Verfolgungsprojektil
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+11
-9
@@ -11,7 +11,7 @@ public class MyWorld extends World
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int PlattformCountdown;
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int timer = 200; //Zeit, bevor das erste Projektil auftaucht
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//kann später noch beliebig angepasst werden
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int targetTimer = 1000;
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int targetTimer = 900;
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/**
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* Constructor for objects of class MyWorld.
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*
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@@ -22,6 +22,7 @@ public class MyWorld extends World
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super(400, 600, 1);
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prepare();
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}
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/**
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* Prepare the world for the start of the program.
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* That is: create the initial objects and add them to the world.
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@@ -31,6 +32,7 @@ public class MyWorld extends World
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Player player = new Player();
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addObject(player,302,320);
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}
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public void act()
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{
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if(PlattformCountdown==0) //Damit in regelmäßigen Abständen auf jeden Fall eine Plattform auftaucht
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@@ -63,14 +65,14 @@ public class MyWorld extends World
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else{
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timer = timer - 1;
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}
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//if(timer == 0){
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// TargetingProjectile targetingProjectile = new TargetingProjectile();
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// addObject(targetingProjectile, Greenfoot.getRandomNumber(300)+50,0);
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// timer = 1000;
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//}
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//else{
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// timer = timer - 1;
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//}
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if(targetTimer == 0){
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TargetingProjectile targetingProjectile = new TargetingProjectile();
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addObject(targetingProjectile, Greenfoot.getRandomNumber(300)+50,0);
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targetTimer = 900;
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}
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else{
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targetTimer = targetTimer - 1;
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}
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}
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}
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