Projectile fix
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+17
-6
@@ -11,7 +11,7 @@ public class MyWorld extends World
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int PlattformCountdown;
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int timer = 200; //Zeit, bevor das erste Projektil auftaucht
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//kann später noch beliebig angepasst werden
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int targetTimer = 1000;
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/**
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* Constructor for objects of class MyWorld.
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*
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@@ -51,15 +51,26 @@ public class MyWorld extends World
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{
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addObject(new MovingPlattform(-2), Greenfoot.getRandomNumber(400), 6); //Nach Links bewegende Plattform
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}
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else{
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Projectile projectile = new Projectile();
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addObject(projectile,Greenfoot.getRandomNumber(300)+50,0);
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timer = 200; //zeitlicher Abstand
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if(Greenfoot.getRandomNumber(100000)>=99750)
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{
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addObject(new BreakingPlattform(50), Greenfoot.getRandomNumber(400), 6); //Nach Links bewegende Plattform
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}
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//zwischen den x Werten 50 und 350 spawnen die Projektile (anpassbar)
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if(timer == 0){
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Projectile projectile = new Projectile();
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addObject(projectile,Greenfoot.getRandomNumber(300)+50,0);
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timer = 200; //zeitlicher Abstand
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}
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else{
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timer = timer - 1;
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}
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//if(timer == 0){
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// TargetingProjectile targetingProjectile = new TargetingProjectile();
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// addObject(targetingProjectile, Greenfoot.getRandomNumber(300)+50,0);
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// timer = 1000;
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//}
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//else{
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// timer = timer - 1;
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//}
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}
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}
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