Verfolgungsprojektil
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@@ -82,8 +82,10 @@ public class Player extends Actor
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setLocation( getX(), groundTop - getImage().getHeight() / 2 );
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verticalSpeed = 0;
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landed = true;
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break; }
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} onGround = landed;
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break;
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}
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}
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onGround = landed;
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}
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public boolean collision(){
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