Spikes machen jetzt damage statt zu gameOverWorld zu wechseln
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@@ -112,11 +112,13 @@ public class Player extends Actor
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public void collision(){
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if (getIntersectingObjects(Projectile.class).size()>0
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|| getIntersectingObjects(Enemy.class).size()>0)
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|| getIntersectingObjects(Enemy.class).size()>0
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|| getIntersectingObjects(Spike.class).size()>0)
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{
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health--;
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getWorld().removeObjects(getIntersectingObjects(Projectile.class));
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getWorld().removeObjects(getIntersectingObjects(Enemy.class));
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getWorld().removeObjects(getIntersectingObjects(Spike.class));
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}
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}
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