Projektil und Game Over Transition bei Kollision
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#BlueJ class context
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comment0.target=GameOverWorld
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comment0.text=\r\n\ Write\ a\ description\ of\ class\ GameOverWorld\ here.\r\n\ \r\n\ @author\ (your\ name)\ \r\n\ @version\ (a\ version\ number\ or\ a\ date)\r\n
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comment1.params=
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comment1.target=GameOverWorld()
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comment1.text=\r\n\ Constructor\ for\ objects\ of\ class\ GameOverWorld.\r\n\ \r\n
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numComments=2
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@@ -0,0 +1,21 @@
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import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
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/**
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* Write a description of class GameOverWorld here.
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*
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* @author (your name)
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* @version (a version number or a date)
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*/
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public class GameOverWorld extends World
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{
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/**
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* Constructor for objects of class GameOverWorld.
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*
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*/
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public GameOverWorld()
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{
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// Create a new world with 600x400 cells with a cell size of 1x1 pixels.
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super(400, 600, 1);
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}
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}
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@@ -7,4 +7,6 @@ comment1.text=\r\n\ Constructor\ for\ objects\ of\ class\ MyWorld.\r\n\ \r\n
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comment2.params=
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comment2.params=
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comment2.target=void\ prepare()
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comment2.target=void\ prepare()
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comment2.text=\r\n\ Prepare\ the\ world\ for\ the\ start\ of\ the\ program.\r\n\ That\ is\:\ create\ the\ initial\ objects\ and\ add\ them\ to\ the\ world.\r\n
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comment2.text=\r\n\ Prepare\ the\ world\ for\ the\ start\ of\ the\ program.\r\n\ That\ is\:\ create\ the\ initial\ objects\ and\ add\ them\ to\ the\ world.\r\n
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numComments=3
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comment3.params=
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comment3.target=void\ act()
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numComments=4
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@@ -8,6 +8,7 @@ import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
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*/
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*/
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public class MyWorld extends World
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public class MyWorld extends World
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{
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{
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int timer = 200;
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/**
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/**
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* Constructor for objects of class MyWorld.
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* Constructor for objects of class MyWorld.
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@@ -28,4 +29,15 @@ public class MyWorld extends World
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Player player = new Player();
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Player player = new Player();
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addObject(player,302,320);
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addObject(player,302,320);
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}
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}
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public void act(){
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if(timer > 0){
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timer = timer - 1;
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}
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else{
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Projectile projectile = new Projectile();
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addObject(projectile,Greenfoot.getRandomNumber(300)+50,0);
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timer = 200;
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}
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}
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}
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}
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@@ -7,4 +7,6 @@ comment2.params=
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comment2.target=void\ player_movement()
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comment2.target=void\ player_movement()
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comment3.params=
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comment3.params=
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comment3.target=boolean\ onGround()
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comment3.target=boolean\ onGround()
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numComments=4
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comment4.params=
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comment4.target=boolean\ collision()
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numComments=5
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@@ -13,6 +13,7 @@ public class Player extends Actor
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public void act()
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public void act()
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{
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{
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player_movement();
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player_movement();
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collision();
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}
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}
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public void player_movement(){
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public void player_movement(){
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@@ -35,4 +36,16 @@ public class Player extends Actor
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return floor != null;
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return floor != null;
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}
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}
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public boolean collision(){
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if (getIntersectingObjects(Projectile.class).size()>0)
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{
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Greenfoot.setWorld(new GameOverWorld());
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return true;
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}
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else
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{
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return false;
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}
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}
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}
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}
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#BlueJ class context
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comment0.target=Projectile
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comment0.text=\r\n\ Write\ a\ description\ of\ class\ Projectile\ here.\r\n\ \r\n\ @author\ (your\ name)\ \r\n\ @version\ (a\ version\ number\ or\ a\ date)\r\n
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comment1.params=
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comment1.target=void\ act()
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comment1.text=\r\n\ Act\ -\ do\ whatever\ the\ Projectile\ wants\ to\ do.\ This\ method\ is\ called\ whenever\r\n\ the\ 'Act'\ or\ 'Run'\ button\ gets\ pressed\ in\ the\ environment.\r\n
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comment2.params=
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comment2.target=void\ falling()
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numComments=3
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@@ -0,0 +1,26 @@
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import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
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/**
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* Write a description of class Projectile here.
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*
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* @author (your name)
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* @version (a version number or a date)
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*/
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public class Projectile extends Actor
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{
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/**
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* Act - do whatever the Projectile wants to do. This method is called whenever
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* the 'Act' or 'Run' button gets pressed in the environment.
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*/
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public void act()
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{
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falling();
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}
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public void falling(){
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setLocation(getX(), getY() + 5);
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if(getY() > getWorld().getHeight() -5){
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getWorld().removeObject(this);
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}
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}
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}
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After Width: | Height: | Size: 17 KiB |
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After Width: | Height: | Size: 4.9 KiB |
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After Width: | Height: | Size: 3.6 KiB |
@@ -1,19 +1,27 @@
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#Greenfoot project file
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#Greenfoot project file
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class.GameOverWorld.image=bluerock.jpg
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class.Ground.image=weave.jpg
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class.Ground.image=weave.jpg
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class.Player.image=ppl2.png
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class.Player.image=ppl2.png
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class.Projectile.image=Projectile1.png
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dependency1.from=MyWorld
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dependency1.from=MyWorld
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dependency1.to=Player
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dependency1.to=Player
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dependency1.type=UsesDependency
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dependency1.type=UsesDependency
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dependency2.from=Player
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dependency2.from=MyWorld
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dependency2.to=Ground
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dependency2.to=Projectile
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dependency2.type=UsesDependency
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dependency2.type=UsesDependency
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editor.fx.0.height=0
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dependency3.from=Player
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editor.fx.0.width=0
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dependency3.to=Ground
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editor.fx.0.x=0
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dependency3.type=UsesDependency
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editor.fx.0.y=0
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dependency4.from=Player
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dependency4.to=Projectile
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dependency4.type=UsesDependency
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editor.fx.0.height=737
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editor.fx.0.width=814
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editor.fx.0.x=360
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editor.fx.0.y=26
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height=736
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height=736
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package.numDependencies=2
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package.numDependencies=4
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package.numTargets=3
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package.numTargets=5
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project.charset=UTF-8
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project.charset=UTF-8
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publish.hasSource=false
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publish.hasSource=false
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publish.locked=true
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publish.locked=true
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@@ -43,12 +51,26 @@ target2.width=120
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target2.x=0
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target2.x=0
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target2.y=0
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target2.y=0
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target3.height=70
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target3.height=70
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target3.name=MyWorld
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target3.name=GameOverWorld
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target3.showInterface=false
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target3.showInterface=false
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target3.type=ClassTarget
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target3.type=ClassTarget
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target3.width=120
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target3.width=120
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target3.x=0
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target3.x=0
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target3.y=0
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target3.y=0
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target4.height=70
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target4.name=MyWorld
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target4.showInterface=false
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target4.type=ClassTarget
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target4.width=120
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target4.x=0
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target4.y=0
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target5.height=70
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target5.name=Projectile
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target5.showInterface=false
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target5.type=ClassTarget
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target5.width=120
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target5.x=0
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target5.y=0
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version=3.1.0
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version=3.1.0
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width=856
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width=856
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world.lastInstantiated=MyWorld
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world.lastInstantiated=MyWorld
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