Beta1
This commit is contained in:
+182
-7
@@ -20,7 +20,19 @@ public class MyWorld extends World
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int attack2Distance;
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int attack1Strength;
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int attack2Strength;
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int attack1DistanceP2;
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int attack2DistanceP2;
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int attack1StrengthP2;
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int attack2StrengthP2;
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int var;
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Picture s1;
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Picture s2;
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String shootAnimation;
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String shootAnimationP2;
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Projectile projectile1;
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Projectile2 projectile2;
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boolean shot = false;
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boolean shot2 = false;
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/**
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* Constructor for objects of class MyWorld.
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*
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@@ -53,7 +65,12 @@ public class MyWorld extends World
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addObject(p1,150,50);
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p2 = new Picture(2);
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addObject(p2,450,50);
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s1 = new Picture(5);
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addObject(s1,150,50);
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s2 = new Picture(5);
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addObject(s2,150,50);
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charakterP1();
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charakterP2();
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}
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public void act(){
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@@ -79,8 +96,8 @@ public class MyWorld extends World
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}
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}
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if(player2.attacke() &! player1.isBlocking){
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if(player1.getX() - player2.getX() < attack1Distance && player1.getX() - player2.getX() > -attack1Distance && player1.getY() - player2.getY() < 30 && player1.getY() - player2.getY() > -30){
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player1.leben = player1.leben -attack1Strength;
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if(player1.getX() - player2.getX() < attack1DistanceP2 && player1.getX() - player2.getX() > -attack1DistanceP2 && player1.getY() - player2.getY() < 30 && player1.getY() - player2.getY() > -30){
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player1.leben = player1.leben -attack1StrengthP2;
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setPaintOrder(Player2.class,Player1.class);
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if(player1.schautNachRechts){
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player1.setImage(player1.hitAnimation);
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@@ -121,8 +138,8 @@ public class MyWorld extends World
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}
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}
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if(player2.attacke2() &! player1.isBlocking){
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if(player1.getX() - player2.getX() < attack2Distance && player1.getX() - player2.getX() > -attack2Distance && player1.getY() - player2.getY() < 30 && player1.getY() - player2.getY() > -30){
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player1.leben = player1.leben -attack2Strength;
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if(player1.getX() - player2.getX() < attack2DistanceP2 && player1.getX() - player2.getX() > -attack2DistanceP2 && player1.getY() - player2.getY() < 30 && player1.getY() - player2.getY() > -30){
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player1.leben = player1.leben -attack2StrengthP2;
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setPaintOrder(Player2.class,Player1.class);
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if(player1.schautNachRechts){
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player1.setImage(player1.hitAnimation);
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@@ -164,9 +181,9 @@ public class MyWorld extends World
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}
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}
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if(player2.dashAttack()){
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if(player1.getX() - player2.getX() < attack2Distance && player1.getX() - player2.getX() > -attack2Distance && player1.getY() - player2.getY() < 30 && player1.getY() - player2.getY() > -30){
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if(player1.getX() - player2.getX() < attack2DistanceP2 && player1.getX() - player2.getX() > -attack2DistanceP2 && player1.getY() - player2.getY() < 30 && player1.getY() - player2.getY() > -30){
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player1.isBlocking = false;
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player1.leben = player1.leben -attack2Strength;
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player1.leben = player1.leben -attack2StrengthP2;
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setPaintOrder(Player2.class,Player1.class);
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if(player1.schautNachRechts){
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player1.setImage(player1.hitAnimation);
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@@ -191,8 +208,60 @@ public class MyWorld extends World
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l2.leben(player2.leben, player2.maxLeben);
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l1.setLocation(150 - (int)(100 - ((double)player1.leben/(double)player1.maxLeben)*100), 40);
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l2.setLocation(450 + (int)(100 - ((double)player2.leben/(double)player2.maxLeben)*100), 40);
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s1.setLocation(125 - (int)(60 - ((double)player1.shakra/(double)player1.maxShakra)*60),67);
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s2.setLocation(475 + (int)(60 - ((double)player2.shakra/(double)player2.maxShakra)*60),67);
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shakra();
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gameEnd();
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lebensAnzeige();
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updateTimersP1();
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if(Greenfoot.isKeyDown("y")){
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shootP1();
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}
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if(Greenfoot.isKeyDown("m")){
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shootP2();
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}
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if(shot){
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if(projectile1.hit){
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player2.leben = player2.leben -20;
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if(player2.schautNachRechts){
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player2.setImage(player2.hitAnimation);
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GreenfootImage image = player2.getImage();
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image.scale(250, 250);
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player2.setImage(image);
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}
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else{
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player2.setImage(player2.hitAnimation);
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GreenfootImage image = player2.getImage();
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image.scale(250, 250);
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player2.setImage(image);
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player2.getImage().mirrorHorizontally();
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}
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player2.hitTimer = System.currentTimeMillis() + 250;
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player2.gotHit = true;
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shot = false;
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}
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}
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if(shot2){
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if(projectile2.hit){
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player1.leben = player1.leben -20;
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if(player1.schautNachRechts){
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player1.setImage(player1.hitAnimation);
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GreenfootImage image = player1.getImage();
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image.scale(250, 250);
