PowerUps/JumpBoost
neue Klassen: PowerUps, JumpBoostItem Die aktivieren und das deaktivieren der PowerUps wird im Player durchgeführt.
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@@ -11,4 +11,8 @@ comment4.params=
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comment4.target=void\ fall()
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comment5.params=
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comment5.target=boolean\ collision()
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numComments=6
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comment6.params=
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comment6.target=void\ handlePowerUps()
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comment7.params=duration\ type
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comment7.target=void\ reveivePowerUp(int,\ java.lang.String)
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numComments=8
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