Projektil und Game Over Transition bei Kollision
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@@ -13,6 +13,7 @@ public class Player extends Actor
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public void act()
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{
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player_movement();
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collision();
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}
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public void player_movement(){
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@@ -35,4 +36,16 @@ public class Player extends Actor
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return floor != null;
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}
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public boolean collision(){
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if (getIntersectingObjects(Projectile.class).size()>0)
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{
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Greenfoot.setWorld(new GameOverWorld());
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return true;
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}
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else
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{
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return false;
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}
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}
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}
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