import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * Write a description of class Pfeil here. * * @author (your name) * @version (a version number or a date) */ public class Pfeil extends Actor { /** * Act - do whatever the Pfeil wants to do. This method is called whenever * the 'Act' or 'Run' button gets pressed in the environment. */ public void act() { // Add your action code here. } public void Pfeil(){ } }