Projektil und Game Over Transition bei Kollision

This commit is contained in:
2026-09-15 10:21:16 +02:00
parent ec0e80fe97
commit 07c5614d44
16 changed files with 126 additions and 12 deletions
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+7
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@@ -0,0 +1,7 @@
#BlueJ class context
comment0.target=GameOverWorld
comment0.text=\r\n\ Write\ a\ description\ of\ class\ GameOverWorld\ here.\r\n\ \r\n\ @author\ (your\ name)\ \r\n\ @version\ (a\ version\ number\ or\ a\ date)\r\n
comment1.params=
comment1.target=GameOverWorld()
comment1.text=\r\n\ Constructor\ for\ objects\ of\ class\ GameOverWorld.\r\n\ \r\n
numComments=2
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import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
* Write a description of class GameOverWorld here.
*
* @author (your name)
* @version (a version number or a date)
*/
public class GameOverWorld extends World
{
/**
* Constructor for objects of class GameOverWorld.
*
*/
public GameOverWorld()
{
// Create a new world with 600x400 cells with a cell size of 1x1 pixels.
super(400, 600, 1);
}
}
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@@ -7,4 +7,6 @@ comment1.text=\r\n\ Constructor\ for\ objects\ of\ class\ MyWorld.\r\n\ \r\n
comment2.params= comment2.params=
comment2.target=void\ prepare() comment2.target=void\ prepare()
comment2.text=\r\n\ Prepare\ the\ world\ for\ the\ start\ of\ the\ program.\r\n\ That\ is\:\ create\ the\ initial\ objects\ and\ add\ them\ to\ the\ world.\r\n comment2.text=\r\n\ Prepare\ the\ world\ for\ the\ start\ of\ the\ program.\r\n\ That\ is\:\ create\ the\ initial\ objects\ and\ add\ them\ to\ the\ world.\r\n
numComments=3 comment3.params=
comment3.target=void\ act()
numComments=4
+13 -1
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@@ -8,7 +8,8 @@ import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
*/ */
public class MyWorld extends World public class MyWorld extends World
{ {
int timer = 200;
/** /**
* Constructor for objects of class MyWorld. * Constructor for objects of class MyWorld.
* *
@@ -28,4 +29,15 @@ public class MyWorld extends World
Player player = new Player(); Player player = new Player();
addObject(player,302,320); addObject(player,302,320);
} }
public void act(){
if(timer > 0){
timer = timer - 1;
}
else{
Projectile projectile = new Projectile();
addObject(projectile,Greenfoot.getRandomNumber(300)+50,0);
timer = 200;
}
}
} }
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@@ -7,4 +7,6 @@ comment2.params=
comment2.target=void\ player_movement() comment2.target=void\ player_movement()
comment3.params= comment3.params=
comment3.target=boolean\ onGround() comment3.target=boolean\ onGround()
numComments=4 comment4.params=
comment4.target=boolean\ collision()
numComments=5
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@@ -13,6 +13,7 @@ public class Player extends Actor
public void act() public void act()
{ {
player_movement(); player_movement();
collision();
} }
public void player_movement(){ public void player_movement(){
@@ -35,4 +36,16 @@ public class Player extends Actor
return floor != null; return floor != null;
} }
public boolean collision(){
if (getIntersectingObjects(Projectile.class).size()>0)
{
Greenfoot.setWorld(new GameOverWorld());
return true;
}
else
{
return false;
}
}
} }
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#BlueJ class context
comment0.target=Projectile
comment0.text=\r\n\ Write\ a\ description\ of\ class\ Projectile\ here.\r\n\ \r\n\ @author\ (your\ name)\ \r\n\ @version\ (a\ version\ number\ or\ a\ date)\r\n
comment1.params=
comment1.target=void\ act()
comment1.text=\r\n\ Act\ -\ do\ whatever\ the\ Projectile\ wants\ to\ do.\ This\ method\ is\ called\ whenever\r\n\ the\ 'Act'\ or\ 'Run'\ button\ gets\ pressed\ in\ the\ environment.\r\n
comment2.params=
comment2.target=void\ falling()
numComments=3
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import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
* Write a description of class Projectile here.
*
* @author (your name)
* @version (a version number or a date)
*/
public class Projectile extends Actor
{
/**
* Act - do whatever the Projectile wants to do. This method is called whenever
* the 'Act' or 'Run' button gets pressed in the environment.
*/
public void act()
{
falling();
}
public void falling(){
setLocation(getX(), getY() + 5);
if(getY() > getWorld().getHeight() -5){
getWorld().removeObject(this);
}
}
}
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+31 -9
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@@ -1,19 +1,27 @@
#Greenfoot project file #Greenfoot project file
class.GameOverWorld.image=bluerock.jpg
class.Ground.image=weave.jpg class.Ground.image=weave.jpg
class.Player.image=ppl2.png class.Player.image=ppl2.png
class.Projectile.image=Projectile1.png
dependency1.from=MyWorld dependency1.from=MyWorld
dependency1.to=Player dependency1.to=Player
dependency1.type=UsesDependency dependency1.type=UsesDependency
dependency2.from=Player dependency2.from=MyWorld
dependency2.to=Ground dependency2.to=Projectile
dependency2.type=UsesDependency dependency2.type=UsesDependency
editor.fx.0.height=0 dependency3.from=Player
editor.fx.0.width=0 dependency3.to=Ground
editor.fx.0.x=0 dependency3.type=UsesDependency
editor.fx.0.y=0 dependency4.from=Player
dependency4.to=Projectile
dependency4.type=UsesDependency
editor.fx.0.height=737
editor.fx.0.width=814
editor.fx.0.x=360
editor.fx.0.y=26
height=736 height=736
package.numDependencies=2 package.numDependencies=4
package.numTargets=3 package.numTargets=5
project.charset=UTF-8 project.charset=UTF-8
publish.hasSource=false publish.hasSource=false
publish.locked=true publish.locked=true
@@ -43,12 +51,26 @@ target2.width=120
target2.x=0 target2.x=0
target2.y=0 target2.y=0
target3.height=70 target3.height=70
target3.name=MyWorld target3.name=GameOverWorld
target3.showInterface=false target3.showInterface=false
target3.type=ClassTarget target3.type=ClassTarget
target3.width=120 target3.width=120
target3.x=0 target3.x=0
target3.y=0 target3.y=0
target4.height=70
target4.name=MyWorld
target4.showInterface=false
target4.type=ClassTarget
target4.width=120
target4.x=0
target4.y=0
target5.height=70
target5.name=Projectile
target5.showInterface=false
target5.type=ClassTarget
target5.width=120
target5.x=0
target5.y=0
version=3.1.0 version=3.1.0
width=856 width=856
world.lastInstantiated=MyWorld world.lastInstantiated=MyWorld