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<?xml version="1.0" encoding="UTF-8"?>
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<module type="JAVA_MODULE" version="4">
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<component name="NewModuleRootManager" inherit-compiler-output="true">
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<exclude-output />
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<content url="file://$MODULE_DIR$">
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<sourceFolder url="file://$MODULE_DIR$/fighter" isTestSource="false" />
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</content>
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<orderEntry type="inheritedJdk" />
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<orderEntry type="sourceFolder" forTests="false" />
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</component>
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</module>
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#BlueJ class context
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comment0.target=MyWorld
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comment0.text=\r\n\ Write\ a\ description\ of\ class\ MyWorld\ here.\r\n\ \r\n\ @author\ (your\ name)\ \r\n\ @version\ (a\ version\ number\ or\ a\ date)\r\n
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comment1.params=
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comment1.target=MyWorld()
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comment1.text=\r\n\ Constructor\ for\ objects\ of\ class\ MyWorld.\r\n\ \r\n
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numComments=2
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import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
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/**
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* Write a description of class MyWorld here.
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*
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* @author (your name)
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* @version (a version number or a date)
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*/
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public class MyWorld extends World
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{
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/**
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* Constructor for objects of class MyWorld.
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*
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*/
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public MyWorld()
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{
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// Create a new world with 600x400 cells with a cell size of 1x1 pixels.
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super(600, 400, 1);
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}
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}
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------------------------------------------------------------------------
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This is the project README file. Here, you should describe your project.
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Tell the reader (someone who does not know anything about this project)
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all they need to know. The comments should usually include at least:
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------------------------------------------------------------------------
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PROJECT TITLE:
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PURPOSE OF PROJECT:
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VERSION or DATE:
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HOW TO START THIS PROJECT:
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AUTHORS:
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USER INSTRUCTIONS:
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After Width: | Height: | Size: 4.4 KiB |
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After Width: | Height: | Size: 2.7 KiB |
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After Width: | Height: | Size: 1.2 KiB |
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#BlueJ class context
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comment0.target=player
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comment0.text=\r\n\ Write\ a\ description\ of\ class\ player\ here.\r\n\ \r\n\ @author\ (your\ name)\ \r\n\ @version\ (a\ version\ number\ or\ a\ date)\r\n
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comment1.params=
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comment1.target=void\ act()
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comment1.text=\r\n\ Act\ -\ do\ whatever\ the\ player\ wants\ to\ do.\ This\ method\ is\ called\ whenever\r\n\ the\ 'Act'\ or\ 'Run'\ button\ gets\ pressed\ in\ the\ environment.\r\n
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comment2.params=
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comment2.target=void\ bewegung()
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numComments=3
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import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
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/**
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* Write a description of class player here.
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*
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* @author (your name)
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* @version (a version number or a date)
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*/
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public class player extends Actor
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{
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/**
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* Act - do whatever the player wants to do. This method is called whenever
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* the 'Act' or 'Run' button gets pressed in the environment.
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*/
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public void act()
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{
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}
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public void bewegung(){
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if(Greenfoot.isKeyDown("d")){
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move(5);
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}
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}
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}
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#Greenfoot project file
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class.MyWorld.image=space.jpg
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editor.fx.0.height=737
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editor.fx.0.width=814
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editor.fx.0.x=151
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editor.fx.0.y=86
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height=686
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package.numDependencies=0
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package.numTargets=3
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project.charset=UTF-8
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publish.hasSource=false
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publish.locked=true
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publish.longDesc=
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publish.shortDesc=
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publish.tags=
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publish.title=
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publish.url=
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readme.height=60
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readme.name=@README
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readme.width=48
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readme.x=10
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readme.y=10
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simulation.speed=48
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target1.height=70
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target1.name=startScreen
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target1.showInterface=false
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target1.type=ClassTarget
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target1.width=120
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target1.x=0
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target1.y=0
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target2.height=70
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target2.name=MyWorld
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target2.showInterface=false
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target2.type=ClassTarget
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target2.width=120
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target2.x=0
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target2.y=0
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target3.height=70
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target3.name=player
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target3.showInterface=false
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target3.type=ClassTarget
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target3.width=120
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target3.x=0
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target3.y=0
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version=3.1.0
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width=1294
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world.lastInstantiated=MyWorld
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xPosition=0
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yPosition=0
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#BlueJ class context
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comment0.target=startScreen
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comment0.text=\r\n\ Write\ a\ description\ of\ class\ startScreen\ here.\r\n\ \r\n\ @author\ (your\ name)\ \r\n\ @version\ (a\ version\ number\ or\ a\ date)\r\n
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comment1.params=
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comment1.target=startScreen()
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comment1.text=\r\n\ Constructor\ for\ objects\ of\ class\ startScreen.\r\n\ \r\n
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numComments=2
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@@ -0,0 +1,21 @@
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import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
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/**
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* Write a description of class startScreen here.
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*
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* @author (your name)
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* @version (a version number or a date)
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*/
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public class startScreen extends World
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{
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/**
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* Constructor for objects of class startScreen.
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*
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*/
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public startScreen()
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{
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// Create a new world with 600x400 cells with a cell size of 1x1 pixels.
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super(600, 400, 1);
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}
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}
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