Herzen werden jetzt immer über den Platformen angezeigt
This commit is contained in:
+2
-14
@@ -54,11 +54,13 @@ public class Player extends Actor
|
||||
if (Greenfoot.isKeyDown("a"))
|
||||
{
|
||||
setLocation(getX() - speed, getY());
|
||||
setImage("Player.png");
|
||||
}
|
||||
|
||||
if (Greenfoot.isKeyDown("d"))
|
||||
{
|
||||
setLocation(getX() + speed, getY());
|
||||
setImage("Player.png");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -120,15 +122,6 @@ public class Player extends Actor
|
||||
getWorld().removeObjects(getIntersectingObjects(Projectile.class));
|
||||
getWorld().removeObjects(getIntersectingObjects(Enemy.class));
|
||||
getWorld().removeObjects(getWorld().getObjects(Spike.class));
|
||||
|
||||
getWorld().removeObjects(getIntersectingObjects(Spike.class));
|
||||
if (getWorld().getObjects(Heart.class) != null){
|
||||
if (health == 2){
|
||||
getWorld().getObjects(Heart.class).get(2).setImage("a.png");
|
||||
} else if (health == 1){
|
||||
getWorld().getObjects(Heart.class).get(1).setImage("a.png");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -157,11 +150,6 @@ public class Player extends Actor
|
||||
break;
|
||||
case "Heal":
|
||||
if (health < MAX_HEALTH){
|
||||
if (health == 2){
|
||||
getWorld().getObjects(Heart.class).get(2).setImage("Health.png");
|
||||
} else if (health == 1){
|
||||
getWorld().getObjects(Heart.class).get(1).setImage("Health.png");
|
||||
}
|
||||
health++;
|
||||
}
|
||||
break;
|
||||
|
||||
Reference in New Issue
Block a user