.type=UsesDependency
dependency15.from=Spike
dependency15.to=GameOverWorld
dependency15.from=MyWorld
dependency15.to=Enemy
dependency15.type=UsesDependency
dependency16.from=Spike
dependency16.to=Player
dependency16.from=MyWorld
dependency16.to=Projectile
dependency16.type=UsesDependency
dependency17.from=Player
dependency17.to=GameOverWorld
dependency17.from=MyWorld
dependency17.to=TargetingProjectile
dependency17.type=UsesDependency
dependency18.from=Player
dependency18.to=Plattform
dependency18.from=GameOverWorld
dependency18.to=Button
dependency18.type=UsesDependency
dependency19.from=Player
dependency19.to=PlayerProjectile
dependency19.from=GameOverWorld
dependency19.to=Score
dependency19.type=UsesDependency
dependency2.from=PlayerTestWorld
dependency2.to=Ground
dependency2.to=Player
dependency2.type=UsesDependency
dependency20.from=Player
dependency20.to=Projectile
dependency20.from=StartWorld
dependency20.to=Button
dependency20.type=UsesDependency
dependency21.from=Player
dependency21.to=Enemy
dependency21.from=UnactiveSpike
dependency21.to=SpikedPlattform
dependency21.type=UsesDependency
dependency22.from=Plattform
dependency22.from=UnactiveSpike
dependency22.to=MyWorld
dependency22.type=UsesDependency
dependency23.from=Plattform
dependency23.to=Player
dependency23.from=UnactiveSpike
dependency23.to=Spike
dependency23.type=UsesDependency
dependency24.from=MovingPlattform
dependency24.from=Button
dependency24.to=MyWorld
dependency24.type=UsesDependency
dependency25.from=SpikedPlattform
dependency25.to=Spike
dependency25.from=PowerUps
dependency25.to=Player
dependency25.type=UsesDependency
dependency26.from=SpikedPlattform
dependency26.to=GameOverWorld
dependency26.from=HealthItem
dependency26.to=Player
dependency26.type=UsesDependency
dependency27.from=SpikedPlattform
dependency27.to=MyWorld
dependency27.from=JumpBoostItem
dependency27.to=Player
dependency27.type=UsesDependency
dependency28.from=TargetingProjectile
dependency28.from=Groundflower
dependency28.to=Player
dependency28.type=UsesDependency
dependency29.from=Button
dependency29.to=MyWorld
dependency29.from=Enemy
dependency29.to=Player
dependency29.type=UsesDependency
dependency3.from=PlayerTestWorld
dependency3.to=Player
dependency3.to=JumpBoostItem
dependency3.type=UsesDependency
dependency30.from=PowerUps
dependency30.to=Player
dependency30.from=Enemy
dependency30.to=EnemyProjectile
dependency30.type=UsesDependency
dependency31.from=JumpBoostItem
dependency31.to=Player
dependency31.from=Spike
dependency31.to=MyWorld
dependency31.type=UsesDependency
dependency4.from=PlayerTestWorld
dependency4.to=JumpBoostItem
dependency32.from=Player
dependency32.to=GameOverWorld
dependency32.type=UsesDependency
dependency33.from=Player
dependency33.to=Plattform
dependency33.type=UsesDependency
dependency34.from=Player
dependency34.to=PlayerProjectile
dependency34.type=UsesDependency
dependency35.from=Player
dependency35.to=TemporaryGround
dependency35.type=UsesDependency
dependency36.from=Player
dependency36.to=Projectile
dependency36.type=UsesDependency
dependency37.from=Player
dependency37.to=Enemy
dependency37.type=UsesDependency
dependency38.from=Player
dependency38.to=Spike
dependency38.type=UsesDependency
dependency39.from=Plattform
dependency39.to=MyWorld
dependency39.type=UsesDependency
dependency4.from=MyWorld
dependency4.to=Player
dependency4.type=UsesDependency
dependency5.from=StartWorld
dependency5.to=Button
dependency40.from=Plattform
dependency40.to=Player
dependency40.type=UsesDependency
dependency41.from=MovingPlattform
dependency41.to=MyWorld
dependency41.type=UsesDependency
dependency42.from=MovingPlattform
dependency42.to=Player
dependency42.type=UsesDependency
dependency43.from=TemporaryGround
dependency43.to=Player
dependency43.type=UsesDependency
dependency44.from=SpikedPlattform
dependency44.to=Spike
dependency44.type=UsesDependency
dependency45.from=SpikedPlattform
dependency45.to=MyWorld
dependency45.type=UsesDependency
dependency46.from=SpikedPlattform
dependency46.to=UnactiveSpike
dependency46.type=UsesDependency
dependency47.from=TargetingProjectile
dependency47.to=Player
dependency47.type=UsesDependency
dependency48.from=PlayerProjectile
dependency48.to=Enemy
dependency48.type=UsesDependency
dependency5.from=MyWorld
dependency5.to=Score
dependency5.type=UsesDependency
dependency6.from=MyWorld
dependency6.to=Player
dependency6.to=Plattform
dependency6.type=UsesDependency
dependency7.from=MyWorld
dependency7.to=Score
dependency7.to=Heart
dependency7.type=UsesDependency
dependency8.from=MyWorld
