PowerUps/JumpBoost
neue Klassen: PowerUps, JumpBoostItem Die aktivieren und das deaktivieren der PowerUps wird im Player durchgeführt.
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import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
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/**
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* Write a description of class PowerUps here.
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*
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* @author (your name)
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* @version (a version number or a date)
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*/
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public class PowerUps extends Actor
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{
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int duration;
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public void act()
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{
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touchedByPlayer();
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}
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public void touchedByPlayer(){
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if (getIntersectingObjects(Player.class).size() > 0){
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collect();
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getWorld().removeObject(this);
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}
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}
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void collect(){
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Player player = getIntersectingObjects(Player.class).get(0);
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player.reveivePowerUp(duration, "dummy");
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}
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}
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