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Author SHA1 Message Date
Caspar 903d791b6b Merge remote-tracking branch 'origin/main' 2026-09-15 10:06:21 +02:00
Caspar 46823901dd Plattform Verssion 1 2026-09-15 10:06:00 +02:00
12 changed files with 158 additions and 0 deletions
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#BlueJ class context
comment0.target=BreakingPlattform
comment0.text=\r\n\ Write\ a\ description\ of\ class\ BreakingPlattform\ here.\r\n\ \r\n\ @author\ (your\ name)\ \r\n\ @version\ (a\ version\ number\ or\ a\ date)\r\n
comment1.params=
comment1.target=void\ act()
comment1.text=\r\n\ Act\ -\ do\ whatever\ the\ BreakingPlattform\ wants\ to\ do.\ This\ method\ is\ called\ whenever\r\n\ the\ 'Act'\ or\ 'Run'\ button\ gets\ pressed\ in\ the\ environment.\r\n
comment2.params=
comment2.target=void\ breakPlattform()
numComments=3
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import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
* Write a description of class BreakingPlattform here.
*
* @author (your name)
* @version (a version number or a date)
*/
public class BreakingPlattform extends Plattform
{
boolean IsBreaking= false;
/**
* Act - do whatever the BreakingPlattform wants to do. This method is called whenever
* the 'Act' or 'Run' button gets pressed in the environment.
*/
public void act()
{
super.act();
if(this.PlayerOnPlattform() && IsBreaking==false)
{
IsBreaking= true;
}
}
public void breakPlattform()
{
if(this.PlayerOnPlattform())
{
}
}
}
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#BlueJ class context
comment0.target=MovingPlattform
comment0.text=\r\n\ Write\ a\ description\ of\ class\ MovingPlattform\ here.\r\n\ \r\n\ @author\ (your\ name)\ \r\n\ @version\ (a\ version\ number\ or\ a\ date)\r\n
comment1.params=pSpeed
comment1.target=MovingPlattform(int)
comment2.params=
comment2.target=void\ act()
comment2.text=\r\n\ Act\ -\ do\ whatever\ the\ MovingPlattform\ wants\ to\ do.\ This\ method\ is\ called\ whenever\r\n\ the\ 'Act'\ or\ 'Run'\ button\ gets\ pressed\ in\ the\ environment.\r\n
comment3.params=
comment3.target=void\ bewege()
numComments=4
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import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
* Write a description of class MovingPlattform here.
*
* @author (your name)
* @version (a version number or a date)
*/
public class MovingPlattform extends Plattform
{
int speed;
public MovingPlattform(int pSpeed)
{
speed= pSpeed;
}
/**
* Act - do whatever the MovingPlattform wants to do. This method is called whenever
* the 'Act' or 'Run' button gets pressed in the environment.
*/
public void act()
{
// Add your action code here.
super.act();
this.bewege();
}
public void bewege()
{
MyWorld theWorld= (MyWorld) this.getWorld();
move(speed);
if(this.getX()<5 || this.getX()<=theWorld.getWidth())
{
this.loescheMich();
}
}
}
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#BlueJ class context
comment0.target=Plattform
comment0.text=\r\n\ Write\ a\ description\ of\ class\ Plattform\ here.\r\n\ \r\n\ @author\ (your\ name)\ \r\n\ @version\ (a\ version\ number\ or\ a\ date)\r\n
comment1.params=
comment1.target=void\ act()
comment1.text=\r\n\ Act\ -\ do\ whatever\ the\ Plattform\ wants\ to\ do.\ This\ method\ is\ called\ whenever\r\n\ the\ 'Act'\ or\ 'Run'\ button\ gets\ pressed\ in\ the\ environment.\r\n
comment2.params=
comment2.target=void\ scrollNachUnten()
comment3.params=
comment3.target=void\ loescheMich()
comment4.params=
comment4.target=boolean\ PlayerOnPlattform()
numComments=5
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import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
* Write a description of class Plattform here.
*
* @author (your name)
* @version (a version number or a date)
*/
public class Plattform extends Actor
{
/**
* Act - do whatever the Plattform wants to do. This method is called whenever
* the 'Act' or 'Run' button gets pressed in the environment.
*/
public void act()
{
this.scrollNachUnten();
// Add your action code here.
}
public void scrollNachUnten()
{
MyWorld welt= (MyWorld) getWorld();
setLocation(this.getX(),this.getY()+2); // Nach unten turnen
if(this.getY()>= welt.getHeight()-5 ||this.getY()<=0)
{
this.loescheMich();
}
}
public void loescheMich()
{
getWorld().removeObject(this);
}
public boolean PlayerOnPlattform()
{
Actor Spieler= getOneObjectAtOffset(0, 5, Player.class);
if(Spieler!= null)
{
if(Spieler.equals(Player.class))
{
return true;
}
else
{
return false;
}
}
else
{
return false;
}
}
}
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