dependency8.to=Plattform
dependency8.to=TemporaryGround
dependency8.type=UsesDependency
dependency9.from=MyWorld
dependency9.to=JumpBoostItem
dependency9.to=MovingPlattform
dependency9.type=UsesDependency
editor.fx.0.height=737
editor.fx.0.width=814
editor.fx.0.x=360
editor.fx.0.y=26
height=830
package.numDependencies=31
package.numTargets=21
editor.fx.0.height=607
editor.fx.0.width=1092
editor.fx.0.x=223
editor.fx.0.y=111
height=814
package.numDependencies=48
package.numTargets=25
project.charset=UTF-8
publish.hasSource=false
publish.locked=true
@@ -132,112 +187,140 @@ readme.x=10
readme.y=10
simulation.speed=50
target1.height=70
target1.name=Spike
target1.name=Heart
target1.showInterface=false
target1.type=ClassTarget
target1.width=120
target1.x=0
target1.y=0
target10.height=70
target10.name=StartWorld
target10.name=Button
target10.showInterface=false
target10.type=ClassTarget
target10.width=120
target10.x=0
target10.y=0
target11.height=70
target11.name=Plattform
target11.name=PowerUps
target11.showInterface=false
target11.type=ClassTarget
target11.width=120
target11.x=0
target11.y=0
target12.height=70
target12.name=TargetingProjectile
target12.name=Enemy
target12.showInterface=false
target12.type=ClassTarget
target12.width=120
target12.x=0
target12.y=0
target13.height=70
target13.name=Projectile
target13.name=MyWorld
target13.showInterface=false
target13.type=ClassTarget
target13.width=120
target13.x=0
target13.y=0
target14.height=70
target14.name=Score
target14.name=Spike
target14.showInterface=false
target14.type=ClassTarget
target14.width=120
target14.x=0
target14.y=0
target15.height=70
target15.name=Button
target15.name=Groundflower
target15.showInterface=false
target15.type=ClassTarget
target15.width=120
target15.x=0
target15.y=0
target16.height=70
target16.name=PowerUps
target16.name=Player
target16.showInterface=false
target16.type=ClassTarget
target16.width=120
target16.x=0
target16.y=0
target17.height=70
target17.name=EnemyProjectile
target17.name=BreakingPlattform
target17.showInterface=false
target17.type=ClassTarget
target17.width=120
target17.x=0
target17.y=0
target18.height=70
target18.name=Enemy
target18.name=GameOverWorld
target18.showInterface=false
target18.type=ClassTarget
target18.width=120
target18.x=0
target18.y=0
target19.height=70
target19.name=PlayerProjectile
target19.name=StartWorld
target19.showInterface=false
target19.type=ClassTarget
target19.width=120
target19.x=0
target19.y=0
target2.height=70
target2.name=Player
target2.name=MovingPlattform
target2.showInterface=false
target2.type=ClassTarget
target2.width=120
target2.x=0
target2.y=0
target20.height=70
target20.name=SpikedPlattform
target20.name=Plattform
target20.showInterface=false
target20.type=ClassTarget
target20.width=120
target20.x=0
target20.y=0
target21.height=70
target21.name=MyWorld
target21.name=Projectile
target21.showInterface=false
target21.type=ClassTarget
target21.width=120
target21.x=0
target21.y=0
target22.height=70
target22.name=Score
target22.showInterface=false
target22.type=ClassTarget
target22.width=120
target22.x=0
target22.y=0
target23.height=70
target23.name=EnemyProjectile
target23.showInterface=false
target23.type=ClassTarget
target23.width=120
target23.x=0
target23.y=0
target24.height=70
target24.name=PlayerProjectile
target24.showInterface=false
target24.type=ClassTarget
target24.width=120
target24.x=0
target24.y=0
target25.height=70
target25.name=SpikedPlattform
target25.showInterface=false
target25.type=ClassTarget
target25.width=120
target25.x=0
target25.y=0
target3.height=70
target3.name=MovingPlattform
target3.name=Ground
target3.showInterface=false
target3.type=ClassTarget
target3.width=120
target3.x=0
target3.y=0
target4.height=70
target4.name=Ground
target4.name=HealthItem
target4.showInterface=false
target4.type=ClassTarget
target4.width=120
@@ -258,28 +341,28 @@ target6.width=120
target6.x=0
target6.y=0
target7.height=70
target7.name=BreakingPlattform
target7.name=PlayerTestWorld
target7.showInterface=false
target7.type=ClassTarget
target7.width=120
target7.x=0
target7.y=0
target8.height=70
target8.name=GameOverWorld
target8.name=TargetingProjectile
target8.showInterface=false
target8.type=ClassTarget
target8.width=120
target8.x=0
target8.y=0
target9.height=70
target9.name=PlayerTestWorld
target9.name=TemporaryGround
target9.showInterface=false
target9.type=ClassTarget
target9.width=120
target9.x=0
target9.y=0
version=3.1.0
width=1550
world.lastInstantiated=MyWorld
width=1534
world.lastInstantiated=StartWorld
xPosition=0
yPosition=0
yPosition=117