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player1.setImage(image);
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}
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else{
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player1.setImage(player1.hitAnimation);
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GreenfootImage image = player1.getImage();
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image.scale(250, 250);
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player1.setImage(image);
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player1.getImage().mirrorHorizontally();
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}
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player1.hitTimer = System.currentTimeMillis() + 250;
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player1.gotHit = true;
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shot2 = false;
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}
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}
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}
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public void gameEnd(){
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@@ -208,24 +277,130 @@ public class MyWorld extends World
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}
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public void shakra(){
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if(player1.shakra > 0){
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s1.setImage("blue.png");
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GreenfootImage imag = s1.getImage();
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imag.scale((int)(120 * ((double)player1.shakra/(double)player1.maxShakra)),5);
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s1.setImage(imag);
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}
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if(player2.shakra > 0){
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s2.setImage("blue.png");
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GreenfootImage imag2 = s2.getImage();
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imag2.scale((int)(120 * ((double)player2.shakra/(double)player1.maxShakra)),5);
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s2.setImage(imag2);
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}
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}
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protected void updateTimersP1()
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{
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if (player1.shootCooldown > 0) {
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player1.shootCooldown--;
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}
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if (player2.shootCooldown > 0) {
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player2.shootCooldown--;
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}
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if (player1.ultiCooldown > 0) {
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player1.ultiCooldown--;
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}
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if (player2.ultiCooldown > 0) {
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player2.ultiCooldown--;
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}
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}
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public void shootP1()
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{
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if (player1.shootCooldown > 0) {
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return;
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}
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int direction = player1.schautNachRechts ? 1 : -1;
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projectile1 = new Projectile(direction, player1, player2);
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projectile1.setImage(shootAnimation);
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GreenfootImage image = projectile1.getImage();
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image.scale(100, 100);
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projectile1.setImage(image);
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int spawnX = player1.getX() + direction * 60;
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int spawnY = player1.getY() - 10;
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addObject(projectile1, spawnX, spawnY);
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shot = true;
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player1.shootCooldown = 60;
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}
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public void shootP2()
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{
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if (player2.shootCooldown > 0) {
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return;
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}
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int direction = player2.schautNachRechts ? 1 : -1;
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projectile2 = new Projectile2(direction, player2, player1);
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projectile2.setImage(shootAnimationP2);
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GreenfootImage image = projectile2.getImage();
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image.scale(100, 100);
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projectile2.setImage(image);
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int spawnX = player2.getX() + direction * 60;
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int spawnY = player2.getY() - 10;
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addObject(projectile2, spawnX, spawnY);
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shot2 = true;
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player2.shootCooldown = 60;
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}
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public void charakterP1(){
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if(charakterP1 == 1){
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attack1Distance = 95;
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attack2Distance = 120;
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attack1Strength = 10;
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attack2Strength = 20;
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shootAnimation = "RenProjectile.png";
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}
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else if(charakterP1 == 2){
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attack1Distance = 95;
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attack2Distance = 145;
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attack1Strength = 15;
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attack2Strength = 30;
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attack2Strength = 30;
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shootAnimation = "TetsuProjectile.png";
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}
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else if(charakterP1 == 3){
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attack1Distance = 95;
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attack2Distance = 110;
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attack1Strength = 8;
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attack2Strength = 15;
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shootAnimation = "HinataProjectile.png";
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}
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}
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public void charakterP2(){
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if(charakterP2 == 1){
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attack1DistanceP2 = 95;
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attack2DistanceP2 = 120;
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attack1StrengthP2 = 10;
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attack2StrengthP2 = 20;
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shootAnimationP2 = "RenProjectile.png";
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}
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else if(charakterP2 == 2){
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attack1DistanceP2 = 95;
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attack2DistanceP2 = 145;
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attack1StrengthP2 = 15;
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attack2StrengthP2 = 30;
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shootAnimationP2 = "TetsuProjectile.png";
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}
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else if(charakterP2 == 3){
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attack1DistanceP2 = 95;
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attack2DistanceP2 = 110;
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attack1StrengthP2 = 8;
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attack2StrengthP2 = 15;
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shootAnimationP2 = "HinataProjectile.png";
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}
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}
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}
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