Player kann jetzt auf Platformen stehen (nicht mehr auf Ground)
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@@ -64,7 +64,7 @@ public class Player extends Actor
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setLocation(getX(), newY);
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Actor ground = getOneIntersectingObject(Ground.class);
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Actor ground = getOneIntersectingObject(Plattform.class);
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if (ground != null && verticalSpeed >= 0)
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{
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