Verfolgungsprojektil
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import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
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/**
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* Write a description of class TargetingProjectile here.
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*
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* @author (your name)
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* @version (a version number or a date)
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*/
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public class TargetingProjectile extends Projectile
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{
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/**
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* Act - do whatever the TargetingProjectile wants to do. This method is called whenever
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* the 'Act' or 'Run' button gets pressed in the environment.
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*/
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public void act()
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{
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targetPlayer();
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falling();
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}
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public void targetPlayer(){
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Player player = (Player) getWorld().getObjects(Player.class).get(0);
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int playerX = player.getX();
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int playerY = player.getY();
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turnTowards(playerX, playerY);
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move(5);
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}
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}
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