Player Drehung und Enemy Größe
This commit is contained in:
@@ -34,6 +34,7 @@ public class Player extends Actor
|
||||
handlePowerUps();
|
||||
shootProjectile();
|
||||
checkHealth();
|
||||
playerRotation();
|
||||
|
||||
//Check ob der Spieler am unteren Fensterrand ist
|
||||
if (getY()+1 >= getWorld().getHeight()){
|
||||
@@ -177,4 +178,13 @@ public class Player extends Actor
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public void playerRotation(){
|
||||
if(Greenfoot.isKeyDown("a")){
|
||||
setImage("PlayerLeft.png");
|
||||
}
|
||||
if(Greenfoot.isKeyDown("d")){
|
||||
setImage("Player.png");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user