Gegner werden jetzt in MyWorld gespawned
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@@ -24,7 +24,6 @@ public class PlayerProjectile extends Actor
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public void checkForEnemyCollision(){
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if (getOneIntersectingObject(Enemy.class) != null){
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getWorld().removeObject(getOneIntersectingObject(Enemy.class));
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getWorld().removeObject(this);
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}
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}
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