Es gibt jetzt einen Enemy, welcher in festen abständen auf den Player schießt. Der Enemy kann mit PlayerProjectiles abgeschossen werden

This commit is contained in:
2026-09-16 11:50:58 +02:00
parent eae3e92d60
commit e58b55993d
14 changed files with 158 additions and 39 deletions
+34
View File
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import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
* Write a description of class EnemyProjectile here.
*
* @author (your name)
* @version (a version number or a date)
*/
public class EnemyProjectile extends Projectile
{
/**
* Act - do whatever the EnemyProjectile wants to do. This method is called whenever
* the 'Act' or 'Run' button gets pressed in the environment.
*/
public void act()
{
move(10);
if (!isProjectileOnScreen()){
getWorld().removeObject(this);
}
}
public boolean isProjectileOnScreen(){
//Check Y-Value
if (getY() <= 0 || getY() >= getWorld().getHeight()-1){
return false;
}
//Check X-Value
if (getX() <= 0 || getX() >= getWorld().getHeight()-1){
return false;
}
return true;
}
}