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2 Commits
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eae3e92d60
| Author | SHA1 | Date | |
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| eae3e92d60 | |||
| 963fa43986 |
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@@ -8,7 +8,7 @@ import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
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*/
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public class JumpBoostItem extends PowerUps
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{
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int duration = 60*30;
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int duration = 60*60;
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public void act()
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{
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touchedByPlayer();
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@@ -10,9 +10,11 @@ comment3.target=void\ jump()
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comment4.params=
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comment4.target=void\ fall()
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comment5.params=
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comment5.target=boolean\ collision()
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comment5.target=void\ shootProjectile()
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comment6.params=
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comment6.target=void\ handlePowerUps()
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comment7.params=duration\ type
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comment7.target=void\ reveivePowerUp(int,\ java.lang.String)
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numComments=8
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comment6.target=boolean\ collision()
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comment7.params=
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comment7.target=void\ handlePowerUps()
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comment8.params=duration\ type
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comment8.target=void\ reveivePowerUp(int,\ java.lang.String)
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numComments=9
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@@ -11,6 +11,8 @@ public class Player extends Actor
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int jumpBoostDuration = -1;
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int jumpBoostStrength = 5;
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boolean projectileReady = false;
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int projectileTimer;
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private int speed = 6;
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private int currentJumpStrength;
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@@ -27,6 +29,7 @@ public class Player extends Actor
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jump();
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fall();
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handlePowerUps();
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shootProjectile();
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//Check ob der Spieler am unteren Fensterrand ist
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if (getY()+1 >= getWorld().getHeight()){
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@@ -88,6 +91,21 @@ public class Player extends Actor
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onGround = landed;
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}
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public void shootProjectile(){
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projectileTimer++;
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MouseInfo mouse = Greenfoot.getMouseInfo();
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if (Greenfoot.mousePressed(null)){
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PlayerProjectile playerProjectile = new PlayerProjectile();
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getWorld().addObject(playerProjectile, getX(), getY());
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playerProjectile.turnTowards(Greenfoot.getMouseInfo().getX(), Greenfoot.getMouseInfo().getY());
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projectileReady = false;
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}
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if (projectileTimer >= 10){
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projectileReady = true;
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projectileTimer = 0;
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}
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}
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public boolean collision(){
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if (getIntersectingObjects(Projectile.class).size()>0)
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{
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@@ -0,0 +1,9 @@
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#BlueJ class context
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comment0.target=PlayerProjectile
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comment0.text=\r\n\ Write\ a\ description\ of\ class\ PlayerProjectile\ here.\r\n\ \r\n\ @author\ (your\ name)\ \r\n\ @version\ (a\ version\ number\ or\ a\ date)\r\n
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comment1.params=
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comment1.target=void\ act()
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comment1.text=\r\n\ Act\ -\ do\ whatever\ the\ PlayerProjectile\ wants\ to\ do.\ This\ method\ is\ called\ whenever\r\n\ the\ 'Act'\ or\ 'Run'\ button\ gets\ pressed\ in\ the\ environment.\r\n
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comment2.params=
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comment2.target=boolean\ isProjectileOnScreen()
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numComments=3
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@@ -0,0 +1,34 @@
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import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
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/**
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* Write a description of class PlayerProjectile here.
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*
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* @author (your name)
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* @version (a version number or a date)
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*/
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public class PlayerProjectile extends Actor
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{
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/**
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* Act - do whatever the PlayerProjectile wants to do. This method is called whenever
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* the 'Act' or 'Run' button gets pressed in the environment.
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*/
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public void act()
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{
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move(7);
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if (!isProjectileOnScreen()){
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getWorld().removeObject(this);
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}
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}
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public boolean isProjectileOnScreen(){
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//Check Y-Value
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if (getY() <= 0 || getY() >= getWorld().getHeight()-1){
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return false;
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}
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//Check X-Value
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if (getX() <= 0 || getX() >= getWorld().getHeight()-1){
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return false;
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}
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return true;
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}
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}
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