Gegner werden jetzt in MyWorld gespawned
This commit is contained in:
@@ -13,6 +13,7 @@ public class MyWorld extends World
|
||||
//kann später noch beliebig angepasst werden
|
||||
int targetTimer = 1000;
|
||||
int time = 0;
|
||||
int enemyTimer;
|
||||
int score = 0;
|
||||
/**
|
||||
* Constructor for objects of class MyWorld.
|
||||
@@ -73,6 +74,7 @@ public class MyWorld extends World
|
||||
score1.setImage("Score2.png");
|
||||
showScore();
|
||||
projectile();
|
||||
spawnEnemies();
|
||||
targetingProjectile();
|
||||
if(PlattformCountdown==0) //Damit in regelmäßigen Abständen auf jeden Fall eine Plattform auftaucht
|
||||
{
|
||||
@@ -103,6 +105,16 @@ public class MyWorld extends World
|
||||
|
||||
}
|
||||
|
||||
|
||||
public void spawnEnemies(){
|
||||
enemyTimer++;
|
||||
if (enemyTimer == 420){
|
||||
Enemy enemy = new Enemy(Greenfoot.getRandomNumber(getWidth()), Greenfoot.getRandomNumber(getHeight()/2));
|
||||
addObject(enemy, Greenfoot.getRandomNumber(300)+50,0);
|
||||
enemyTimer = 0;
|
||||
}
|
||||
|
||||
}
|
||||
public void projectile(){
|
||||
if(timer == 0){
|
||||
Projectile projectile = new Projectile();
|
||||
|
||||
Reference in New Issue
Block a user