fehler in der Player Klasse behoben
(methode player_movement() entfernt)
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@@ -4,7 +4,11 @@ comment0.text=\r\n\ Write\ a\ description\ of\ class\ Player\ here.\r\n\ \r\n\ @
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comment1.params=
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comment1.target=void\ act()
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comment2.params=
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comment2.target=void\ player_movement()
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comment2.target=void\ moveLeftAndRight()
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comment3.params=
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comment3.target=boolean\ onGround()
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numComments=4
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comment3.target=void\ jump()
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comment4.params=
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comment4.target=void\ fall()
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comment5.params=
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comment5.target=boolean\ collision()
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numComments=6
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@@ -17,7 +17,6 @@ public class Player extends Actor
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public void act()
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{
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player_movement();
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collision();
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moveLeftAndRight();
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jump();
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@@ -1,19 +1,25 @@
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#Greenfoot project file
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class.Ground.image=weave.jpg
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class.Player.image=ppl2.png
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dependency1.from=MyWorld
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dependency1.to=Player
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dependency1.from=PlayerTestWorld
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dependency1.to=Ground
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dependency1.type=UsesDependency
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dependency2.from=Player
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dependency2.to=Ground
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dependency2.from=PlayerTestWorld
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dependency2.to=Player
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dependency2.type=UsesDependency
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editor.fx.0.height=0
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editor.fx.0.width=0
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editor.fx.0.x=0
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editor.fx.0.y=0
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dependency3.from=MyWorld
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dependency3.to=Player
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dependency3.type=UsesDependency
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dependency4.from=Player
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dependency4.to=Ground
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dependency4.type=UsesDependency
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editor.fx.0.height=737
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editor.fx.0.width=814
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editor.fx.0.x=332
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editor.fx.0.y=64
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height=736
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package.numDependencies=2
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package.numTargets=3
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package.numDependencies=4
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package.numTargets=4
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project.charset=UTF-8
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publish.hasSource=false
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publish.locked=true
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@@ -43,14 +49,21 @@ target2.width=120
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target2.x=0
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target2.y=0
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target3.height=70
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target3.name=MyWorld
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target3.name=PlayerTestWorld
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target3.showInterface=false
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target3.type=ClassTarget
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target3.width=120
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target3.x=0
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target3.y=0
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target4.height=70
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target4.name=MyWorld
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target4.showInterface=false
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target4.type=ClassTarget
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target4.width=120
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target4.x=0
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target4.y=0
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version=3.1.0
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width=856
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world.lastInstantiated=MyWorld
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xPosition=652
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yPosition=76
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world.lastInstantiated=PlayerTestWorld
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xPosition=509
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yPosition=133
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