Der Spieler kann nun Projectile schießen
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import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
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/**
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* Write a description of class PlayerProjectile here.
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*
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* @author (your name)
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* @version (a version number or a date)
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*/
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public class PlayerProjectile extends Actor
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{
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/**
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* Act - do whatever the PlayerProjectile wants to do. This method is called whenever
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* the 'Act' or 'Run' button gets pressed in the environment.
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*/
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public void act()
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{
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move(7);
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if (!isProjectileOnScreen()){
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getWorld().removeObject(this);
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}
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}
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public boolean isProjectileOnScreen(){
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//Check Y-Value
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if (getY() <= 0 || getY() >= getWorld().getHeight()-1){
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return false;
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}
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//Check X-Value
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if (getX() <= 0 || getX() >= getWorld().getHeight()-1){
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return false;
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}
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return true;
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}
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}
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